xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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585 Games
585 Reviews
xva
For: I wanna be the Tethys
For: I wanna be the Tethys
I really love this game's aesthetic and needle design, it's really fun and creative for it's time. it's reminiscent of dopamine's other games, but far less strange and unusual. there are no severe odd, dark and dread-inducing visuals. I find this game very memorable, just like the creator's other games. this guy is just the right amount of insane and I love it
as for the needle design, it's nothing crazy but I quite enjoy it. the multiple paths - some being more difficult, some being less difficult - it all greatly adds to the experience. it's one of those games that you can't really describe why you like, you just kinda do. not in a guilty pleasure way, but in a purely appreciative way
recommended!!
as for the needle design, it's nothing crazy but I quite enjoy it. the multiple paths - some being more difficult, some being less difficult - it all greatly adds to the experience. it's one of those games that you can't really describe why you like, you just kinda do. not in a guilty pleasure way, but in a purely appreciative way
recommended!!
Tagged as: Needle
[1] Like
Rating: 8.9 89
Difficulty: 59 59
Dec 20, 2024
xva
For: I wanna QFT
For: I wanna QFT
very good and simple Miku pattern avoidance with an enjoyable song and some fun design. nothing is too hard and no attack sticks out as the hardest. every pattern is fairly simple to understand and won't take too long to get consistent at. there's one bullshit way you can die, where the cherries freeze while they're inside you. there's not much else you can die to, you can't really get walled meaning most deaths are your fault. everything's also balanced quite well, the entire thing flows quite well with very few RNG attacks
recommended, very fun
[0] Likes
recommended, very fun
Rating: 8.5 85
Difficulty: 60 60
Dec 20, 2024
xva
For: I wanna be the FT
For: I wanna be the FT
quite a long and often very generic precision game. there's a ton of screens in a trials-style fashion, so be prepared for a bit of a longer experience (at least in terms of precision needle). the only precision game I can name that's longer than this is probably Kantoku Needle, which is a precision 100f game
very 1f and cancel-heavy, almost every screen later on is gonna require cancels of some sort. in general the game focuses on short screens with 3-5 individual jumps, often beginning and ending with a diagonal. I found that kinda interesting - except when I choked those diagonals. that can fuck off like seriously bro. that has happened about a million times because I just can't comprehend a downward diagonal apparently. my incompetence aside, there's a few interesting screens but they aren't anything too crazy. it's mostly just invert spam. oh yeah, this game loves inverts - all kinds. they aren't anything too hard, you'll beat most rooms in this game within a few minutes at most if you're competent at cancelling
there's one really bad room near the middle of the game with 4 inconsistent squished diagonal looking jumps that are 16px inside the ground. I have no idea how to do these, it's by far the hardest room in the game. not to mention that it kills your hands, the constant stutters don't help at all
[0] Likes
very 1f and cancel-heavy, almost every screen later on is gonna require cancels of some sort. in general the game focuses on short screens with 3-5 individual jumps, often beginning and ending with a diagonal. I found that kinda interesting - except when I choked those diagonals. that can fuck off like seriously bro. that has happened about a million times because I just can't comprehend a downward diagonal apparently. my incompetence aside, there's a few interesting screens but they aren't anything too crazy. it's mostly just invert spam. oh yeah, this game loves inverts - all kinds. they aren't anything too hard, you'll beat most rooms in this game within a few minutes at most if you're competent at cancelling
there's one really bad room near the middle of the game with 4 inconsistent squished diagonal looking jumps that are 16px inside the ground. I have no idea how to do these, it's by far the hardest room in the game. not to mention that it kills your hands, the constant stutters don't help at all
Rating: 5.0 50
Difficulty: 79 79
Dec 20, 2024
xva
For: I Wanna be the Lime
For: I Wanna be the Lime
the other yoyo RNG avoidance, this time much easier. the contrast between Lime and Gel is massive - there’s a 12 difficulty gap between them and they’re both designed in vastly different ways. Gel is far more open and much faster, while this avoidance infamously locks you in a small cage where you’re forced to make very tight reads. there’s no super fast attacks, they’re all at a manageable speed. however, it has insane bullet density which often leads to something unavoidable (quite literally) - walls
walls can happen everywhere, it’s a fairly known fact. its just when the conditions are right, walls can happen more often. in this case, the conditions are ideal - high bullet density and a constricted movement area. you can easily get walled without it really being your fault, but that’s part of the experience whether you like it or not. the main offenders are the several very slow ‘creep’ attacks, where the cherries extremely slowly approach you. there’s a few of these, with one of them being the final attack. the final attack is very, very stressful. when likened to Gel - it’s final attack is a dense, insanely fast and extremely difficult series of bursts which often boil down to pure luck. on the other hand, Lime’s final is slow and infinitely scarier. in Gel, the band-aid is ripped right off - final ends before you notice it. in Lime, it feels like time slows down during final. it seems to go on, and on, and on. this isn’t a bad thing though, I quite like this idea actually. final attacks shouldn’t be brutal insane bursts or bullshit you can’t even hope to read or see coming in any way
my main complaint is a) the luck; but mainly b) the 4th attack, the one that stretches for about a minute with gravity-affected cherries that drop down from just above you. this attack just goes on for too long and walls you very often. I feel it kills the pacing (if this even had any). by this I mean there could’ve been more attacks in place of this one. otherwise, it’s designed in such a simple way that you can’t really criticise it for anything other than that. I won’t make an exact verdict if you should play this or not
walls can happen everywhere, it’s a fairly known fact. its just when the conditions are right, walls can happen more often. in this case, the conditions are ideal - high bullet density and a constricted movement area. you can easily get walled without it really being your fault, but that’s part of the experience whether you like it or not. the main offenders are the several very slow ‘creep’ attacks, where the cherries extremely slowly approach you. there’s a few of these, with one of them being the final attack. the final attack is very, very stressful. when likened to Gel - it’s final attack is a dense, insanely fast and extremely difficult series of bursts which often boil down to pure luck. on the other hand, Lime’s final is slow and infinitely scarier. in Gel, the band-aid is ripped right off - final ends before you notice it. in Lime, it feels like time slows down during final. it seems to go on, and on, and on. this isn’t a bad thing though, I quite like this idea actually. final attacks shouldn’t be brutal insane bursts or bullshit you can’t even hope to read or see coming in any way
my main complaint is a) the luck; but mainly b) the 4th attack, the one that stretches for about a minute with gravity-affected cherries that drop down from just above you. this attack just goes on for too long and walls you very often. I feel it kills the pacing (if this even had any). by this I mean there could’ve been more attacks in place of this one. otherwise, it’s designed in such a simple way that you can’t really criticise it for anything other than that. I won’t make an exact verdict if you should play this or not
Tagged as: Avoidance
[0] Likes
Rating: 5.7 57
Difficulty: 78 78
Dec 19, 2024
xva
For: I Wanna Garuda
For: I Wanna Garuda
not a fan of this balancing or these attack ideas - everything just sorta feels weird and bizarre. I don't like how it locks you to a 1D plane for some of the attacks, and for others I don't like how the bullets move in uncomfortable or unpredictable ways. it's balanced in such a way that the first attack is by far the hardest. this isn't fun at all, and mostly just leads to you getting stuck at the intro for well over half your playtime. even better - the 2nd attack is the 2nd hardest. thankfully this doesn't carry on for too long as it gets easier and easier as you go on. the later infinite jump attacks are alright though, they're fun
[0] Likes
Rating: 4.7 47
Difficulty: 51 51
Dec 16, 2024
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