GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna be the DJMAX
This game was inspired by I Wanna Be The K.Music - BossRush type game, except this time not revolved around Korean memes, but instead - soundtracks used in DJMAX (I guess).
This game allows player to access 3 portals, but you can easily see that this game is in quite rough state. I have mentioned in the description of my clear for this game about more of this game: https://www.youtube.com/watch?v=tVPgoBEOvgE
Here is what is important regarding original version of this game:
1. Avoidance using DJ Sray's soundtrack (ナイト・オブ・ナイツ) is a tutorial boss, which is quite short, and does involve random Korean text popups (which messes up with the sync) and Korean text inside the barrage itself.
2. 'D2' avoidance is another avoidance that is finished, and it is just fine. I managed to beat it with having 1 HP left (from 100 initial HP). It has a lot of instagibs but is mostly barrage type of avoidance. Would not call it something special, but it was not annoying as well due to the amount of HP given to you.
3. In the end of avoidance you get the score of how many HP is left. If you beat deathless, then you get 100 and text saying 'Perfect'. I have beaten only Tutorial avoidance that way. However, you won't be able to get back to portal room. You will have to press 'Q' or 'F2', and even then, be ready that audio tracks might be messed up.
4. There is the 3rd avoidance, but it has only few attacks and there is no score for that one, because author did not consider it being finished.
5. In game files and on Korean sites author has shown game having platforming, but none of it was used in the public version of v0.1. I am not sure why.
This game feels like rough draft of an unfinished game. It is not actively bad, but it exists more like a concept in its current state, so there is not much to do, unless you want to grind 'D2' avoidance on 'Perfect', which I have not done and I am not sure how hard of a task it is.
I am not sure what Korean text says as well.
I would not recommend it, even if you have an access to it.
For: Breeze
In its current state there are given 50 HP and avoidance repeats itself at around 1:30 mark (it kinda feels that 1:15 is already an unfinished point of avoidance, but you can argue both ways). So like 15 seconds are just having the same all over again with falling fruit even respawning back. Colours of background do change over time though, so you can try to survive as much as you can. The only drawback is that music does not repeat, you will just infinitely play in silence at the end.
This game was added as an empty page on Delicious-Fruit by author himself. I am not sure if game will be finished or not, but I will assume that there are not gonna be any updates at all.
You can easily 'beat' this thing in 1 try with the enormous amount of HP. It feels more like a showcase, really.
It was not bad as a showcase, but still I would not say that it was something too special. I am not sure why author decided to make this avoidance infinite when game does have clear screen in the code, but OK.
Initially the showcase of avoidance was on author's Bilibili but now it is deleted, so there is available only my video: https://www.youtube.com/watch?v=PPaoSw1BdpQ
Game is unreleased, but if you somehow have this thing, I would not recommend this thing anyway, unless you want to see how far can you get with 50 HP.
For: I wanna be the true 30 diff fangame
So, let me get it straight: this game is a disaster.
This game was updated several times, and reviews do not explain well what has happened here. The thing is that author initially released a game, that was rated by themselves as 70 difficulty game. Later on it was apparently 'nerfed' and difficulty level was lowered down.
Game is presented as Adventure game, having needle and avoidance, judging by reviews. Except now it is just an avoidance game without anything else.
I am not sure where has all other content gone, but it seems like author 'nerfed' the game this way. Except now game is a complete joke.
You have a game, running on Shift engine, which is 120 FPS engine. And it is not balanced well to say the least. It lagged quite a lot on my computer and it seemed like lagged for other people as well. I managed to make game lag less. So what made it lag less?
So, as I said, this game now is just an avoidance game. It uses Kaiju No. 8 opening. And I mean that literally. In the game folder you have file called 'UNGBLUD-Abyss.mp4', which is just downloaded video of the opening that weighs 56 megabytes. Now, if you delete this file you won't have visuals, you won't have audio and you won't even have avoidance timer (but even if you have, it resets to 0 as soon as you die). The only thing you will see is black background and Boshy's death sound as soon you die.
However, you will soon see how uninspired this avoidance is. You have some RNG attacks that can wall you in the beginning that last for like 20 seconds. And then you have 1 attack that repeats for more than a minute. It is a ring attack that is quite hard to read even without music video in the background. And now imagine how hard it is to read RNG if you have literal visual challenge in the background.
And to makes things worse - avoidance does not end immediately after song ends. No, it ends like 5 seconds later. Why? Just like why?
I am also feeling like game does not delete objects correctly because over time game seemed to lag more and more even without video running in the background. So you have to close the game. And wait! If you close the game then your stats will reset because there is no 'Continue' option, since author does not give you any saves. Amazing!
And then you have clear screen where you can destroy blocks. Also very cool.
Now, if you want to make a video for this game, I will have to disappoint you and say that this soundtrack (or video?) is copyrighted on YouTube, at least Twilight Cat could not upload their clear on YouTube. So to find original clear, you have to search on Bilibili: https://www.bilibili.com/video/BV1JaraYiEq8
This game now kinda proofs the title to be true. But at this point the challenge is just to run the game smoothly or to survive visual challenge. Avoidance literally does not give you anything that is worth your time. It is lazy and bland.
I am genuinely surprised how many things are wrong with this game. I have no clues how bad the game was initially but I have heard that 120 FPS needle was something special indeed. So I am glad I had to play only the avoidance, because you can clearly see that game was not tested properly.
I hope author will learn the lesson from making this game, because mistakes were definitely made.
As the game stands right now I highly would not recommend this game.
Update 16/01/2025: Hey, v5 is out! Now needle is back! I will still count this as a clear of v4, since I am not interested in Needle. However, I tried first few screens and you just have black background and a lot of generic jumps. Not very tempted to play if you ask me.
Update 19/01/2025: Apparently if you press restart twice on avoidance, you can mess up that the video of avoidance won't even turn on (or at least it seems like so?). That is funny. Also, if you have save on any other version, and then you open v4, then you can use that save. It seems like v4 has problem with giving proper initial save, rather than having deleted old content. That is also funny.
For: I wanna go the Attikotti
It starts pretty slow, and does not have something unique in it, however, as you progress, you might notice unusual usage of said 'generic attacks'. Especially camera movements, which look and plays amazing in last chorus. The camera which goes down after aiming is a bit wacky, since it requires you to not jump, otherwise you will die outside the room, but it is not the big issue. Avoidance is very consistent, and once you learn patterns it gets a lot easier. Another thing I loved was when anime characters shown up before chorus - it was really cool.
A lot of patterns are not very precise, so you can roam freely. The very last burst might be weird, and I died like 3 times there, but I was able to get very quickly until there, so it did not feel very frustrating. I am still not sure if it is pattern or RNG, but I think it is RNG, so try to stay near the corner.
Another thing I loved was the death screen and how you are able to see next attack after which you die. It is a really nice touch when you learn avoidance blind.
There is not much to say from my part - try it out, if you wanna grind something for like an hour. It is old, but truly a little gold. It was a really pleasant experience, and made me feel better!
Would recommend.
For: I Wanna Sensation
Similarly like with 'I wanna little adventure', snow knows how to use layout for his own advantage. You have indicators, while going down, followed by going back up, you have bunch of sudden attacks. Me from 2023 also noted that there were visual Easter eggs - but I cannot recall this moment as of now though.
And in the end you continue similarly like in the beginning - trying to find where it is safe to stay, and in the end repeating what you did in the beginning, except its in reverse.
It is really unique avoidance, and sure - it might seem instagib-y, but I personally liked it for that. It is a pleasure playing it and progressing. In some way, you feel as if you are playing Melanzana for beginners.
Really cool stuff.
Would recommend if you have spare hour or two and if you are not afraid of learning patterns!
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