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xva
For: I Wanna Ponder
For: I Wanna Ponder
rating based on 100%
to be completely fair and honest: I heavily dislike puzzle games. I don’t enjoy playing them and the amount of satisfaction they bring is often minimal to me. ultimately, I’m not a fan of puzzles. I’ve also come to notice I’m not a fan of very difficult puzzles. Ponder offers all sorts of very difficult puzzle variants. anything from your average block puzzle, to sudoku, to something as strangely designed as despike. Ponder can hardly be called an IWBTG fangame at times - oftentimes it’s closer to an actual, legitimate puzzle game. this game has, in a way, garnered a reputation of being just that: bordering on ‘not_a_fangame’ territory. what I don’t hear people often talk about is this game’s shockingly high difficulty, which I will discuss shortly
evaluating the difficulty of a game like this one is a very difficult task. you can’t really rate its difficulty like any other game. it’s a puzzle game that requires minimal platforming skill but very advanced reasoning and puzzle-solving. this often isn’t counted as a part of the difficulty of many games, and is highly subjective. people who might be good at and/or enjoy puzzle games will find this game to be not very difficult. others, like myself, might be the complete opposite and will find this game very difficult. not just difficult, but straining to play. my difficulty rating is heavily influenced by two things: the level 10 puzzles in each category and my experiences with other games of similar difficulty. the former is self-explanatory, while the latter I’d sort or consider a weird approach. when evaluating the difficulty, I took a look at my clears around the first difficulty range that came to mind (80+) and thought about how my experience with this game compared to the likes of Kamilia 2, Series Z 2, Emperor, Crimson Needle 2, etc. this reasoning eventually led me to believe that a playthrough of Crimson Needle 2 would be easier, more fun and less painful than reclearing all of Ponder once again. since I gave CN2 a flat 85, I gave Ponder a higher decimal 85. the only reason I went into explaining this is because of how interesting and unusual the process is compared to rating the difficulty of the average game. as for my enjoyment/quality rating, I just gave it whatever felt right. that one isn’t too hard to explain
there are 10 categories of puzzle levels + 3 bonus areas. each category contains 10 puzzles which scale in difficulty. usually the first few levels aren’t anything too difficult, then the middle ones are hard, and the last few can be anywhere from being the same difficulty as the rest to insanely cryptic and overly specific shit. if I had to rank each puzzle category in terms of difficulty and enjoyment, I’d rank them as follows:
1. blocks - 70/100; 2/10
2. pathing - 73/100; 7/10
3. sequence - 68/100: 6/10
4. botkid - 76/100; 8/10
5. rotation - 82/100; 3/10
6. kidamari - 65/100, 10/10
7. despike - 84/100, 0/10
8. sudoku - 74/100, 6/10
9. laser - 80/100, 5/10
10. matching - 70/100, 6/10
some notably insane puzzles are:
- rotation 10, the absolute hardest puzzle in the game
- botkid 10, very clever but insanely hard to figure out
- despike 10, one of the hardest puzzles in the game, unfortunately makes no sense at all
notably, all of despike felt random and illogical. i never really understood the premise of it
the game’s 3 bonus areas are all quite fun compared to the base game. they could be called ‘extra’ in the traditional fangame sense. they consist of a chess avoidance which I found quite fun but not particularly difficult. the entire premise is interesting and well-implemented, minus the wacky goofy effects that the pieces make. I don’t know what that’s all about. maze isn’t very interesting and doesn’t even count towards 100%, but the more important one is the tower defense. it’s quite difficult to figure out and really requires you to strategise in weird and innovative ways. this is the good part - but the bad part is that a lot of mechanics are somewhat unclear. it’s not bloons style and no enemies recur, meaning every wave is brand new with new abilities and enemy types. this isn’t very fun or interesting. you’ll always be left guessing whether the tower setup you have is even capable of defeating whatever enemies are about to appear. they can heal eachother, have shields, split, teleport, etc. all sorts of shit is what I’m getting at. generally I don’t really enjoy this type of tower defense. what’s funnier, though, are the various and colorful enemy sprites that have nothing to do with anything half the time. the last 10 or so waves have enemies which are just bosses from I wanna Classic
and of course, on top of it all - the final boss of this tower defense segment (and therefore the entire game) is no one other than Chiyo Mihama. she’s just about the most powerful tower defense boss I’ve seen in my entire life. regens like instantly, has a shield capable of tanking what appears to be a septillion damage per second, and is just in general terrifying. unfortunately, there is no way of summoning Tomo to deal with her in any way. you’ll just have to kill Chiyo on your own
not recommended, unless you love painful and very difficult puzzles
to be completely fair and honest: I heavily dislike puzzle games. I don’t enjoy playing them and the amount of satisfaction they bring is often minimal to me. ultimately, I’m not a fan of puzzles. I’ve also come to notice I’m not a fan of very difficult puzzles. Ponder offers all sorts of very difficult puzzle variants. anything from your average block puzzle, to sudoku, to something as strangely designed as despike. Ponder can hardly be called an IWBTG fangame at times - oftentimes it’s closer to an actual, legitimate puzzle game. this game has, in a way, garnered a reputation of being just that: bordering on ‘not_a_fangame’ territory. what I don’t hear people often talk about is this game’s shockingly high difficulty, which I will discuss shortly
evaluating the difficulty of a game like this one is a very difficult task. you can’t really rate its difficulty like any other game. it’s a puzzle game that requires minimal platforming skill but very advanced reasoning and puzzle-solving. this often isn’t counted as a part of the difficulty of many games, and is highly subjective. people who might be good at and/or enjoy puzzle games will find this game to be not very difficult. others, like myself, might be the complete opposite and will find this game very difficult. not just difficult, but straining to play. my difficulty rating is heavily influenced by two things: the level 10 puzzles in each category and my experiences with other games of similar difficulty. the former is self-explanatory, while the latter I’d sort or consider a weird approach. when evaluating the difficulty, I took a look at my clears around the first difficulty range that came to mind (80+) and thought about how my experience with this game compared to the likes of Kamilia 2, Series Z 2, Emperor, Crimson Needle 2, etc. this reasoning eventually led me to believe that a playthrough of Crimson Needle 2 would be easier, more fun and less painful than reclearing all of Ponder once again. since I gave CN2 a flat 85, I gave Ponder a higher decimal 85. the only reason I went into explaining this is because of how interesting and unusual the process is compared to rating the difficulty of the average game. as for my enjoyment/quality rating, I just gave it whatever felt right. that one isn’t too hard to explain
there are 10 categories of puzzle levels + 3 bonus areas. each category contains 10 puzzles which scale in difficulty. usually the first few levels aren’t anything too difficult, then the middle ones are hard, and the last few can be anywhere from being the same difficulty as the rest to insanely cryptic and overly specific shit. if I had to rank each puzzle category in terms of difficulty and enjoyment, I’d rank them as follows:
1. blocks - 70/100; 2/10
2. pathing - 73/100; 7/10
3. sequence - 68/100: 6/10
4. botkid - 76/100; 8/10
5. rotation - 82/100; 3/10
6. kidamari - 65/100, 10/10
7. despike - 84/100, 0/10
8. sudoku - 74/100, 6/10
9. laser - 80/100, 5/10
10. matching - 70/100, 6/10
some notably insane puzzles are:
- rotation 10, the absolute hardest puzzle in the game
- botkid 10, very clever but insanely hard to figure out
- despike 10, one of the hardest puzzles in the game, unfortunately makes no sense at all
notably, all of despike felt random and illogical. i never really understood the premise of it
the game’s 3 bonus areas are all quite fun compared to the base game. they could be called ‘extra’ in the traditional fangame sense. they consist of a chess avoidance which I found quite fun but not particularly difficult. the entire premise is interesting and well-implemented, minus the wacky goofy effects that the pieces make. I don’t know what that’s all about. maze isn’t very interesting and doesn’t even count towards 100%, but the more important one is the tower defense. it’s quite difficult to figure out and really requires you to strategise in weird and innovative ways. this is the good part - but the bad part is that a lot of mechanics are somewhat unclear. it’s not bloons style and no enemies recur, meaning every wave is brand new with new abilities and enemy types. this isn’t very fun or interesting. you’ll always be left guessing whether the tower setup you have is even capable of defeating whatever enemies are about to appear. they can heal eachother, have shields, split, teleport, etc. all sorts of shit is what I’m getting at. generally I don’t really enjoy this type of tower defense. what’s funnier, though, are the various and colorful enemy sprites that have nothing to do with anything half the time. the last 10 or so waves have enemies which are just bosses from I wanna Classic
and of course, on top of it all - the final boss of this tower defense segment (and therefore the entire game) is no one other than Chiyo Mihama. she’s just about the most powerful tower defense boss I’ve seen in my entire life. regens like instantly, has a shield capable of tanking what appears to be a septillion damage per second, and is just in general terrifying. unfortunately, there is no way of summoning Tomo to deal with her in any way. you’ll just have to kill Chiyo on your own
not recommended, unless you love painful and very difficult puzzles
Tagged as: Puzzle
[0] Likes
Rating: 6.0 60
Difficulty: 85 85
Mar 8, 2025
xva
For: I wanna be the tomodatiになるな
For: I wanna be the tomodatiになるな
i like the 9
Tagged as: Needle
tomodati-like
[0] Likes
Rating: 1.8 18
Difficulty: 77 77
Mar 7, 2025
xva
For: I wanna be the OTSD
For: I wanna be the OTSD
difficult trials/PTSD game with some not-so-complicated tech, but some very difficult saves nevertheless. I won't exactly spoil what they may be, but you'll find all of the hardest saves are near the end of the game. the saves are fairly satisfying and a valign display is provided for saves that may or may not require a certain valign range. jumps often utilize difficult and specific cancels and don't often focus on jumps above 10f. the hardest save in the game is very difficult and requires an insanely precise 1+1+1 (or at least, that's the way I did it). it's found somewhere in the latter half of the game. the game is also subdivided into areas that look ever so slightly different, which is a nice touch I'd say. new areas are to be found every 10 saves. it's fairly well designed and is pretty fun if you don't get stuck on anything for a particularly long period of time
[0] Likes
Rating: 6.6 66
Difficulty: 82 82
Mar 5, 2025
xva
For: I just wanna play the Needle game3
For: I just wanna play the Needle game3
extremely long and boring needle game that is much more well-structured and fun than its previous iterations. it has defining areas of the game that mark your progress and some somewhat newer ideas that I found more interesting than whatever the previous two games did. the screens which repeat eternally with one or two spikes being added each lap are very painful and boring. they drone on for 20-30 minutes. the game should take around 4.5 hours of play time to clear. the hardest save isn't very difficult or particularly terrible, just some repeated and annoying apple ledges
[0] Likes
Rating: 3.9 39
Difficulty: 59 59
Mar 5, 2025
xva
For: I wanna be the Needle Butterfly
For: I wanna be the Needle Butterfly
genre-defining needle game that is somewhat enjoyable even today. the jumps are generally satisfying despite their questionable balancing. by this I mean the hardest save is right at the beginning of the game - the 3rd one (or the quadruple water invert, depends how good you are at those). it's surprisingly fun to run through on top of being revolutionary for 2012
Tagged as: Needle
NeedleButterfly-like
[0] Likes
Rating: 5.9 59
Difficulty: 67 67
Mar 5, 2025
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