xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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585 Reviews!
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585 Games
585 Reviews
xva
For: I wanna descend the 69
For: I wanna descend the 69
super fun needle game that doesn't care about its own innate lack of quality. the tilesets used aren't very nice looking and stretch on for a while. the game doesn't offer much in terms of music - I had the game muted after a few screens. the game can feel a little disorienting at times, as it's essentially a floor game with no floor numbers. after a while of playing the game, you won't really know how much is left or when to really stop playing. you don't really have a way to set goals for yourself like you can with traditional floor-games, which I didn't really like
the needle is very, very fun - it doesn't try too hard to be anything insane. it feels like 'stream-of-consciousness' needle. it feels like the maker was just making whatever he feels like and what he ended up with at the end was this game. this is probably not true, but it sometimes feels like it. despite all this, the needle is remarkably fun. additionally, there's a very clever troll at the end. you don't have to watch out for it though - I found it quite funny ngl
highly recommended
the needle is very, very fun - it doesn't try too hard to be anything insane. it feels like 'stream-of-consciousness' needle. it feels like the maker was just making whatever he feels like and what he ended up with at the end was this game. this is probably not true, but it sometimes feels like it. despite all this, the needle is remarkably fun. additionally, there's a very clever troll at the end. you don't have to watch out for it though - I found it quite funny ngl
highly recommended
Tagged as: Needle
[2] Likes
Rating: 8.8 88
Difficulty: 70 70
Jan 26, 2025
xva
For: I wanna be the PYF
For: I wanna be the PYF
PYF often gets shit on way too much for having several brave design decisions and is regarded as one of the worst Rukito games ever made. most notable is the infamous PYF water, not letting you see yourself properly, boiling down to pure kid control. this doesn't pose that much of a problem if you have any substantial needle skill from what I can tell. it's not as bad as some people say it is - however, I wouldn't call it an interesting idea. I think the idea is bad and plays poorly. I'm glad it's very rarely found in games, similar to other disappearing player gimmicks
the needle holds up fairly well despite being made a decade and a half ago. there's still mean Rukito-tier traps that just kinda suck and are mean. please, watch a video of every save before playing it, because you will be sorely disappointed when you clear a save only to get instagibbed by some flying spike you never even thought could theoretically hurt you. it's not too hard for Rukito standards. an easier Rukito game like this one is a good introduction to his style and similar games. I won't really talk about the bosses since they're just plain bad and not worth getting into, everything that I'd say would be a total moot point by now. however, the needle has some remarkable moments. the screens utilizing gravity are quite interesting and contain some of the most difficult needle in the game. the final climb is super iconic to me and I really enjoy the way the jumps are made. the last warp trap is insanely, insanely mean though. green/dark blue stage is interesting but I didn't like the shuriken cycle screen too much. all the other needle is fun, except for the times when it isn't
unexpectedly recommended
[0] Likes
the needle holds up fairly well despite being made a decade and a half ago. there's still mean Rukito-tier traps that just kinda suck and are mean. please, watch a video of every save before playing it, because you will be sorely disappointed when you clear a save only to get instagibbed by some flying spike you never even thought could theoretically hurt you. it's not too hard for Rukito standards. an easier Rukito game like this one is a good introduction to his style and similar games. I won't really talk about the bosses since they're just plain bad and not worth getting into, everything that I'd say would be a total moot point by now. however, the needle has some remarkable moments. the screens utilizing gravity are quite interesting and contain some of the most difficult needle in the game. the final climb is super iconic to me and I really enjoy the way the jumps are made. the last warp trap is insanely, insanely mean though. green/dark blue stage is interesting but I didn't like the shuriken cycle screen too much. all the other needle is fun, except for the times when it isn't
unexpectedly recommended
Rating: 6.3 63
Difficulty: 71 71
Jan 25, 2025
xva
For: I wanna escape Endless Nightmare
For: I wanna escape Endless Nightmare
*rating based on normal
old-styled fangame RPG sort of deal (?) with 6 unique stages. you have to clear them twice: once in their regular unmodified state and once again in a buffed state. this applies to the needle as well. there's some sort of odd autoshoot gimmick (?) that occurs if you hold jump and shoot. this is probably to alleviate the boss HP issue. the bosses all have lots of HP and you don't do a lot of damage. thankfully, with autoshoot this is made very manageable, so it's fine. the platforming is the hardest part of the game, especially before you get the dash. once you're able to dash, you can zoom past most of the platforming later on. you'll also get used to just tanking hits from spikes and other stuff that hurts you, since it's faster to just rush through than carefully avoid everything. the last stage is the hardest one by far and just kinda sloppily combines everything you've seen before into one clusterfuck of a stage. the final boss, which appears twice, is one of the easiest bosses in the game because of how much health you have
the game has some mild technical issues, like block corner collision being bad and textboxes sometimes tabbing you out of the game. they aren't anything debilitating though, just kind of annoying at times. what is debilitating and really annoying, is the bad collision that is ever-present throughout the entire game. you can lose HP randomly or just get absolutely fucked by -999 HP from touching lava that is nowhere near you
[0] Likes
old-styled fangame RPG sort of deal (?) with 6 unique stages. you have to clear them twice: once in their regular unmodified state and once again in a buffed state. this applies to the needle as well. there's some sort of odd autoshoot gimmick (?) that occurs if you hold jump and shoot. this is probably to alleviate the boss HP issue. the bosses all have lots of HP and you don't do a lot of damage. thankfully, with autoshoot this is made very manageable, so it's fine. the platforming is the hardest part of the game, especially before you get the dash. once you're able to dash, you can zoom past most of the platforming later on. you'll also get used to just tanking hits from spikes and other stuff that hurts you, since it's faster to just rush through than carefully avoid everything. the last stage is the hardest one by far and just kinda sloppily combines everything you've seen before into one clusterfuck of a stage. the final boss, which appears twice, is one of the easiest bosses in the game because of how much health you have
the game has some mild technical issues, like block corner collision being bad and textboxes sometimes tabbing you out of the game. they aren't anything debilitating though, just kind of annoying at times. what is debilitating and really annoying, is the bad collision that is ever-present throughout the entire game. you can lose HP randomly or just get absolutely fucked by -999 HP from touching lava that is nowhere near you
Rating: 5.4 54
Difficulty: 37 37
Jan 25, 2025
xva
For: I Wanna End My Growth
For: I Wanna End My Growth
visually very pleasing and nice-looking easy adventure game. the game is quite short (see: Shortventure 2017). the game revolves around one main gimmick, that being that the numbers on your keyboard change your player size and physics. however, it's counter-intuitive that 1 corresponds to regular kid, 2 is small kid and 3 is big kid, when it should realistically be 1 for small kid, 2 for regular kid, 3 for big kid. this is a minor gripe and isn't that problematic, I just thought it was slightly puzzling. needle is alright and the bosses are alright, it's all quite reminiscent of RandomErik's style (which I quite enjoy)
recommended
[0] Likes
recommended
Rating: 7.4 74
Difficulty: 34 34
Jan 25, 2025
xva
For: I wanna escape the Room3
For: I wanna escape the Room3
charming, short trap/puzzle game leaning more on the puzzle side. the entire idea of the game is that you're what appears to be a mental patient trying to escape wherever you're being held. that's my interpretation at least, I don't know what else I'm meant to think. theming aside, it's an old game and it shows. not that this is a bad thing, I love when games look like this. old adventure aesthetics are very pleasant to me personally. the gameplay is just a bunch of buttons, traps and fake blocks of all sorts. it's entertaining to figure out and isn't too complicated except for the last room which took a bit of thinking
[0] Likes
Rating: 6.0 60
Difficulty: 24 24
Jan 25, 2025
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