YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
279 Ratings!
240 Reviews!
5 Screenshots!
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279 Games
240 Reviews
For: Stars
This took me less than ten minutes to beat, not because I'm a great player, but because it's not that hard.
This is a basic needle game made up of 16 screens. There's not a single gimmick in the game, unless you consider platforms a gimmick.
Knowing that, how could I ever rate the game this highly? Well, because it's that good!
There's a surprising amount of creativity on display despite being a mere microcosm of gameplay, mainly on a jump by jump basis. There's nothing outrageous, but given the difficulty of the game, I'm just thankful it's as exciting as it is. The save balance is totally screwed, each screen probably being easy enough that just one save would be decent balance, but that doesn't bother me much.
My other issue is that it's too short, that being my biggest gripe. Realistically, though, that doesn't impact my enjoyment of the game. It just means that I want a bigger game out of this creator. I think if they stepped beyond the boundaries of a basic needle game, they could make something really fun and enjoyable. They've already done so here, why not put their energies into something a little meatier?
Nonetheless, this is a great little experience, one I'd personally recommend heavily.
For: I Wanna Take the L+
For: I wanna colorize the needle
Anyways, this game is awesome, play it if you somehow haven't.
For: I wanna clear 50 neon floors
For: I wanna be the Arcfox Needle
I Wanna be the Arcfox Needle is a 100-floor needle game (featuring probably 110 or so floor, perhaps more) that manages quite a lovely experience for a majority of its runtime. From floor 1 to 75, you're getting quite a nice gaming experience, one that most people should be able to handle. Beyond that, the design grows a few canines, develops a bit more bite than might have been expected at first. I didn't have any issue with this until I hit floor 85, which was up to that point my least favorite room by far; in fact, I quit at this room and didn't come back for a couple weeks. After coming back and getting through this room, I really didn't have any issues. The archfoe screens are unpopular, but I more or less enjoyed them. The only true problem save was one where I made it harder on myself without realizing, and so I cannot fault the game for that. 97 is where things took a turn.
Up to this point, the design had developed in a negative way, I felt, but it wasn't so bad as to truly detract from my overall enjoyment. By the time 97 comes in, all I liked about this game became a distant memory. To be frank, I can barely remember anything because I quit at the second save of 97 and didn't truly come back to it until a month and some change later. I would open it again every now and then, but I could never get up the dedication to actually grind out this awful save. Today, however, I did! And was greeted by more of the same sort of irritating, user-unfriendly design. Truly, the ride from 97 to 100, a ride that lasts 7 screens for some God-less reason, was one of the least enjoyable endings to a game I've ever played.
As for critiques that don't involve the final screens, there are almost none - except the ?? screens. Those screens I felt killed the flow of the game, and these screens too felt worse than the surrounding rooms; if they were totally cut from the game, I would surely have not minded a bit.
So, could I recommend this game? Absolutely! With untainted ideals and a pure heart, I would recommend anyone give this game a go - with a caveat: don't expect the quality to persist.
9 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| A Sky Blue Denouement | 88.8 | 8.5 | 9 |
| April is the Cruelest Month | 85.1 | 9.0 | 24 |
| I Wanna Flying Disc | 91.7 | 9.1 | 5 |
| Frankie Teardrop | 2.2 | 6.0 | 11 |
| I Don't Wanna Dwell | 69.1 | 7.4 | 13 |
| Nebulous Thoughts | 80.1 | 9.1 | 33 |
| Strewn Detritus | 69.0 | 7.3 | 14 |
| The Sunken Cathedral | 69.5 | 8.3 | 34 |
| I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games
Delicious Fruit