GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna recall the Snow Marriage
So what we have on improvements? (each marked with '+' sign)
+ Visual improvements - different fruit sprites, darker background, visual improvements on "Japanese text part", more impressive visual effects on later part of the avoidance
+ Audio improvements (well, at least I felt that audio quality is better)
+ Intro shorten and faster you get in action
+ ~90% of RNG attacks (except, literally, one) are balanced, and thus, difficulty has decreased and everything feels more fun to play
+ Avoidance have removed original unpleasant instagib attacks - clock attack and rotating star. Now on clock attack kid automatically spawns at the middle, but rotating star has decreased speed.
+ Many attacks now has substitutes and everything feels more dynamic. Substituted attacks are quite many - slow pattern, white fruits after "snow effect" now cannot be done at the edge, now you have to jump more to the middle (I am talking about attack on 2:50).
+ Many horizontal random attacks are removed and are substituted with vertical ones (kid also gets, thus, earlier infinite jump)
+ Decreased difficulty allows to clear avoidance quicker, even if you haven't played original.
+ Attack on around 1:30 is substituted with more fair attack.
+ All changes make avoidance feel more vital and you won't get boring, and it feels more fun to play.
But in the same time this avoidance still has its own problems (marked with '-' sign)
- Avoidance may feel quite boring for more experienced players, since almost every attack is free enough.
- Attack on around 1:30 is more fair, but in the same time, it has a new problems. If in original you died there because there were little space to dodge, then here you won't be able to react quick enough to get out of fruit if you get in halfly invisible one, and I believe fruits can spawn in you? The most of the deaths I had were here, which was unpleasant.
- The final 'Snow marriage' text I liked more in original one than here, even though it may look like copy pasted picture, but it looked more fitting than plain text, in my opinion.
- Some slow patterns, which now are quite fast, can be quite hard to recat for beginners, in my opinion, but I may be mistaking about this statement.
- There is still static background, which may seem quite uninteresting.
Overall, avoidance did good jump on improving everything, but in the same time it failed some things, which I think were quite unpleasant, since it is second time when creator tried to make avoidance. I cannot say that I was impressed or something and I think that avoidance is quite overrated for what it is, yes, the rating absolutely should be higher than original, but I think this avoidance could be done even better and more interesting. I would absolutely recommend this avoidance to anyone, and would recommend a lot more than original, but that does not mean that I adore it, it is OK for what it is now, and does not feel as annoying as it was anymore.
For: I wanna have a Snow Marriage
This is one of those times, when author tries to make a good avoidance with many original attacks, but something goes wrong. This time it is balance of the attacks. This avoidance itself isn't too hard, however it can still take you an hour or even two to beat it, but death count most likely will be under 100 (in my case it is 1 hour and 15 minutes and 62 deaths). Why it happens? The reason is that avoidance has between several easy attacks some attacks which are a lot harder or more unfair, as well as attacks, which are just instagibs, especially, last star attack and clock attack. I felt that RNG parts are quite hard, especially RNG attack after slow patterns and when you just got infinite jump. It has interesting attacks, and most likely you won't notice how 4 minutes have passed of avoidance, but it can really make you struggle and make you feel annoyed by some unfair random parts or unobvious upcoming patterns. Also I disliked soundtrack at the start, because I felt that something is wrong with the audio quality, but after a while I get used to it, and it didn't feel awkward anymore.
I cannot say that I hated this avoidance, since it was fun, however I felt quite exhausted while playing it. Don't wait to clear it too fast, which is the reason, why I would recommend this game, but only if you are ready to stay for an hour or so (or if you are sure that you have enough experience to beat it very fast) on this avoidance or if you have played remake version of this avoidance - I wanna recall the Snow Marriage -, which is actually made by the same person, but under different nickname (as I get it), and wanted to see how much different it is.
For: I wanna go to NI☆JI☆GE☆N
I wanna go to NI☆JI☆GE☆N is transitional path from Burning Emblum older style games to newer ones. Game reminds a lot of I wanna be the リア充!3rd season The Final, but is made better, so it may remind his newer games, even though it is clear that it is not his newer game, you can see that style of engine is like for his older games, restarting music and other stuff. Interesting is that there are unique things, which I haven't seen in any other of his games, which I have played. For example, this game has very unique death screen and menu is also quite unusual and reminds both of his older and newer style game menus. Also the structure of the game is like in I wanna be the リア充!3rd season The Final, where you have to get mandatory secrets to get to the credits.
Stages are pretty interesting and are very unusually designed using different sets of gimmicks and traps. Different sets of gravity, underwater world, slopes, Japanese jokes, meme "avoidance". Heavily seemed as some I wanna be the リア充!game, but easier, more fun and more original. Also I very liked soundtrack choice here. I also very liked simplistic final boss, which used different attacks from characters, whish you met in the whole game.
After you clear final boss, then similarly like in I wanna be the リア充!3rd season The Final, you have to collect 3 secret items, which are quite unobvious to find (I only find accidentally secret 3), unless you decompile where they are, but I will show where secrets are for those who struggle finding them.
1) In stage 2 after you trigger and dodge Japanese text, go where black arrow shows in this screenshot: https://prnt.sc/ox0155
2) In stage 5 go where black arrow shows in this screenshot: https://prnt.sc/ox01ht
3) In stage 6 after regaining normal gravity go down where black arrow shows in this screenshot: https://prnt.sc/ox01si
Also you cannot count this game cleared if you only got to credits, you have to get to "Thank you for playing!" screen, since there is one trap in credits to dodge .
This is the last Burning Emblum game, which I have cleared from found ones,since many games are lost and unfound, and all others I have already cleared. I am glad that I chose this game as the last one, since it is quite unusual and I actually had fun time, even though game is quite confusing, in my opinion. If you have free time to play, then try this game, it has unique content and you won't be bored here. It has its own problems and bad sides, but I don't think that it is an obstacle to enjoy it. Also game isn't too hard. Would recommend to anyone who want to play something unusual!
Edit: Nevermind, looks like I acquired 5 more of his games.
For: I wanna run the small world
One of the older Burning Emblum games, which really heavily reminded of I wanna be a good player like liquid, but a lot easier, and this time made as short adventure game, but also, unexpectadly, is also worse than I wanna be a good player like liquid, which I totally didn't expect. Why worse? Because there is almost nothing to see here. You have to clear 3 paths to clear the game. Each path is designed as something unique, each has its own small gimmick, but everything is so short that you won't be able to play a lot of these gimmicks. Also why this game has only restarting guy rock? There are some funny traps, but that is it. There is even no boss this time. Easily forgettable, and probably the only unexpected thing, which is memorable is soundtrack on "Thank you for playing!" screen, which is "We Are The World", which isn't the thing, which you are expecting to see in old Japanese game. Still, it is not enough for me to say that this game is even better than I wanna be a good player like liquid. I am disappointed from high rating. Wouldn't recommend.
For: I wanna access your Heart
Game is divided in 6 stages, each is made by particular creator. You can technically play whatever stage you wish and I can even get back to hub by pressing 'W', however each stage has its own number, which you have to find and collect to clear each stage. Order of creators is shown in the game: しぐるん, みくます, スラ, ヨーヨー, ゆう~ and ending with 炎の紋章 stage. Since every creator have made quite different stages, I will rate each stage individually and will give at the end the average rating.
The first stage is stage made by しぐるん, who is known under this nickname mainly of I Wanna Be the Qut. Author made Mario-like stage, which surprisingly went really well. I am not fan of such a design of areas, however this time I felt that everything was really fun. I liked how gimmicks worked and interesting puzzles, which seemed very unique and original. It may seem quite unobvious sometimes, however I don't think that it is something too hard to find out by yourself. Gameplay itself does not give something too hard, maybe sometimes have something more precise, however it does not feel unbalanced or anything like that. It is very interesting and I guess Mario game fans, will be thrilled for sure! One of the best stages in the whole game and also one of the hardest ones, even though not the hardest one, in my opinion.
Rating: 7.4
Difficulty: 33
Second stage is made by the most unknown creator for me - みくます. I cannot tell much about him, except that I guess he very like space theme, which is reason why he uses it in his fangames and also here. For me this was the hardest stage, because of one particular save, where bullets very quickly shoots at you and you have to do some precise timings and jumps, in my opinion. Other than that stage is mainly trap-based, but also has interesting gimmick of asteroids, which I found fun. Also visually stage is eye-pleasing. For some reason stage is not so annoying, even though some traps and precise timing may seem unpleasant. Stage also has relatively easy boss, which also uses asteroid gimmick. Not that it is something too special and original, but it wasn't like too horrible.
Rating: 6.6
Difficulty: 34
Next stage is スラ stage. Creator is also quite unknown, and the only game I am quite familiar with is I wanna Connect, even though I haven't played it. But stage is actually is also one of the better stages. Stage is trap-based, however it uses very interesting gameplay and many traps are unusual. Visually it is quite hard to define this game, except that it uses for some reason some poult as guide of you, even though everything whathe says is in Japanese. But there is nothing too complicated to not understand without guide. Stage also has the boss, which is really well-designed, in my opinion. In this boss kid has 3 HP, but at the end I managed to not lose any of HP, but it is still nice feature. Boss is dynamic and has several attacks, which I had fun to dodge. The only complain is that it is quite hard to shoot the boss and you will miss several shots, but actually it is not a big problem, because difficulty is not too high on the boss. Overall, really fun stage.
Rating: 7.3
Difficulty: ~30
Starting from next stage I was quite confused. Until this stage every stage has not-restarting music, but starting from this one, where creators are even more famous, we have 3 stages where is restarting music. I don't know what is the reason for such a weird decision and game design, but it is quite disappointing and can quite lower stage's ratings. Anyway, stage 4 is YoYo (ヨーヨー) stage. I really was looking for this stage, since I expected quality gameplay, since I know that he can make something really good if he tries, like he do in many of his games. I was also expecting some kind of avoidance, or something like that, like one from I wanna be the Salt, but sadly this stage disappointed me. It is very short and pretty easy for what it is. It involves screen of conveyor belets, screen where is vine gameplay and screen where is gameplay of breaking blocks, which breaks once you touch them. First 2 screens didn't show anything too special, the last seemed more or less original, even though it seemed quite broken, since you could only single jump? I don't know is it intentional or what, but it seemed wrong. Also m9 trap at the end... This is not the worst stage, because of last gimmick, but YoYo could make something better, in my opinion.
Rating: 5.2
Difficulty: ~27
Next stage is another disappointment. It is made by ゆう~, who is known for making different genre games. The most famous is I can't speak Loanwords!. This time we have some specifically designed trap stage in the moonlight. It uses pretty good soundtrack, but sadly it restarts. Also there are Burning Emblum game saves for some reason. It has some interesting traps, but it is very short and there is amost nothing memorable or original there. The worst stage in the game, in my opinion.
Rating: 5
Difficulty: ~25
The last is Burning Emblum's (炎の紋章) stage, and even though it has restarting music and is very short, it was my favorite stage. Stage is designed as joke and trap stage. Of course, every joke is in Japanese, sadly. But, the main stage is actually very fun. You will notice several unusual jokes, like Skype jokes, Taisa jokes and others . Kid has interesting moving trail effect, which fits really well to the visual design of the stage and the dynamic music. I wish it was longer and wouldn't have restarting music. Still, it was fun and, I guess, also memorable!
Rating: 7.6
Difficulty: ~25
After you clear all stages you have credits and "Thank you for playing!" screen.
Average rating from all stages is 6.5, but I can give +0.1 for good title screen and intro design and overall production value of this game.
Final rating: 6.6
Final difficulty: 34
Overall, I enjoyed this game. I liked most of the stages, however I wish YoYo's and ゆう~ stages wouldn't exist and were at least re-designed, but except that, this was still very decent collaboration! Would recommend if you have free 40 minutes or an hour to spare.
60 Favorite Games
537 Cleared Games
Delicious Fruit