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xva
For: I wanna be the Echidna
For: I wanna be the Echidna
one of the worst, most unoriginal hades-likes I've ever played. there's about a metric fuckton of required cancels and difficult maneuvers that solely utilize common jumps. the needle design is so inane and stupid to the point where the maker often spams several repeated identical jumps, most notably diagonals, M-jumps and of course: steak ledges. it feels like the maker didn't really understand what a hades-like is supposed to entail and thought it was an excuse to spam random planes and corners and ledges to a remix of Infinite Nightmare. this game doesn't really even resemble Hades, I'd say it's a far cry from it. in terms of interesting jumps, hades-likes tend to have at least a few to speak of. it really doesn't take a lot to make an semi-interesting precision save, yet this game can't seem to pull it off more than exactly once or twice. there's two jumps which are unique here: a required 3f 1f for the right vstring in the 3rd-to-last save and the first jump of the last save. speaking of the last save, it's the worst one by far
the last save has one of the most utterly braindead jumps I've ever seen in my life as the very first thing in the save. you have to randomly press some unholy amalgamation of random numpad + shift keys to make it work. I utilized two RShift keys and one Numpad0, which was very loud and painful to have to press at the same time. all this rebinding and shit just to gain a tiny, tiny chance of passing the jump. I could get it once every two to three minutes, yet it still took a while of mindlessly pressing keys until I got it enough times to clear the save
hopelessly miserable game, not recommended whatsoever
the last save has one of the most utterly braindead jumps I've ever seen in my life as the very first thing in the save. you have to randomly press some unholy amalgamation of random numpad + shift keys to make it work. I utilized two RShift keys and one Numpad0, which was very loud and painful to have to press at the same time. all this rebinding and shit just to gain a tiny, tiny chance of passing the jump. I could get it once every two to three minutes, yet it still took a while of mindlessly pressing keys until I got it enough times to clear the save
hopelessly miserable game, not recommended whatsoever
Tagged as: Needle
Hades-like
[0] Likes
Rating: 3.6 36
Difficulty: 83 83
May 14, 2025
xva
For: See You Again.
For: See You Again.
slope needle mixed in with some spikes. slopes, as in slopes that kill you, not slopes you can stand on. they aren’t used in very interesting ways but that’s okay since the needle is still alright. does this qualify as gimmick needle? the slopes are somewhat of a gimmick I’d like to say, but not enough for it to be placed among other gimmick needle games. unfortunately it begins with the lowlight of the entire game and that’s screen 1. this is almost entirely due to the last save which isn’t very fun. maker loves fulljumps btw, expect a bunch of those. visuals are kinda clean and I enjoy them which is a plus
not a bad needle game by any measure, but it’s a bit annoying at times which somewhat ticks me off. god that phrase is stupid
not a bad needle game by any measure, but it’s a bit annoying at times which somewhat ticks me off. god that phrase is stupid
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 57 57
May 14, 2025
xva
For: Single Needle
For: Single Needle
the original game that Dual Needle was made after, which coincidentally has some pretty fucked up needle later on. I feel I can pretty confidently say this game is more difficult than Dual Needle due to the sheer difficulty of the two extra sections. it’s structured in practically the same way as Dual Needle - a base game with some secrets, where collecting said secrets unlocks extra which is vastly harder than the main game. make sure not to skip any of the screens, as some of the triggers for the secrets are hidden in parts of the screens you won’t access if you use the obvious skips. I made this mistake and had to replay the first 10 screens a few times. simply put: don’t use the skips if you’re planning on playing the two extra stages
extra is divided into two sections - precision and less precision. I elect to call it ‘less precision’ since it isn’t quite consistency, — some saves still qualify as ‘precision game needle’ in my eyes. to even access it, you need to go through a few transition screens with some pretty difficult needle. it’s all in symmetrical style and plays quite nicely. I particularly enjoy the save where you have to go all the way down then back up to remove a fake block that prevents you from shortcutting it. these screens are actually very fun and I enjoy them greatly. the jumps themselves may not be anything super interesting but I think they combine to make something good. only after clearing this transition area do you get to choose which extra stage you want to play
left warp (precision area) is formatted like a classic floor-oriented precision game. it’s got a number up top that slowly increments room by room until you reach some number like 15, 20 or 30 — which is where it typically ends. this one in particular has 55 floors, and it gets very difficult. for whatever reason, it starts from “minus five” and goes until the room number reaches 50. the song is good, I enjoy BLACKorWHITE even if it loops for a while. at least the maker picked the good version and not some phony remix. in the early floors before 25, it typically resorts to generic jumps — planes, corners, squished diagonals, diamonds, etc. a particularly hard save is the 3 singlejump ceiling diamonds in a row and the 4 ceiling double diamonds in a row. after a bit, you’ll reach the area where it gets serious. the black area, or post-25 is where the precision gets much harder and the jumps actually get more interesting. generic jumps still present, this time more interesting though. A/Dtrick is enabled, but you don’t have a valign display that I know of. A/Dtrick makes a lot of jumps possible and more viable - namely some floors that require it, and less namely the fact it makes some jumps easier. floor 48 is one of the hardest ones, as it’s essentially half of Adore the Princess save 15. floor 49 is a ground ex15 which is made a lot easier thanks to A/D (this was what I was referring to where it makes some jumps easier). floor 50 is a brutally difficult maneuver that required about 25-30 solid minutes of going at it in order to clear it. it’s by far the hardest floor and requires an insanely precise set of maneuvers consisting of a jump followed by a drop that seems to require a good vstring. I won’t spoil what it actually entails, partially since I’m not sure how I could explain it any better, but just know it’s way harder than anything in the entire precision area. however, that’s not to say it’s bad at all. I could confidently find pretty much all of the floors super fun and enjoyable. also shoutouts to <.2 bhop A/Dtrick 20f fj found somewhere in the 40s
the less precise area (right warp) is likely harder all things considered. the first screen is quite easy compared to what’s to come. it has a new style of needle compared to the entire game before it, utilizing a bunch of different stuff. aligns, vines, water, lowjumps, cancels, etc. final two saves of screen 1 are quite hard and the next two screens are easier. there’s the one water save on the 2nd screen that’s quite hard, but it’s nothing too crazy. screen 4 is where it gets insane. difficult pathing and substantially harder needle combined with a screen that’s somewhat hard to look at is quite a rough concoction. just about every save past the 1st one is really, really hard and doesn’t lay off with the insane required movements. cancels, forced jump heights, uncomfortable platform maneuvers are what’s to be expected. top right save is particularly difficult due to the last drop. last screen is alright, minus whatever in God’s name the last save is. total AIDS jump from the midair save onto an annoying ledge, then an 8f into a platform that leads into a raw double plane. this final save is the sole reason this game is a solid 85 difficulty, as I believe that this is practically unreasonable and very mean to put at the very end of the game. super grindy and annoying save, I don’t know why it was included
all in all, surprisingly good. it strongly gives the air that it’s a bad or unfun game, but in reality it’s not actually that bad. you should probably just play Dual Needle instead. it’s the same concept but executed with a better EX consistency and EX precision area. also, more base game content and therefore more needle to play which is a thing to look forward to, I suppose
recommended
[0] Likes
extra is divided into two sections - precision and less precision. I elect to call it ‘less precision’ since it isn’t quite consistency, — some saves still qualify as ‘precision game needle’ in my eyes. to even access it, you need to go through a few transition screens with some pretty difficult needle. it’s all in symmetrical style and plays quite nicely. I particularly enjoy the save where you have to go all the way down then back up to remove a fake block that prevents you from shortcutting it. these screens are actually very fun and I enjoy them greatly. the jumps themselves may not be anything super interesting but I think they combine to make something good. only after clearing this transition area do you get to choose which extra stage you want to play
left warp (precision area) is formatted like a classic floor-oriented precision game. it’s got a number up top that slowly increments room by room until you reach some number like 15, 20 or 30 — which is where it typically ends. this one in particular has 55 floors, and it gets very difficult. for whatever reason, it starts from “minus five” and goes until the room number reaches 50. the song is good, I enjoy BLACKorWHITE even if it loops for a while. at least the maker picked the good version and not some phony remix. in the early floors before 25, it typically resorts to generic jumps — planes, corners, squished diagonals, diamonds, etc. a particularly hard save is the 3 singlejump ceiling diamonds in a row and the 4 ceiling double diamonds in a row. after a bit, you’ll reach the area where it gets serious. the black area, or post-25 is where the precision gets much harder and the jumps actually get more interesting. generic jumps still present, this time more interesting though. A/Dtrick is enabled, but you don’t have a valign display that I know of. A/Dtrick makes a lot of jumps possible and more viable - namely some floors that require it, and less namely the fact it makes some jumps easier. floor 48 is one of the hardest ones, as it’s essentially half of Adore the Princess save 15. floor 49 is a ground ex15 which is made a lot easier thanks to A/D (this was what I was referring to where it makes some jumps easier). floor 50 is a brutally difficult maneuver that required about 25-30 solid minutes of going at it in order to clear it. it’s by far the hardest floor and requires an insanely precise set of maneuvers consisting of a jump followed by a drop that seems to require a good vstring. I won’t spoil what it actually entails, partially since I’m not sure how I could explain it any better, but just know it’s way harder than anything in the entire precision area. however, that’s not to say it’s bad at all. I could confidently find pretty much all of the floors super fun and enjoyable. also shoutouts to <.2 bhop A/Dtrick 20f fj found somewhere in the 40s
the less precise area (right warp) is likely harder all things considered. the first screen is quite easy compared to what’s to come. it has a new style of needle compared to the entire game before it, utilizing a bunch of different stuff. aligns, vines, water, lowjumps, cancels, etc. final two saves of screen 1 are quite hard and the next two screens are easier. there’s the one water save on the 2nd screen that’s quite hard, but it’s nothing too crazy. screen 4 is where it gets insane. difficult pathing and substantially harder needle combined with a screen that’s somewhat hard to look at is quite a rough concoction. just about every save past the 1st one is really, really hard and doesn’t lay off with the insane required movements. cancels, forced jump heights, uncomfortable platform maneuvers are what’s to be expected. top right save is particularly difficult due to the last drop. last screen is alright, minus whatever in God’s name the last save is. total AIDS jump from the midair save onto an annoying ledge, then an 8f into a platform that leads into a raw double plane. this final save is the sole reason this game is a solid 85 difficulty, as I believe that this is practically unreasonable and very mean to put at the very end of the game. super grindy and annoying save, I don’t know why it was included
all in all, surprisingly good. it strongly gives the air that it’s a bad or unfun game, but in reality it’s not actually that bad. you should probably just play Dual Needle instead. it’s the same concept but executed with a better EX consistency and EX precision area. also, more base game content and therefore more needle to play which is a thing to look forward to, I suppose
recommended
Rating: 7.3 73
Difficulty: 85 85
May 14, 2025
xva
For: I wanna be the Ives
For: I wanna be the Ives
the first hades-like ever made, being made not too long after Hades. not a good game unfortunately, the needle is very much subpar and only perhaps two saves were somewhat interesting. the engine isn’t particularly great either, it feels unresponsive and awkward at times. I can’t really put my finger on what it is, but it doesn’t feel great to play. difficulty balance is all over the place — final screen is by far the easiest. I suppose the tileset is iconic, but it’s nowhere near Hades or any other decent hades-like
Tagged as: Needle
Hades-like
[0] Likes
Rating: 4.0 40
Difficulty: 65 65
May 14, 2025
xva
For: I wanna hope the 2018-G
For: I wanna hope the 2018-G
one screen of generic 32px needle with a few skips followed by a lame colonel platform phase boss with a not-so-nice-looking background. I found this game by searching for carua's famous game by the name of "I wanna hope the". I'm not here to necessarily advertise that game, I just have nothing else to say about this game in particular. I'm essentially padding for wordcount here
[0] Likes
Rating: 2.5 25
Difficulty: 22 22
May 12, 2025
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