xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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585 Reviews!
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585 Games
585 Reviews
xva
For: I wanna be the White Dot
For: I wanna be the White Dot
short needle game where the entire idea is that you have a dot hitbox. I found the premise quite interesting, since dot hitbox needle isn't explored nearly often enough. it's a bit of a strange thing to introduce into needle, as it's typically a gimmick/idea seen in avoidances with high bullet density. the dot hitbox provides an interesting gameplay mechanic, allowing you to stand inside spikes to a degree. if this was true for all spikes, it would become increasingly more difficult to design even semi-intuitive needle around this premise, as you would be able to skip large swathes of the game. to help this, full-hitbox spikes are introduced as well - to ground you, in a sense. this is all fine and well, but I feel it's not long enough. more unique screens could be made as well, rather than just taking random screens from popular games. it's somewhat lazy, which I didn't really mind too much but still took note of. the game is also visually very displeasing, I don't like whatever color the background is meant to be
Tagged as: Needle
[0] Likes
Rating: 6.2 62
Difficulty: 37 37
Mar 3, 2025
xva
For: I wanna break the White world
For: I wanna break the White world
alright adventure game with some alright traps, strange bosses and very light gimmicks. everything you've probably already seen before. the first boss is by far the hardest and requires brain activation, unlike most of everything in this game. some of the traps are quite clever, while some are not clever at all. button stage is the most interesting one and offers the most variance in terms of actual gameplay. entire game has a transparent white box over it which is kind of aesthetically pleasing in some sections. I suppose it's a nice touch
[0] Likes
Rating: 6.1 61
Difficulty: 45 45
Mar 3, 2025
xva
For: I wanna needle game3 @twitter
For: I wanna needle game3 @twitter
short needle game with some alright visuals. no idea what the name is about, I'm sure there's some sort of context to it. very basic needle design; doesn't stick to any particular grid snap. not very interesting unfortunately
Tagged as: Needle
[0] Likes
Rating: 5.2 52
Difficulty: 21 21
Mar 2, 2025
xva
For: I just wanna play the Needle game2
For: I just wanna play the Needle game2
same shit different day, yet somehow even worse than the original. the most uninteresting needle you will ever play and that's not an understatement. at the end it gets really, really bad. it's about 700 rooms long if you care
[0] Likes
Rating: 1.7 17
Difficulty: 65 65
Mar 2, 2025
xva
For: I wanna Compass
For: I wanna Compass
an unexpectedly amazing and fun heavy pattern avoidance by Eruna-chan. this game is one of my favorite avoidances to date and I had a bit of trouble figuring out just why. it has a lot going for it, and very little not going for it. I do believe that liking this game is quite subjective, as I feel a lot of people don't enjoy this sort of avoidance.
going into Compass, I expected little to no fun to be had. I had heard about Eruna-chan's sometimes poor balancing/general avoidance design, which greatly scared me at first. I expected a 10+ hour slog through the most annoying, unbalanced and just plainly unfun shit with a song that quickly gets annoying. turns out, the game is the exact opposite. despite being very learny and timing-dependent, it didn't take over 10 hours, it wasn't annoying, its balancing was fine and the song was very good. all of these attributes can be individually explored to a fairly deep degree - which I'm willing to do for the sake of this review
the avoidance is loaded front to end with very precise patterns that take time to learn. a lot of them plainly don't have clear visual cues and rely on basic muscle memory and some setups. there's no crazy inputs required other than a few 1fs I threw in because they were easier to do than whatever strat was intended. it's mechanically not very demanding in the raw tech sense, but requires very good kid control. this constitutes being able to rejump quickly after landing, making your way around the boss room efficiently, understanding jump heights, etc. these are all things that you should have a firm grasp of before trying to clear this avoidance. it's not a short avoidance either, you'll be doing a lot of these inputs time and time again until you perfect them. however, not the entire avoidance is pattern. there is still RNG - surprisingly hard RNG. mainly the slow circles before the last chorus which I just can't read for the life of me; and the fast circles that burst out when the color inverts around the middle of the avoidance. there is one particular RNG burst [sic] I really like that has a chance to be completely impossible if it gives you the wrong angle. this happens only maybe 1 in 15 times and usually isn't a run killer, as it's followed by one of the hardest patterns in the entire avoidance. said pattern is probably THE hardest pattern - i.e. the one where aimed cherries appear from the left, then burst in the center and you have to jump through them to the middle in order to survive. the final chorus is my favorite part, minus final. final is kinda stupid but I like the idea. I'm just atrocious at reading it. I think I'm also the only person who has ever died to the last possible frame. the fact this happened and I still gave the game a 9.8/10 should tell you how much fun I think it is
the balancing is fine, there's only two standout sections/attacks which I think are vastly harder than the rest. the aforementioned aimed pattern is the hardest one by far, as it depends on a whole ton of things before it and your general method of execution of previous patterns. last chorus is surprisingly consistent while containing some of the hardest patterns. the intro can get a bit boring since the buildup to the first chorus is kinda lame and not very interesting to read. you either get no cherries or way too many cherries. song is super fun, NayutalieN makes some super good, memorable and unique vocaloid music. I have no idea what correlation the name has with the song, but that isn't very important. I wouldn't really know what to think if the avoidance was called "I wanna Dance Robot Dance"
in short: a fantastic avoidance with some of the most fun patterns I've ever played coupled with a really good NayutalieN song
highly recommended!!
[0] Likes
going into Compass, I expected little to no fun to be had. I had heard about Eruna-chan's sometimes poor balancing/general avoidance design, which greatly scared me at first. I expected a 10+ hour slog through the most annoying, unbalanced and just plainly unfun shit with a song that quickly gets annoying. turns out, the game is the exact opposite. despite being very learny and timing-dependent, it didn't take over 10 hours, it wasn't annoying, its balancing was fine and the song was very good. all of these attributes can be individually explored to a fairly deep degree - which I'm willing to do for the sake of this review
the avoidance is loaded front to end with very precise patterns that take time to learn. a lot of them plainly don't have clear visual cues and rely on basic muscle memory and some setups. there's no crazy inputs required other than a few 1fs I threw in because they were easier to do than whatever strat was intended. it's mechanically not very demanding in the raw tech sense, but requires very good kid control. this constitutes being able to rejump quickly after landing, making your way around the boss room efficiently, understanding jump heights, etc. these are all things that you should have a firm grasp of before trying to clear this avoidance. it's not a short avoidance either, you'll be doing a lot of these inputs time and time again until you perfect them. however, not the entire avoidance is pattern. there is still RNG - surprisingly hard RNG. mainly the slow circles before the last chorus which I just can't read for the life of me; and the fast circles that burst out when the color inverts around the middle of the avoidance. there is one particular RNG burst [sic] I really like that has a chance to be completely impossible if it gives you the wrong angle. this happens only maybe 1 in 15 times and usually isn't a run killer, as it's followed by one of the hardest patterns in the entire avoidance. said pattern is probably THE hardest pattern - i.e. the one where aimed cherries appear from the left, then burst in the center and you have to jump through them to the middle in order to survive. the final chorus is my favorite part, minus final. final is kinda stupid but I like the idea. I'm just atrocious at reading it. I think I'm also the only person who has ever died to the last possible frame. the fact this happened and I still gave the game a 9.8/10 should tell you how much fun I think it is
the balancing is fine, there's only two standout sections/attacks which I think are vastly harder than the rest. the aforementioned aimed pattern is the hardest one by far, as it depends on a whole ton of things before it and your general method of execution of previous patterns. last chorus is surprisingly consistent while containing some of the hardest patterns. the intro can get a bit boring since the buildup to the first chorus is kinda lame and not very interesting to read. you either get no cherries or way too many cherries. song is super fun, NayutalieN makes some super good, memorable and unique vocaloid music. I have no idea what correlation the name has with the song, but that isn't very important. I wouldn't really know what to think if the avoidance was called "I wanna Dance Robot Dance"
in short: a fantastic avoidance with some of the most fun patterns I've ever played coupled with a really good NayutalieN song
highly recommended!!
Rating: 9.8 98
Difficulty: 82 82
Mar 2, 2025
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