GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna remake my mental
Similarly like 'I wanna remake the Evan', this game was supposed to be a remake to Leehe's work 'I Wanna Keep My Mental'. You have difficulty options for different HP settings and etc. I have beaten on Normal mode which gives you 20 HP, which allows you to beat stuff pretty easily.
Game only has the iconic Miku avoidance (thanks to Happil 2) and even that is only half-finished, missing 2 minutes of content. And if you wait until the end you won't get the portal to get back.
I have not played original Leehe's work, and the amount of HP really allows you to make mistakes everywhere. I have beaten with 1 HP left, and the hardest thing was probably getting through Gravitron part and through bunch of instagibs that game throws at you in the beginning. Even then you also have a lot of easy attacks in the mix. Not sure if it was Leehe's balance or not.
Here is my clear video: https://www.youtube.com/watch?v=T7azoDQMx4Q
It is also funny how the game has v1.0 written on title screen, although this game is actually having version 0.1.
The concept of this game is interesting, but it is really not worth it of trying, game exists as a concept, and probably will never be finished as well. You can play for like 10 minutes and you will hardly learn anything in the process. I appreciate that author published game on their blog, but that is it.
Watch the video and try something else.
Would not recommend.
For: I Wanna Learn iOS Programming
You have some man instead of Colonel, some generic attacks inspired by Kamilia 3 Colonel and 'Detos' meme attack.
Structure of the game is simple: Avoidance, platform and then spinning portal that gets closer and closer to the kid, after what you have a clear screen with some Klazen's quote.
Here is the video of the game: https://www.youtube.com/watch?v=hkGHeU6Wv4A
I have asked author of the game about the context for this game, so I will quote them to make this whole thing less confusing for people:
"it was a silly inside joke, haha. klazen had done some technical training videos for his job, and he shared a picture of that person who was in the videos. and I thought it looked like the colonel or something, the way the video was laid out
and detos was some other inside joke at the time. like the dots/"dets" that taisa bosses sometimes shoot
I just felt like making a funny game that day"
Avoidance itself is not meant to be beaten, so this game exists as a showcase, basically for friends. Not meant to be something special or outstanding, really.
So, meh. It is interesting piece of the past, but that is it. Just watch my video and move on.
Would not recommend.
For: A Cherry Present
As you can probably guess - this is a birthday gift by Neos. It was made in 4 days and is dedicated to Mauricio_Juega_IWBT.
Game itself is a reimagination of Lovegood's avoidance from 'I wanna kill the Mauri' (which is more known being used in 'I wanna kill the Lovegood'), which in itself was a game for Mauricio, from what I can tell.
Neos version is easier and has completely different look on the 'Spectrum' song as well reimagining visuals and attacks. At some points it manages to do it really well, and on the others you kind of question the choices. The platforming section is way harder than everything before, and some patterns might be tricky. Intro in itself is quite slow, but it fits kinda with the song itself.
In the very end you will see title screen of Mauricio's games and 'Happy Birthday'. After that there is a small Bonus in Spanish, which has some joke, but I am not sure what is the joke exactly.
Anyway, the game is unreleased, and is not very hard. It is not outstanding but as a gift I do appreciate it.
I would not necessarily recommend it, since the balance and overall aesthetic balance could be done better, but it is still a unique experience for 10-20 minutes. For 4 day project, it is understandable that it is not excellent. For what it is I would definitely appreciate this kind of present, honestly. Also I liked the title, since 'Cherry' is literally part of Mauricio's avatar. Really smart.
For: I wanna snow shadow
Simply amazing avoidance made by Xingjin for Fangame Singing Festival. This avoidance feels aesthetically like a sequel for 'I wanna Hazy moon', which in itself feels like a reimagination of such ouka's avoidances like 'I wanna QueSeraSera', but in Xingjin's style.
This review will delve into both the overall aspects and a simple guide on attacks of this avoidance. So, yeah, this review is gonna have in-details spoilers for this avoidance.
Simply put, this avoidance heavily leans into the pattern avoidance area, where your gameplay is based on indicators. Those who have played some other Xingjin avoidances know that Xingjin loves referring to NN style, and you can feel that in the indicators. Of course, most of them are not as crazy as in 'I wanna Kardia', but you still have to learn a lot in this game.
To help you with that, author has provided several practice portals that open as you proceed, and some of them do not provide you the whole segment to practice. Along with that, you have option to play with bow or without. Bow gives you 3 extra lives, while without bow means beating avoidance deathless.
As BloggerOP said, the idea of limiting practice is kind of odd, since some of the segments do have very tricky attacks that are hard to learn or figure out without practice. And, maybe, I would be fine with this kind of idea if not for the issues of this game, that I have to mention at the very beginning of this review.
Bugs.
This game has several bugs that were not test-played correctly. If not these technical issues, I would probably give this game a bit higher rating.
To mention few that me and other people have stumbled upon:
1) Game's practice can break and you will be able to practice the whole game and even get until the credits. I have no clues what triggers that. Initially it started after I unlocked few new portals and tried to practice previous segments. But then I also managed to break it by just playing a lot of 5204 segment. I did not mind it, because I could practice the confusing segments, but it was unfortunate that you have to break the game to play in more fun way.
2) If you get outside of the screen you will be teleported back to the middle of the screen without losing HP. This way you can find some funny ways of clearing this avoidance, that I will mention later on.
3) Laggs. This game does not have the best optimization. While I did not have a lot of laggs, I know other people struggled more, so be aware of that.
4) https://www.twitch.tv/jokere98/clip/ArbitraryEsteemedIcecreamM4xHeh-CymYiZzSTLzfzjHc?filter=clips&range=7d&sort=time - this can happen. No clues how.
Now for the detailed analysis (and my thoughts about gameplay and aesthetics), I am gonna use my clear video as a reference: https://www.youtube.com/watch?v=QQjSAKWqE_o
1. Until 00:14:
Stay between white fruits and try to not get in the range of colourful rings or burst of RNG coming right after. Slow beginning, but it really fits to the vibe of the song.
2. Until 00:21:
Your goal is to stay within the ring. Usually I am jumping there, but you can stay on the ground as well if RNG allows you and if you prefer so.
3. 00:21-00:26
First verse attack. You are immediately gonna notice that you are in the water slowly going down. Be as low as possible, and while fruits do not kill you in the beginning, they will kill you later on, and the splash effect does kill you as well.
4. Until 00:37
The strat is as following: stay down at the beginning. When line goes up, then you also go up and you have to aim correctly the third line, while reading RNG that comes after. You have to finish the section in the middle. This section is not very hard, just need to understand how to read pattern and RNG and you will be fine.
5. 00:37-00:45
This is where the first practice portal opens up. For the starting attacks you just have to read RNG. Do not jump too high since the camera is zoomed into the kid. RNG will fade out (which is nice balancing touch), but you can still accidentally take a hit if you are not careful enough.
6. 00:45-00:48
When you see that infinite jump section starts, jump on the spot and then time the jump up with the music. It might be tricky at first, but it is doable.
7. 00:48-00:53
After jumping out you will see the white circle forming out and 1 bigger white fruit shooting in some random direction. This attack might remind you of NN avoidances like 'I wanna Odoryanse' or 'I wanna Prima'. This is one of the harder attacks, since it has a lot of possible outcomes. The idea is that you have to notice the shooting fruit. Then the rings are gonna start to form out in the counter-clockwise direction. And while you read, you have to get down in the center. It is very tricky and you will have to practice it a bit, but luckily this attack is not excluded so that is fine. This is also one of the laggy moments, so you might be blessed by laggs making experience easier. I personally did not find this attack that hard, but I have also played NN avoidances, so there is that. But I did enjoy this addition, it is fun to figure out how it works exactly.
8. 00:54-00:58
This is where the next Practice portal opens up. Before the chorus carefully look on the cutscene. You will see the fruit formation and kid. If you are inside the fruit, move out otherwise you are gonna be killed. When chorus starts try to use one full jump to jump over the first ring, then move to the left and do another full jump. It might be tricky, but it is doable when you know what to do. The beginning position is the hardest part, basically.
9. 00:58-00:59
For the white pattern just jump once.
10. 00:59-01:02
This is where you have infinite jump. Do as in video since this is pure pattern. The hardest part is to not get accidentally hit by the first few fruits. In the end you need to jump out with the music beat (or at least helped me to time the last jump before the next pattern)
11. 01:02-01:04
This is indicator part. If the white fruit is on the right side of the screen (like in video), then you have to stay on the left side of the nearest laser. For the left side you have to stay on the right. You might wanna move a bit to adjust your position, but try to be careful to not get accidental hit. I love this pattern, it is really fun to execute it every time.
12. 01:02-01:08
Continue going to the side where you are (if you are on the left, go to the left). You can jump but try to jump as little as possible due to the aiming. You have to jump in the end because otherwise white fruits on the ground are gonna kill you. However, also take a look for the white fruits up, since those are RNG and in the end they fall down vertically.
13. 01:08-01:10
If you are too high then try to go to the ground very carefully. This is anti-aiming. You can also run in full speed, and your goal is to get the nearest leg of the Miku. If you are on the right side, then you can stay in the middle of the leg (use this as a reference: https://youtu.be/XLscePs537s?t=60). If you are on the left side, then approximately on the right side of the leg like on video.
14. 01:10-01:16
This part is not available in the practice normally. The burst on 01:10 is a bit weird, but try to not move when it spreads out and try staying where I mentioned. After that try to jump up without moving to the either side. However, you have to notice the blue fruit. And on 01:12 you have to go to the said direction, because otherwise you are gonna be killed by big black ring of fruits. However, you have to get very carefully and not get a hit by other fruits in your way. This part is really tricky and might be a bit annoying, but once you understand it, it is really enjoyable.
15. 01:16-01:31
This part is also not available for practicing, but your goal is just to read the slow fruit RNG and react accordingly. Sometimes it might get a bit confusing, but try to not panic, since it is not very hard.
16. 01:32-01:38
This is where you get the next practice warp (and also where I first time broke the practice) - I am using the bug strats here. You have similar attack to the 1st verse. RNG + water with a slight explosion in the end. My strat is staying down and not die. Then I drop down out of screen and get back to the middle. This way I do not have to take risks of RNG.
17. 01:38-01:40
Tricky 'Noesis' circle. Just move out by timing of the music. It is kind of precise.
18. 01:40-01:45
Probably hardest RNG in this avoidance. While this attack really fits well, you have to make good reads here to survive.
19. 01:45-01:48
This attack is not available in the practice, but you just have to spam up and not get hit by white fruits. I usually use 2 shift keys to get higher up, however, if you are way too high you might get by big white fruits of the star. Yes, that is possible.
20. 01:48-01:52
This is where you have the next practice warp. My strat is to listen carefully to the music and start going to the left as soon as possible. When I drop down by 1 platform, I jump up and go to the right to dodge the next instagib, and then I drop down in the middle of the lower platform.
21. 01:52-01:56
For the heart I do double jump (timed with the music) and then I get to the middle of the central platform. Then I jump once for the hearts and once for the rings. Might seems scary but it is not as hard, and is fun to perform.
22. 01:56-01:59
This attack where I use bug strats again. After rings go immediately to the lower platform, wait just a little bit and drop down carefully and try to move yourself towards middle just like in a video, and when you are teleported, do few jumps to not be in the fruits. Might seem scary strat, but I found it to be consistent.
23. 01:58-02:04
The best strat is to get back to the center, and then look for the semi-transparent fruit. Jump to that direction, but do not get too much away from the middle, because then you have to change to the opposite direction back (jump though for most cases) and jump in the center. This part is confusing but you do have practice so you can try it out.
There exists funny strat that you can see here: https://youtu.be/XLscePs537s?t=237
The issue with this strat is that it is really unclear what kills you outside the screen. This strat is possible since you do not get teleported back to the center (I guess because this is one big screen where you do not have 'bottom'), however, timings are kind of inconsistent. It is funny though, because you have literally no clues what kills you or what not. I also have heard that you can stay in between circles, but I have not tested that strat out. You can mess a bit in the practice, but in the real run it is not very useful.
24. 02:05-02:08
This is where you have the next practice warp. And you have 2 combinations. If you see rhombus before the phase just like in video, you have to hold left and immediately jump to the central left platform. And then jump up, and then fall down to the center.
If you get a square, then it is easier. You can use this as a reference: https://youtu.be/XLscePs537s?t=119. Just hold left and drop down to the lowest platform on the left and wait there. Then you can go back to the middle.
25. 02:08-02:13
Jump in the center, and then go immediately up, using the right side platforms and then do additional jump on the upper platform just like in the video.
26. 02:13-02:18
For the aiming jump in timing and then go off the platform and make a jump before the central platform. Then adjust yourself to the edge so that big fruits do not kill, and then try to go as soon as possible to the right, going of the platform and then returning back and waiting a bit. This is tricky part to perform, and requires time to get used to, but it is entirely pattern (you do have to aim first thing though), so it is not as bad.
27. 02:18-02:26
While there are a lot of different strategies, I recommend going down under the lowest left platform. It is the best position to stay and then you can easily go the right and do additional hits. But you have to quickly go to the savespot though without waiting too much. Be also careful, because this attack is not available in the practice.
28. 02:27-02:32
The next practice warp, and one of the parts where practice helps a lot. This is timing-based. The strat is to jump to the left after the first laser. After that you have to survive 3 lasers on the left by jumping once every time, and then for the 4th one returning to the center, and for the fifth you jump and prepare for the next attack. Just practice the timings, they are not very hard, but you can easily mess up if you lose the rhythm.
29. 02:32-02:35
When you jump up for the 5th laser, you have to immediately go the right and then immediately back. It is a hard timing, because if you are slow you will die to either left or right side. From what I noticed if you go as soon as possible to the right and then back, it kind of helps out. From what I understood it is not that star kills you, but other fruits that are in the way when camera moves. Do not do risky movements and you will be fine, but you do have to practice to understand it. It is one of the harder patterns in the game. After that you have to be in the center and jump out twice in the correct timing. The last thing is not very hard, but you really have to be in the middle of the platform otherwise something will hit you.
30. 02:35-02:42
Relatively easy RNG, that turns off as soon as white pattern spawns in. Do the strat I do in the video. If you jump out of the platform you will most likely get a hit. Pattern is easy, but you cannot do too many risky movements. Stay near the middle and try to jump out correctly before fruits get too big. Also in the end do not jump, just stay on the platform.
31. 02:42-02:58
The section is not available in the practice, but it is also one of the kind of easier RNG sections. Be cautious of white fruits that will spawn rings when Miku says 'Sayonara', and then do not forget where colourful fruits where or you will get accidental hit. The rings are easy - just stay in the center. Really cool part that fits before the grand culmination and is also fun to dodge and read.
32. 02:59-03:03
This is where the last practice warp leads you to. The first attack requires quite good reaction - you have to notice where is the semi-tranparent star in the background and not being in its way. You also have to jump. It happens really quick, so if you do not have good or decent reaction, you might struggle a bit. After that there is a pattern, where you have to be in the middle and the jump a bit to the right and then returning back to the ground near the middle.
33. 03:03-03:08
Pure patterns. For the colourful part you have to go the right and go immediately back in the timing. The you have to dodge in the specific manner white rings. It is hard to explain what to do, but you need to jumps along with the music. Practice a bit and try to do as in the video. After that go to the left side of the left leg of Miku, that is the savespot for the next attack.
34. 03:08-03:11
If you stay in the correct savespot like in the video, you can jump up as quick as possible and jump once to the right side where there are no fruits. after that fall down to the left.
35. 03:11-03:13
These rings are gonna go towards you. Make your movement to the left side, and in the end jump to be in the corner.
36. 03:13-03:16
Starting from here you do not have practice. These few last sections are really scary so you need to understand what are you doing in order to survive without bugging the practice. You have to get in the corner and go outside of it in the correct timing like in the video. Also you have to look out for the yellow fruits. Remember if they go counter-clockwise (from the side of the kid it seems as if they go to the down and left) or clockwise (from the side of the kid it seems as if they go up and to the right).
37. 03:16-03:19
There are 2 combinations, and you have to act accordingly to the yellow fruits from the previous attack. In the video the yellow fruits show counter-clockwise movement, so the cross is gonna go down. You have to fall in the beginning, and only then jump, and probably falling a bit again before going up. It is hard to explain, but your goal is to get to the center and not bumping into the cross. Do not be too fast in your actions. Take your time. Important is to make the first movement correctly. I found this option being easier, since I kind of tried to do in the rhythm of the music. If you do not bump immediately into the cross, then you have good chances on survival.
If you have other variant, then you have to go up. But do not spam too much. You probably want to fall down a bit after first jump, but not too much.
I wish author would give possibility to practice this section without breaking practice. I did practice it, and when I understood how it works, it was actually really fun pattern to execute.
38. From 03:19 until the end
Seemingly easy outro. Just try to stay in the middle and not get hit by very slow RNG. After that you have credits that show other avoidances, that I guess where part of Fangame Singing Festivals in the past?
With that I have finished the part about the guide. Now about my overall opinion about aesthetics and gameplay:
I really liked playing this avoidance. It took me around 10 hours, and I really loved to figure out attacks, perform patterns and read RNG. Everything felt very sincere, fitting to the music and fun to dodge. This avoidance seems scary at first, but when you understand how everything works, it is so pleasant to play. Everything is fair and everything depends on you. I managed to first try 'now bow' mode, and honestly it did feel like that it is very consistent. And yeah bow mode with 3 extra lives is really good option to play.
I think my favorite part was the final part along with the slower part before it. It felt really fun to perform, and seemed as if gameplay made really good emphasis on the epic part of the music, along with amazing visuals.
I appreciate the aesthetics in all sections, since everything felt really natural and I did not have any issues, really. I just wish that this avoidance would have been tested better for the bugs, because then I could give it even higher rating.
However, be ready to learn a lot here. If you do not like to think too much in avoidances you will probably think that you have bad RNG and bad design, without checking if it is really so.
I am glad that I have played it, because it is definitely one of my favorite avoidances that I have played.
Highly would recommend to anyone who loves pattern avoidances.
For: I wanna be the Accurate
I appreciate this game's idea of using different games as references to the stages. Some games you might recognize like 'I wanna be the Metamorphosis' or 'I wanna be the Permanence' , but others you might see first time like 'I wanna be the Horror Holler 早くやりなよ' or PP's author game 'I wanna be the stunt 2'.
First stage is just your general kind of trap game with very easy boss. It was fine overall - cannot say that something was wow or annoying. It was OK.
Second stage was probably my favorite - it is needle stage and it has tons of different unusual gimmicks. Even boss-fight is pretty fun I would say (although at times it felt as if author buffed boss near the end just for the sake of it), gimmicks fit really well. It might be confusing at first to learn gimmicks, but it is fun to see very unusual ways how to do needle. Especially I did not expect 2nd jump gimmicks or jump cancel gimmicks. It is niche, but I can see that author knows what he is doing. Soundtrack kind of is weird - it kind of fits and not, but maybe I am just too used to Kois game 'enchanted love'. Boss's music is really good and design cool.
Third stage platforming was on paper cool, but execution wise it was pretty meh and at times janky. I could not understand bomb gimmick and why I sometimes died without clear reason. Traps also felt unnecessary hard. I know it was mentioned that it is hardest stage, but it is very vague reasoning. Although I must say that light-blue block gimmick was really cool - something that you have to do just once, without needing to re-do after restarting the screen is a cool gimmick and it makes traps look more cool.
Avoidance is really good. I wish it was a bit harder, but in this state it was still fun. It is light-hearted - you can see old style of avoidance and new blending in, making fun experience. Also 'dead' text in the end was really cool idea, did not expect that!
Final stage was frustrating. I liked concept of horror stage and it had fun moments, even opting out or in jumpscares is really nice touch for those who are sensitive to this kind of stuff. However, the issue I had with this stage was similar to stage 3 - there are cool ideas but execution lacks at best. Unnecessary annoying timings, traps and gimmicks (I did not like that pendulum thing at all...).
Final boss reminds of boss 2, but I liked it less. It has similar concept and you can see that author really likes to buff things near the end. It is very unpredictable boss and you wish to have good RNG more than ever to not have to do weird dodges. For example, that attack where you better stay near the edge of the block gets a bit weird near the end when you have ghost chasing you.
Also I wish the game had credits, the ending was a bit anti-climactic and too unfitting. Or something like true final boss - I do not know.
I know people like the production value and, once again, this game has cool ideas. Stage 2 and avoidance are my favorite. But everything else is mid at best for me.
I wish I liked this game more.
If you wanna try unusual needle in Stage 2 or you just wanna try for few attempts easy avoidance on stage 3, or if you for some reason like bosses in this game in general - you might try it out.
If you hate questionable traps, then maybe avoid it.
All in all I do not think this game is that good. At least it did not work for me.
Would not recommend.
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