GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna be the New game
If I am ever gonna get this version of the game, I will update this review with the proper review on the gameplay differences.
However, there are no proofs on what are the differences between Hanshin's 2011 release of this game and LIPCONE's 2012 releases (since there were more than one).
The original version, written under '☆阪神☆', came out on 2011/April/01 (http://web.archive.org/web/20110420153645/http://www21.atwiki.jp:80/iwannabethewiki/pages/42.html). Then LIPCONE's version came out on 2012/February/07 (https://web.archive.org/web/20171102083901/https://www21.atwiki.jp/iwannabethewiki/pages/742.html) - it seems like the title screen was the same, the version number different. However, game could not have the nickname LIPCONE mentioned in the game back in 2011, which makes me believe that there were some differences in the games.
And to make things even more confusing, there are these 2 LIPCONE's Tweets, that came out on 2012/April/01, the year after the release of the original version:
https://x.com/LIPCONE0626/status/186247545993965569
https://x.com/LIPCONE0626/status/186302939994918912
This mentions something called 'I wanna be the new game -Second Season-', giving Mediafire link and mentioning that game available for 1 day and without Wiki release.
No clues what is that.
However, even though these games are similar, I would not call these as same game, since the release dates are different, and contents cannot be confirmed if the same or different. And I would not necessarily use the word 'Update' as well.
Will see if we will ever find this game or if any videos of 2011 version will surface in the future.
For: Happy New Year 2024
Hapy New Year 2025!
Anyway, this is a game by riot3121 made as part of 'Secret Santa 2023' event and made for Emmanating as a request for "No traditional avoidance" and basically Puzzle game.
This game ended up being very short, due to the author not expecting such request, which is why the avoidance ended up being added in the EX.
I did enjoy the neat vibe of the main game - sweet transitions between rooms, gimmick with interesting concept and overall pretty visuals. The cutscene does kinda feel a bit awkward, but author at the very least was honest.
EX avoidance is very short so my rating does include that as well (but it is still more or less the same difficulty as platforming). It is pretty much your average 'traditional avoidance', using Vocaloid song.
There is also separate portal for just a GIF. Gonna give additional points for the humor.
This game is harmless, but I would not say I necessarily enjoyed it. I know that the original recipient of this game enjoyed it, so it is a success at the very least. Game could have had more content and could be polished more, but this is what we have.
If you have a bit of a spare time you can try it out, but I personally would not recommend.
For: I wanna send Sins into Space
So originally I have played this game in 2020 for FSR avoidance challenge, but never got to writing review.
Initially I remember taking most of my time on needle. It was not the most fun thing, honestly. I remember didliking several things, but now the only thing I can barely remember is the weird drop save at some point.
Needle is not necessarily the hardest thing in the game. I would probably say it is pretty much as hard as an avoidance going after it. Still, the only decent thing is visual design for needle. Gameplay is pretty generic and not very remarkable.
Avoidance is the reason this game exists and you can tell it if you just read the title. It is game about sending Johnny Sins in space. Well, rather generic avoidance with Johnny Sin's sprite. Actually, 2 sprites, he and his gray form. Both of these phases are pretty long, in total making gameplay of around 4 minutes long. And, damn, both forms are annoying.
Avoidance has dot hitbox, but you can tell that author made 2 very different and unrelated phases, realized gameplay is too hard and just put dot hitbox to nerf it.
Attacks themselves are consisting from very standard curvings twisted in different ways and other very unremarkable attacks.
The issue is that it just feels as if nothing is going on. You have attacks which are easily doable and attacks which can give you the most unnecessary situations ever. What the hell is that final attack of first phase? Or bouncing attack which is literally unpredictable?
Or what about 2nd phase, where you have bunch of attacks where you need to reavt on hyper speed bullets or curvings mixed with straight RNG, ready to go towards you if you get a bit unlucky.
Unnecessary orbit-like pattern, bunch of diagonal or vertical falling dense bullets, where you have little space to operate. And also not the most cool pre-finale.
And then you beat avoidance, get credits... what do you mean in this game there was used song "Hold Angel" ? I do not remember that there... weird.
What do you mean "What is that noise?" ??? Omg...
Yes, this avoidance has another phase after credits. It is styled as if it is phase 4 of Last TIS, and you can see for what author was going to.
This phase is short but what a cluster of attacks it is. It is probably the hardest thing in avoidance. You really need to read it well enough to not die. I was lucky first time to beat it like 3 tries, but on 2nd playthrough I was not as lucky.
Yes, you do not have checkpoint. You have to rebeat the whole thing again if you die. At least you can skip credits by pressing S.
But like come on. It is not a "Haha choke phase" , which would work somehow. After dying once, you will expect to beat it, not dying several more times. Because rebeating 4 / 5 minutes of content (depends if you rest on crefits) here is not that fun.
After beating game you get practice warps. I had no intentions on beating needle, so I tried practicing avoidance for 2nd clear. And, instead of 1.5 hours like first time, this time it took more than 2 times longer. I had practiced...
I was fine with the game first time, but now it was just an infuriating experience. Niw I noticed that the only thing tying all phases is obnoxiously loud sound and white flash between phase 1 and 2 and just sound after credits.
This game was made as a meme, which did not age that well, because game did no try a bit harder to impress the player.
I like the idea of fake credits, but I do not appreciate mini Last TIS phase 4. Come on...
If you can first try hard parts, then I can understand why someone could find it as a fun experience. Hey, even I enjoyed it for the reason of beating fast!
Otherwise, if you feel unsure about avoidance or needle, I think it is better to skip this one. You won't lose a lot.
Highly would not recommend.
For: I Wanna Be The Cicada
I originally played this avoidance back in 2020, when it was used in FSR avoidance project, and I have re-cleared it in 2023.
Emotions which I gained both back then and after re-clearing are very mixed.
This avoidance is mainly pattern, having few somewhat light RNG attacks. It surely has very interesting visuals which gives it possibility to stand out for the time when it was made, and it surely manages to emphasize power of the song avoidances uses.
However, the main issue I had with the game both times is its usage of patterns. If you look on my or sunbla's clear videos, then you probably will notice how much you can just stand in corner and avoid most of the patterns. And even if you need to go outside, then just for a bit. Or to dodge very questionable patterns like this one: https://youtu.be/bXHZa3OdAE0?t=136
Sure, if you play this avoidance blind, then you most likely gonna you more complicated strats, but even then, I felt that KR01 could have found better solution for many patterns, since RNG attacks look really cool with the background and distorting visuals. The ending is also very well made, and it gives the feeling of intensity.
I think that this avoidance is one of the better ones by this author, but I cannot say that I would necessarily recommend it as a good example of pattern avoidances. It is very dated for when it was made. It is fine, and I would say that it does not annoy you, since RNG attacks are good and visuals are pretty. But I think there are better avoidances to choose nowadays, really.
Difficulty wise it is not very hard, although finale is a bit stressful indeed. Still, for me average difficulty (as for 2024) given for this game feels a bit exaggerated if you use good strats.
Would recommend if this description sounds appealing and fun for you.
For: I wanna be the G
There is something in this avoidance that feels weird to me. For a long time I have always thought that 'I wanna be the G' is something else, and even now I feel like it does not really belong to the 'letter' series.
It is the easiest one, but it is not the reason for that. Visuals and gameplay wanna be look cool and high production value, but when you really look on it - you see long intro, tons of figures in the start, which feel like a filler design. Then avoidance gives you so many weird gameplay designs, which seem both original and both odd to me.
Going up feels arbitrary in a lot of times, and feels even repetitive and stressful when you take the finale.
Pre-finale attack is just going of the platform and then doing very weird stuff on the platform. It honestly feels lazy.
The only thing which I appreciate is the very ending and moments when text (and art in general) appears, as well as maybe the RNG dodging part when bullets do pause - it felt original and fitting to the style.
But other than that, I did not like when I cleared it first time for FSR avoidance and I did not like to re-clear it as well. It gets annoying and frustrating over the time. And it just does not feel right.
Too dated for me. There are better avoidance in this difficulty range nowadays if you ask me.
Would not recommend.
60 Favorite Games
537 Cleared Games
Delicious Fruit