GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
490 Ratings!
490 Reviews!
2633 Screenshots!
490 Games
490 Reviews
For: I wanna be the piyopiyo trap easy version
Easy version of I Wanna Be the Piyopiyo Trap, where are no significant changes in general structure of the game, and the main idea was to nerf everything in the game. Nerfs were not just based on removing stuff, but it also is based on adding more blocks, changing sprites, decreasing speeds for several traps, nerfing some traps (especially in ice stage) and adding more saves. This way game got a lot easier and many segments more pleasant to play, even though at some point it lost its original idea. I liked that gimmick for upper-left stage was removed. Now in every screen is save, however stage lost its idea and stage looks very generic and mediocre. Boss at least has bigger bullets, which kills the boss, so that is nice thing, even though several bouncings may be quitetough at the end, which may lead that in original version this boss may take less time than in easy version (for example, in normal version I first tried boss, but now it took several attempts). Upper-right stage nerfs I really liked and think that it looks very good in this state. Luck-based stage (downer-left) is OK, even though dice boss has some tricky needle, which may be quite hard for the beginners (side ways gate, reversed diagonal and etc.), in my opinion. Downer-right stage looks very good in this state, since it removed several saves, which were just too precise or unenjoyable. Boss, on the other hand, lost its beauty, and now it looks very generic and very easy in comparison with normal version. Like you won't even have so much fun in comparison with original version. After that you have credits, which changed sprites of Dot Fruit and Wondows, since their sprites are changed in easy version. And after that there is an extra, which, as I get from Quietly1999 comment, is same as in original game.
Additional noticable thing is that in this game you will notice music restarting less, since dying less is guaranteed, which is a good thing. Also, I liked thatcreator made 2 different titles for normal and easy version, and how they are designed. Easy version shows baby bird, which is learning how to play, but normal versions shows ... ugh... Mature bird, which transformed into human-bird? I don't know, but it transformed from immature creature to mature one, so it shows that easy version is for more unexperienced players, while normal version is for those who are quite more advanced. Good detail!
Overall, this game still has its own pros and cons, which means that my overall opinion about it is similar to the original one, since while it nerfed some unpleasant saves, it overnerfed some bosses (especially, Wondows) and some stages lost its original idea (like the upper-left stage), so I have mixed feelings about it. Still, it is a little bit better than original, I think, so I guess you may try this game if you dislike original or feel unready of trying original game. Would recommend.
For: I Wanna Be the Piyopiyo Trap
As you start you will notice that game has creative stage rush room design, but if you die, you will also notice that game has restarting music, which is a huge problem here and I think sometimes it just gives ruined feeling and just makes the whole experience worse that the game actually is.
I started with upper-left stage, since style of blocks seemed similar to me. Sadly, I started with the worst stage possible. This stage's gimmick is that you have 1 save and you have to clear 2 screens in a row. And the funniest thing is that first 2 screens were also used in I Wanna Kill The Kamilia 3 (and also I wanna Giripossible). Those 2 screens are pretty easy, but I think more original are some other screens in this area, however this stage is just not even worthy to be chosen in other games, I don't really know what it forgot there. Boss is very easy (I managed to first try it), however quite long and depends also from RNG. Idea is pretty interesting though. If you beat this are, then you may actually start enjoying this game, because I even dropped on this stage, because I found it unfun and unoriginal.
Then I chosen path on the right, and it was quite OK stage. Stage involves several gimmicks with colorful blocks. You will find ice block gimmick, killer block gimmick, several annoyingly-generic and some pretty original traps, and also toggling on and off with triggers blocks. I liked toggling on and off idea and puzzles made from it. I hated some ice block ideas and traps which you have to avoid in weird trajectory. Some traps were original, but I couldn't enjoy it, since restarting music was really annoying here. Also, I think it is one of the hardest stages in the game. Boss, on other hand, was very original and unique. Idea to toggle on and off different blocks to make yourself benefits of spaming was very original and made the whole experience very fun and memorable. My favorite boss in the game.
If you go down and then left you will get to very unusual area. Luck-based area, where you have to guess where to go. It may look quite whimsical, but actually is quite fun. And I wouldn't call that too hard or anything. Boss idea is very unusual. You will have dice man, which you have to shoot and then you have to go to random needle trial. Boss gets harder and harder, so you have to be also quite lucky. Luckily I got pretty easy needle and didn't have many problems, so I could enjoy this boss. Also, thanks, I Wanna Be the Piyopiyo Trap , because otherwise there wouldn't be random dice used in I Wanna Kill The Kamilia 3!
The last stage is designed as different standart windows app screens. You will meet Music player, Skype, Card game zone and other. Many of these screens seemed very original and unique especially ones at the end, even though some saves were quite precise, in my opinion, but some traps quite generic and annoying. For the boss, we have... Windows logo! Oh, excuse me! Wondows! Yes, creator called it like that in title. Anyway, boss itself was original and fun. It has quite original layout and unusual set of attacks, even though attacks may seem simplistic. It isn't so hard, even though may seem quite challenging at the end.
And then you have unlocked portal, which leads to the credits, but after that there opens news transition and more content... But that is extra, so what does it means? That review is going to be continue some day...
But for now conclusion! To sum up, this was very quetsionable game. Some segments were very fun, especially most of the bosses, and I liked how gimmicks were built in this game, since it made stages look very unique and fun to play. I disliked idea of upper-left zone and I didn't enjoy several saves on upper-right zone though. Also restarting music is very huge problem and does not make experience more fun. But still, even if you don't play this game because of K3 Storm Peak challenge, I would still suggest this game for anyone to give a chance, unless you are very beginner player (which is the reason to play easy version?). It has fun content to try. Would recommend.
For: I wanna eat the Rori Girl
Avoidance itself has several easy attacks, which all have pretty slow speed. Pattenrsare easy to find out and RNG very easy to read. Maybe sometimes it is unobvious what kills you and what not, but I don't think it is a problem of this avoidance. Visuals are simplistic, but I think it does not make avoidance worse, even though it may seem quite generic. Avoidance uses ローリンガール soundtrack and it fits well. I wouldn't call that this is something too special, but if you want easy avoidance to try, then this may be good choicefor both experienced and beginner players! Would recommend.
For: I wanna be the Machinary
For: i wanna be the ditch mouth mutant3
Opinion about the whole serie at the end.
The third entry in the series and the best game. No more restarting Guy Rock stage 0, no more dumb "hat" on kid's head. Well... No more kid anymore, I guess. Now we play as ditch mouth mutant? I know that doesn't make any sense, but still (also playing as this character is quite weird).
Anyway this game is longer than any other game in this serie and is also the hardest one. Game has several stages, each has its own style. I won't talk about each stage, but will mention the ones I liked the best and which I quite disliked. I really liked several stages for having cool atmosphere like Spooky stage, I like intersting gimmick stages, like the one, where you have infinite jump, but cannot touch the walls, and even meme I wanna H1 stage lol. Every stage has pretty cool soundtracks, which is great improvement from first 2 games, however music still restarts, which is quite problematic. Some bosses I liked, especially boss, which represents death, however sometimes it was unobvious how to beat boss. Ghost boss was quite long and maybe for someone it would be annoying. but at some point it seemed even quite creepy when you don't know when to expect ghost to appear. If you beat all the main stages, hen you have the final stage, which is a special stage, which is also the longest one.
If you was sad (why would you?) that you couldn't try final boss of I wanna be the Ditch Mouth Mutant and couldn't try how it is to jump on breasts in I wanna be the Ditch Mouth Mutant 2, because you cannot find both games (can't you?), then don't worry, you may do it in this game! Well, you will see only picture of both bosses, but, hey, you can still jump on breasts, that isn't removed! Yes, as you can tell, final stage is reminscence of previous games. You go through the whole games, but backwards and with nerfed segments and with one whole soundtrack, which restarts as you enter portal to the next stage. It is really cool design and idea, how you go from one stage to another and from one game to another. It was entertaining for me, who has beaten previous games, and I think it is cool done, since you technically have seen what both games have, and you may consider would you try them or not, and also it is good bridge from all games and it looks well-done, and I really worried that this game will not have anything similar from previous games and it lookes as outstanding game, which didn't have anything in common with this serie, but I was wrong. This whole idea is great! The final boss is quite weird though.. It is meme boss, where you have to go on platforms to shoot doors, which deals damage to the boss. You have to be careful, because is quite long though. After that starts credits, which is unusual for this serie game and no, you won't see cake and soundtrack from last screens from first two games ( :( ). That is how this game ends.
Overall, I enjoyed this game and can surely recommend it to anyone who like adventure games with unusual concept! I don't know why Thenewgeezer disliked game, but I guess that is because he haven't played first 2 games, so he wasn't able to have the full experience, and that was the reason for ower rating. Other than that if you are not against restarting music, then I would recommend this game!
Now short opinion about the whole serie: From all 3 games, which are in this serie, I can say that the first 2 games tried its best, however didn't succed to be good games. First game had fun final boss, but quite horrible platforming. Second game had OK platforming (at best), but final boss was very specific. Third game imporved everything. It improved original two game content and had cool original content and ideas, both in platforming and bosses. Whimsical thing in all 3 games is character design. In first 2 games we had normal kid, but it had weird "hat" on him, but in third game we have weird kid, which I cannot even describe, with whom it is quite hard to play, in my opinion. More or less, but from this sere, I would recommend only to try i wanna be the ditch mouth mutant3, since it has highest production value from the whole serie, however if you have an access to the whole serie and if you wish to know first games better for the reminscence experience in the third game, then you may consider trying the first games.
61 Favorite Games
544 Cleared Games
Delicious Fruit