xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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xva
For: I wanna be the rainbow MIKU
For: I wanna be the rainbow MIKU
this game is extremely varied in almost every aspect - half the Miku fights are sub-par, long and boring; while the other half are better, more fun and more intuitively designed than the rest. it doesn't really matter in which order you beat the bosses (as per usual), but do have in mind that you have a roughly 50% chance to get an unfun and boring Miku fight rather than a fun and enjoyable one. the bosses themselves are all fairly long but aren't individually all too difficult. most of the difficulty comes from the EX boss (or whatever the red warp boss is called). this is legitimately one of, if not **THE** most boring thing ever created. it's like a 6 minute fight that has the slowest Miku song imaginable. I don't think any of the cherries move anywhere above 6 velocity, so you'll be bored out of your mind. just try not to fall asleep as you do need to occasionally dodge things.
there's also platforming in the game that is kinda hard but also very unique. yellow stage in particular had some fun platforming, along with orange, but not green. green is just annoying, especially since I died to the last two jumps 7 times in total. that is by far one of the unluckiest things to happen to me and I will forever stand by that
one important thing about the yellow Miku fight that you should know: dont look up dont look up dont look up dont look up dont look up dont look up dont look up
[0] Likes
there's also platforming in the game that is kinda hard but also very unique. yellow stage in particular had some fun platforming, along with orange, but not green. green is just annoying, especially since I died to the last two jumps 7 times in total. that is by far one of the unluckiest things to happen to me and I will forever stand by that
one important thing about the yellow Miku fight that you should know: dont look up dont look up dont look up dont look up dont look up dont look up dont look up
Rating: 4.5 45
Difficulty: 68 68
Nov 20, 2024
xva
For: I wanna die to the Spike
For: I wanna die to the Spike
one of the most generic and unmemorable needle games to ever exist. it's like some K3 fanboy opened up jtool and started just placing shit at random, just to the point where he couldn't beat it. I suppose it's not AIDS, as all the jumps make some sort of sense at least. I really don't have much else to say other than.. I guess the visuals are nice? the falling screen is the most interesting one despite it having a very bad maneuver in the middle (the area where you need to doublejump to get through). that's like the only screen I remember. oh and also, the last save is miserable due to the first drop being really annoying. entire save is just kinda grindy and boring
...sort of like the entire game
[1] Like
...sort of like the entire game
Rating: 4.9 49
Difficulty: 78 78
Nov 19, 2024
xva
For: I wanna be the Color
For: I wanna be the Color
rating based on hard + all secrets
a few important things to know about this game before I begin the actual review:
- the first 3 stages all have secrets that are all difficult to figure out and are substantially harder than the platforming found within the stage (with the exception of the top stage's secret)
- the last stage does not have secrets
- there is no extra, the game ends at the credits
- the iframes on all bosses refresh if they don't run out, so don't mash
now, onto the review:
very good game, certainly a classic. despite it's age, it clearly shows that people were still capable of making fun and intuitive trap gameplay more than a decade ago. a lot of people speak about the bosses in this game kinda sucking and being RNG-dependant or "luck-based". I entirely disagree with this, there's maybe only one boss that's somewhat luck-based in the whole entire game and that's the buffed Mr. Game & Watch boss. everything else can be done pretty regularly without much difficulty if you're somewhat skilled and have half-decent reaction time.
while on the topic of bosses, there are few and far between. most notable is the Death boss, which functions kinda like a 4-key rhythm game of some sort. "functions" is a generous word because the cherries are choreographed poorly and you'll end up pressing the wrong key and dying half the time. I'm pretty sure it's RNG as well, it's slightly different every time. fortunately, what makes this not really a rhythm game is that a) it's not synced to the music at all; and b) you can move around and dodge the cherries that are coming at you. I recommend alternating between your movement keys and pressing the DFJK keys at the same time. doing these inputs in bursts of 2-3 (or even 4) every time you see four unique colors anywhere in your peripheral vision for a long enough period is eventually going to lead to clearing this boss. it's an endurance fight, you don't have to clear up all the cherries, as I'm pretty sure it's just a certain amount of time that needs to pass in order for the clear condition to be met. the rest of the bosses range from alright to pretty fun. the buffed kid boss is notably difficult but, as I said earlier: not unfair. final boss/avoidance is fun, but not anywhere near difficult enough for where it's at in the game. the lovetrap pattern in it is laughably easy but still satisfying to execute. idk, I like how these patterns look, especially with all the colors and whatnot
platforming is great and of decent length too. the creator never seems like he's running out of ideas and manages to make unique and fun trap gameplay all throughout. there is some raw needle too, it isn't all pure trap gameplay. most notable is the top stage, as it has the most fun design and the most traps. the traps aren't bullshit unreactable unpredictable instagibs, but are usually traps that make you somewhat entertained since you didn't expect them. final stage, only accessible by obtaining all secrets, is made substantially harder with the addition of playing on hard instead of medium. there are multiple instances of shorter and much more difficult precision-based saves that get lumped together with longer consistency saves, forming insane chokejumps like the falling sphincter in one of the early screens. the setup I found for this is a bit of a nightmare and includes a falling frame-perfect 1f. however, this is likely not the only setup and realistically wasn't that hard to pull off since the needle before it is quite simple
overall great classic adventure game, highly recommended!
[0] Likes
a few important things to know about this game before I begin the actual review:
- the first 3 stages all have secrets that are all difficult to figure out and are substantially harder than the platforming found within the stage (with the exception of the top stage's secret)
- the last stage does not have secrets
- there is no extra, the game ends at the credits
- the iframes on all bosses refresh if they don't run out, so don't mash
now, onto the review:
very good game, certainly a classic. despite it's age, it clearly shows that people were still capable of making fun and intuitive trap gameplay more than a decade ago. a lot of people speak about the bosses in this game kinda sucking and being RNG-dependant or "luck-based". I entirely disagree with this, there's maybe only one boss that's somewhat luck-based in the whole entire game and that's the buffed Mr. Game & Watch boss. everything else can be done pretty regularly without much difficulty if you're somewhat skilled and have half-decent reaction time.
while on the topic of bosses, there are few and far between. most notable is the Death boss, which functions kinda like a 4-key rhythm game of some sort. "functions" is a generous word because the cherries are choreographed poorly and you'll end up pressing the wrong key and dying half the time. I'm pretty sure it's RNG as well, it's slightly different every time. fortunately, what makes this not really a rhythm game is that a) it's not synced to the music at all; and b) you can move around and dodge the cherries that are coming at you. I recommend alternating between your movement keys and pressing the DFJK keys at the same time. doing these inputs in bursts of 2-3 (or even 4) every time you see four unique colors anywhere in your peripheral vision for a long enough period is eventually going to lead to clearing this boss. it's an endurance fight, you don't have to clear up all the cherries, as I'm pretty sure it's just a certain amount of time that needs to pass in order for the clear condition to be met. the rest of the bosses range from alright to pretty fun. the buffed kid boss is notably difficult but, as I said earlier: not unfair. final boss/avoidance is fun, but not anywhere near difficult enough for where it's at in the game. the lovetrap pattern in it is laughably easy but still satisfying to execute. idk, I like how these patterns look, especially with all the colors and whatnot
platforming is great and of decent length too. the creator never seems like he's running out of ideas and manages to make unique and fun trap gameplay all throughout. there is some raw needle too, it isn't all pure trap gameplay. most notable is the top stage, as it has the most fun design and the most traps. the traps aren't bullshit unreactable unpredictable instagibs, but are usually traps that make you somewhat entertained since you didn't expect them. final stage, only accessible by obtaining all secrets, is made substantially harder with the addition of playing on hard instead of medium. there are multiple instances of shorter and much more difficult precision-based saves that get lumped together with longer consistency saves, forming insane chokejumps like the falling sphincter in one of the early screens. the setup I found for this is a bit of a nightmare and includes a falling frame-perfect 1f. however, this is likely not the only setup and realistically wasn't that hard to pull off since the needle before it is quite simple
overall great classic adventure game, highly recommended!
Rating: 8.4 84
Difficulty: 66 66
Nov 19, 2024
xva
For: I wanna be the GGM
For: I wanna be the GGM
im tempted to write like a ten thousand word review as a joke but im a lazy bastard and i wont do that
[0] Likes
Rating: 2.0 20
Difficulty: 12 12
Nov 18, 2024
xva
For: I wanna find a Needle in a Haystack
For: I wanna find a Needle in a Haystack
honestly? I really like this game, even though I should have no right to. with all the bad things I had to say about CN1 and how much I didn't enjoy it, you'd expect me to hate this game. it really shouldn't be any fun considering the entire game is just a bunch of buffed CN1 floors. however, there exist a ton of things that make this game quite special. for instance, I'll begin with a blanket statement: there's a lot of charm this game has, mostly in the way it buffs these screens. pretty much every single save in the entire game gives you that feeling of "holy shit that was close thank god I made it" that you'd only get in the late floors of CN1. despite the twists being quite subtle and/or only noticeable if you've played or beaten CN1, they still work extremely well and play as well as the original does at its peak. it perfectly revitalizes all 25 screens, making them feel fresh and new, even though they realistically shouldn't feel that way
this game was sort of like a walk down memory lane, remembering the floors of CN1 as I played through it. I'm typing this as if I beat CN1 years ago, but no, my clear of CN1 wasn't even a year ago. the fact this game can evoke this feeling is pretty much entirely thanks to the notoriety and fame that is attributed to Crimson Needle 1. it was a very memorable and unique game for its time, and I'm sure you know still is to this day. it's been remixed, remade, reimagined and rebuilt a million times before, each time in a way ever so slightly different from the last. this game was one of the first, if not *the* first remake of CN1. in a way that makes it quite special, as it likely started this trend of some sort - of remaking CN1 (or making CN1-like things) in unofficial and different ways. for the historical factor alone, this game should be remembered for years to come, as the first of many to come
highly recommended, it might not be for everyone but I'd recommend playing and clearing it just to say you did
[0] Likes
this game was sort of like a walk down memory lane, remembering the floors of CN1 as I played through it. I'm typing this as if I beat CN1 years ago, but no, my clear of CN1 wasn't even a year ago. the fact this game can evoke this feeling is pretty much entirely thanks to the notoriety and fame that is attributed to Crimson Needle 1. it was a very memorable and unique game for its time, and I'm sure you know still is to this day. it's been remixed, remade, reimagined and rebuilt a million times before, each time in a way ever so slightly different from the last. this game was one of the first, if not *the* first remake of CN1. in a way that makes it quite special, as it likely started this trend of some sort - of remaking CN1 (or making CN1-like things) in unofficial and different ways. for the historical factor alone, this game should be remembered for years to come, as the first of many to come
highly recommended, it might not be for everyone but I'd recommend playing and clearing it just to say you did
Rating: 8.2 82
Difficulty: 78 78
Nov 18, 2024
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