GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I Wanna Get Rid Of The Fake Ass Bitches
Strangely enough I feel like this game could have been potentially a lot better than it resulted to be. It is certainly unusual - the soundtrack itself gives a lot of different vibes. You start expecting something 'weird' (which is a lot emphasized with the sprites of 'ass girl' or whatever is that), but then you hear more like traditional barrage song type, just to get to vocal part, which feels like Western pop music put under some remix.
However, I don't think that this game has aesthetic issues. You can clearly see that author inspired from 'I wanna be the Battlegrounds', judging by the overall vibe and since author also thanked one of the creators of that game. It is not copy-cat - it just uses its style to show unique ideas. And it works with a lot of changing layouts and the girl GIFs which weirdly fit really well to this avoidance.
The issue I have is with several aspects of the gameplay. The beginning might be annoying with the weird camera movements, but I got used to so it was fine. Later on you start to notice mix of fairly readable attacks (bouncing, before the chase and finale) and really high speed attacks - the lines and the attack before slow-down are notable examples. But I think the worst one is lines by far. They are so high-speed unpredictable that you feel like you just have to be lucky or having ultra-reading skills, although this is not Ao stage from 'I wanna be the Battlegrounds' or anything like that. Chase is also really hard one, since you cannot pause a lot and by rushing you have to be lucky or reacting really well to that.
This game even has cool neat ideas, but which become annoying when put together with other attacks. One of such examples for me was the indicator attack. You really wanna dodge it in one of the corners instead of the center, although you really should be in the center, otherwise you might have way harder situations.
Initially I have beaten this game in 1 hour and a half, now in 2024 it took 1 hour longer. However, I know people who played this game for like 7-8 hours. This avoidance is really all over the place.
I think gameplay-wise author really tried to use a lot of 'I wanna be the Battlegrounds' and something went wrong along the way. It is not something that gives you joy. It just makes stressful every second you play and you just wanna finish this avoidance as soon as possible.
Really lacking avoidance in my eyes. Or not really my cup of tea.
Would not recommend.
For: I Wanna Know Why Girls Dont Lie
Despite this avoidance being one of the older avoidances made by this author, I actually appreciated it a lot both when I have beaten it first time in 2020 and now in 2024.
It is simplistic avoidance, which uses very unusual visual distortions, which somehow work excellently and are very well balanced! They even fit to this kinda rock, kinda metal genre, as well as sprite choice (I especially liked the sprite used for curving).
I remember first-trying some portion of avoidance, but even now when I died few times near the end, I was still able to beat this avoidance very fast and faster than first time (20-25 minute interval).
I don't think it is as hard as other people rate it to be, but you need to read quite well, especially near the end.
It is chaotic avoidance, but it felt sincere and I had fun time with it. It did not feel like visual challenge to me. It felt just like a special type of avoidance, which is always a cool thing to have!
Avoidance is not excellent or whatever, but just for the excellent vibe and attacks, where even small strats can change your life a lot (like near the beginning when you have infinite jump, you have to notice that white bullets go around you, so you need to choose your position wisely). Even the very first pattern, which might seem a bit whimsical, I actually felt that it fits and makes avoidance more unique.
This is probably one of the better examples of old RandomChaos style, and I think that more people should try it out.
Of course, I have heard some complaints that soundtrack is way too over the place, but I would personally disagree with this statement. It is not disonant for me, it is just a very unique musical composition.
I might be over-rating quality and under-rating difficulty, but this is just how I feel about this avoidance.
Try it out, despite what says author themselves.
Would recommend.
For: Werewolf Howls
I was lucky to beat it quick first time (at around 25 minutes) and second time as well (at around 20 minutes). Initially I first-tried everything from the rainbow section, and now I first-tried everything after the aiming of the said rainbow section.
I remember this avoidance still was feeling as if you are being suffocated. 2nd time it was less apparent, but something was off here. Avoidance has ideas and some execution, but it does not really hit me. It was not annoying, don't get me wrong. Yet I would not call it being necessarily fun. It was rather OK time.
I feel like avoidance has some interesting ideas mixed with quite lazy ideas. Especially the camera movement section felt lazy, since you basically have the same attack, but it is harder since you need to get used to the weird camera movements.
Was it really necessary?
Oh yeah, also. I wasn't fan of several instagibs in this barrage. Missing warnings about upcoming stuff would be really neat. Otherwise you need to be lucky if you play this blind.
Soundtrack is specific, but I am not hater of it.
I did like though the tileset and wolf's image, along with several sprite designs. It feels authentic, and I appreciate that.
Other than that, I think this avoidance is still outdated and there are better works from this creator nowadays. However, it did not feel necessarily unfair or too hard for me personally, so I am putting lower rating than others. But 'Gold' section in FSR Avoidance does fit for this avoidance, I must say.
Wouldn't recommend anyway.
For: I wanna be the Infection
I started playing this game back in 2020 and left it unbeaten. Then I suggested for this game to be added in FSR avoidance, except I was thinking about the easy avoidance, not the "barrage" one... And oh well - after the harder being added in "Gold rank" - I had to beat it.
And I did beat this whole game in like 5.5 hours. Then I left bunch of unwritten reviews, so after long time I decided to rebeat this game with video and to see how much my opinion has changed.
The game took like 10 minutes less but this was even more frustrating than initially. I even took break for a year from this game from just how much I was annoyed from the experience.
Basically this game offers you 2 avoidances, and the left (red) one is the only I would recommend. It is short and sweet old-style avoidance with calm and charming music, designed towards pattern side. It is not something too special, but it had some very cool visuals and overall design felt fun to execute and to look at. There is not really much to add. It is suitable for beginners and I think is still pretty fun to play even after such long time since its initial release.
Rating: 6.7
Difficulty: 39
The second avoidance though... it is simply a disaster. I am not sure why it was chosen from these 2 options as an avoidance for FSR, but sure. This is barrage from KR01, which is not something that is typical from this author. And moreover - barrage with dotkid! But don't worry! It is absolutely not a free avoidance. Not at all.
Annoyingly long intro with boring bouncing, followed by very hard to read fast bullet attack (also you are not told that you have infinite jump in this avoidance) , which ends up with very weird jump out of centre and several very weird figures with random angles and other randoms stuff happening. Then you will see more patterns with some random elements?
And then bouncing attack where only red bullets are random and everything else is pattern... I did not even know about this fact up until my 2nd playthrough. In the high speeds and cluster this avoidance gives you... It is really hard to figure out anything.
Things then get a bit more dealable and then you get red and blue curving attack which is easily the hardest attack in the whole avoidance... colours switch off, but bullets kill you. Then you are killed by extremely dense attack and you are just hoping that you can do lucky dodges.
Then good luck figuring out savespot in the left wall and aiming with RNG followed by extremely scary RNG finale.
Everything in this avoidance feels tedious to do, followed by questionable balance and overall annoying attacks. I am surprised how much annoying dotkid avoidance could be. But yet this is a reality.
This felt like a pure agony for myself. Definitely one of the big downsides in the original FSR. And also no shot... this is not gold... this is at least Emerald. It is really hard to manage anything here. Especially curving is such an obstacle here. And good luck getting consistently until it and figuring all nuances as well.
Disaster.
Rating: 2.3
Difficulty: 66
I liked the portal room design and the same song used in credits, as well as easy avoidance. But the blue warp is the real downside here, and I feel like most of people are gonna play it due to FSR. But just don't. Play the red warp at best. Or just avoid this game at all.
If you wanna clear this game, then I would absolutely not recommend it at all. It is not worth it.
Overall rating: 4.5
Overall difficulty: 66
For: I Wanna Decimate The Purple Taisa
'I Wanna Decimate The Purple Taisa' is one of the Mastermaxify's earlier creations – it feels like being inspired and modern look on Colonel genre at all. It is made in 2019, so it came before other famous creator modern Taisa bossfight interpretations. However, it still holds up even up until now, in my opinion.
The game consists from short passage of platforming without spikes. The main difficulty is to do twice in a row F jump. It can be a little bit frustrating, but it is not the worst thing ever – I even like this idea – it feels like a modern tribute to 'I Wanna be the TIS', to be honest.
However, the main part of the game is Taisa bossfight. As you can tell from other reviews – this Taisa bossfight consists from 2 parts – avoidance part and infinite jump part where you should shoot in order to progress. The first part being avoidance is actually the reason why this game was chosen for FSR avoidance, despite its second phase not being your usual avoidance. Usually I would complain about it, but I think maybe it is not a very big deal – avoidance is one of the better things in original FSR avoidance Gold tier.
As I said – I have cleared this avoidance 2 times – first time in 2020, because of FSR avoidance, and now in 2022, because I wanted to re-fresh memories and to have new ideas for the review. And for this particular game my experience 2 years ago and now has changed. Even statistically wise I have beaten this game twice as fast, although for many other FSR avoidance Gold tier games I spent around the same time, if not even more.
Avoidance is rather simplistic, although it is clearly inspired from 'Soulless' , which came that year out. And I like that! Every attack is readable and feels fair enough gameplay wise to play. When I played this game first time I felt like 'Star attack' and final attack before 2nd phase are really hard, but now when I was re-playing they felt rather skill-based. Difficulty wise it is probably around 45-50 (maybe, a little bit harder if you rate stuff a little bit different than me). However, the main difficulty comes from 2nd phase.
You have shooting boss (with different soundtrack), while having infinite jump. And you need to dodge while gameplay gradually becomes more and more difficult. Not gonna lie, near the end, when 'line attack' is getting added, you can feel that if you are lucky enough then it is gonna be a lot easier. Because if line attack spawns nearby your side, then it really makes dodging harder. If first time it took me 7 times to beat it, then second time it took me around 5 times, although I could have first tried. However, I had fun – it was really stressful to dodge while shooting. And I felt as if it is still very skill-based – all my deaths I could have prevented if I played better. But it is hard. It really makes difficulty way higher than it could have been. But is it? In my opinion, no – it is really fun to replay first phase and it is fun to dodge in second phase too.
I have seen that in other reviews it is being pointed out that avoidance has bad design, being unbalanced and having questionable attacks. In my opinion, it is a bit exaggerated. I still spent way more deaths on first phase, rather than second one. Even if first phase is easier, it is not easy – you still need to read well enough. It did not feel like burden for me – it was fun to listen to really good soundtrack and to dodge non-standard attacks. Moreover, on my second playthrough I realized that all attacks can be readable if you are enough experienced, even the 'star attack'. Not that I complained a lot about it on my first playthrough though – I had more issues with last attack, which is a bit tricky to read if you are not well-experienced.
And after all – I was more annoyed from 2 F-jumps placed in a row in platforming (spent like 7 minutes just to do it properly on my second playthrough) rather than 2nd phase of Taisa.
Ultimately, this game definitely feels like a good test of your current skill level, which was pointed out in user's 'Wolfiexe' review . It feels challenging when you are not playing very well. And it feels relaxing when you have enough skill to not worry about high speed bullets.
In my opinion, Mastermaxify achieved very good result with a simplicity. There are no 'Kardia-like' attacks, which would feel as if you are in a math exam (don't get me wrong, I like these type of attacks though) . It is not sophisticated, and you just enjoy an hour or two with a bit of concentration while reading bullets.
Fun fact: while I was adding 'DBGHELP.dll' file (to reduce GMS laggs), because there is none in the version I played – I found out that this game's alternative title is 'Razzor.exe'. lol
Anyway, to sum up, this is a very fun little game.
If you don't mind few F jumps or above-average difficulty bossfight – I think it is a really good game to play. I had fun time, for sure!
Would recommend!
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537 Cleared Games
Delicious Fruit