xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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585 Reviews!
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585 Games
585 Reviews
xva
For: I wanna be the Summit Remake
For: I wanna be the Summit Remake
pretty fun and well-made miku avoidance with some annoying rng towards the end. other than that the patterns are pretty simple, work well, look nice and overall flow well with the song and overall avoidance.
recommended if you're looking for an easy miku avoidance that has both pattern and rng in it
[0] Likes
recommended if you're looking for an easy miku avoidance that has both pattern and rng in it
Rating: 7.0 70
Difficulty: 49 49
Jul 22, 2024
xva
For: わっしょい
For: わっしょい
fairly simple/generic needle game with five or so stages; screens with 3-4 saves. final stage is the longest and is essentially a buffed medley of the stages before it, with an extra 4 screens of black and white precision needle. not very interesting or difficult, there are some annoying jumps in the water stages (i.e. downward water corners)
Tagged as: Needle
[1] Like
Rating: 4.4 44
Difficulty: 65 65
Jul 18, 2024
xva
For: I wanna be the poetic dance
For: I wanna be the poetic dance
very fun and nice-looking needle game with only a few unfun jumps. there is some sort of secret room in every stage which i found odd since they serve no purpose other than to just kinda exist. secrets are fairly obvious and stand out just enough to be visible. visuals are very nice-looking and pleasant.
highly recommended, rating based on hard
[2] Likes
highly recommended, rating based on hard
Rating: 8.8 88
Difficulty: 55 55
Jul 18, 2024
xva
For: I wanna be the Crimson Needle
For: I wanna be the Crimson Needle
I’ve written two separate reviews for this game, as the two versions that most people play are essentially two different games. they are so different to the point where clearing the game and not clarifying which version it was causes confusion. your experience will greatly vary depending on which one you play. I do think you should definitely play this game. this review’s ratings are representative of the original, non-speedrun version
——— ORIGINAL VERSION:
this game is best described in one word: mess
I first played this game on the original, non-speedrun version, which meant I got to experience the authentic and original Crimson Needle experience. it sure is something unique, despite being essentially a ton of difficult and fucked-up jtool needle
actually, the term “fucked up needle” is a good way to describe most of the latter floors. stuff like random ledges (f93), overly precise drops (f88) random corners (everywhere), singlejump diamonds (f91), strangely precise and uncomfortable jumps that look and play weirdly (f84 last save) - and most of all, f92’s infamous 92 gates. it’s all quite memorable to me, despite being very difficult and annoying at times. the needle is pretty fun at the start of the game until somewhere around the Butterfly tileset of f70-f72. to add to this, the tileset after it is potentially the worst tileset in the game. f73-f76 just suck and there isn’t much else to it. it’s rather difficult to enjoy at best, and painfully irritating at worst
additionally, maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and are often tough to overlook. there are often random insane chokejumps (f88) and floors which are clearly harder than the ones around them (f92, f54, f76). there are many classics, of course, and they’re more plentiful than the bad screens. just about a third of the game is memorable and great screens. the second third is good/alright screens, and the last third are sub-par and somewhat annoying screens with the rare ‘ancient Kale atrocity’ (namely f92 and f79 come to mind)
something about this game feels slightly painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt
overall a classic, but you likely won’t enjoy it upon your first playthrough
85.3/100, 6.5/10
——— SPEEDRUN VERSION:
greatly nerfed version of Crimson Needle 1 that essentially removes most of the bullshit and nerfs all the difficult chokejumps. I’ll mostly talk about the changes and how they affect the game, as the structure of the game is kept the exact same
it’s akin to playing Kamilia 2 Remake instead of Kamilia 2. it irons out all the crap and all the difficult stuff, and makes it a much smoother and easier-to-find-fun experience. however, all the bad/unbalanced parts being ironed out comes at a cost: it’s less memorable and feels like just that - a speedrun. speedruns tend to play minimal amounts of a game just enough to get a completion. this is what this feels like, and it isn’t a super great feeling. after clearing, you most certainly won’t feel as accomplished as you would for clearing the original. however, I can understand why people play the speedrun version more often nowadays. people don’t wanna spend ten hours on a game like CN1 just to say they hate it at the end. it’s not an easy game to enjoy at all, you either need to be a massive Kale fan or just a lover of that kind of needle (which is obviously quite rare). as for the speedrun version, it’s way fairer and easier to enjoy, which makes the game more appealing
it feels a little dumbed-down at times and isn’t exactly reflective of the original game, but it isn’t a bad experience per se. the fact I’ve played and cleared the original before this is likely clouding my judgement and making it feel worse than it is
recommended
83.0/100, 9.3/10
[2] Likes
——— ORIGINAL VERSION:
this game is best described in one word: mess
I first played this game on the original, non-speedrun version, which meant I got to experience the authentic and original Crimson Needle experience. it sure is something unique, despite being essentially a ton of difficult and fucked-up jtool needle
actually, the term “fucked up needle” is a good way to describe most of the latter floors. stuff like random ledges (f93), overly precise drops (f88) random corners (everywhere), singlejump diamonds (f91), strangely precise and uncomfortable jumps that look and play weirdly (f84 last save) - and most of all, f92’s infamous 92 gates. it’s all quite memorable to me, despite being very difficult and annoying at times. the needle is pretty fun at the start of the game until somewhere around the Butterfly tileset of f70-f72. to add to this, the tileset after it is potentially the worst tileset in the game. f73-f76 just suck and there isn’t much else to it. it’s rather difficult to enjoy at best, and painfully irritating at worst
additionally, maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and are often tough to overlook. there are often random insane chokejumps (f88) and floors which are clearly harder than the ones around them (f92, f54, f76). there are many classics, of course, and they’re more plentiful than the bad screens. just about a third of the game is memorable and great screens. the second third is good/alright screens, and the last third are sub-par and somewhat annoying screens with the rare ‘ancient Kale atrocity’ (namely f92 and f79 come to mind)
something about this game feels slightly painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt
overall a classic, but you likely won’t enjoy it upon your first playthrough
85.3/100, 6.5/10
——— SPEEDRUN VERSION:
greatly nerfed version of Crimson Needle 1 that essentially removes most of the bullshit and nerfs all the difficult chokejumps. I’ll mostly talk about the changes and how they affect the game, as the structure of the game is kept the exact same
it’s akin to playing Kamilia 2 Remake instead of Kamilia 2. it irons out all the crap and all the difficult stuff, and makes it a much smoother and easier-to-find-fun experience. however, all the bad/unbalanced parts being ironed out comes at a cost: it’s less memorable and feels like just that - a speedrun. speedruns tend to play minimal amounts of a game just enough to get a completion. this is what this feels like, and it isn’t a super great feeling. after clearing, you most certainly won’t feel as accomplished as you would for clearing the original. however, I can understand why people play the speedrun version more often nowadays. people don’t wanna spend ten hours on a game like CN1 just to say they hate it at the end. it’s not an easy game to enjoy at all, you either need to be a massive Kale fan or just a lover of that kind of needle (which is obviously quite rare). as for the speedrun version, it’s way fairer and easier to enjoy, which makes the game more appealing
it feels a little dumbed-down at times and isn’t exactly reflective of the original game, but it isn’t a bad experience per se. the fact I’ve played and cleared the original before this is likely clouding my judgement and making it feel worse than it is
recommended
83.0/100, 9.3/10
Rating: 6.5 65
Difficulty: 85 85
Jul 6, 2024
xva
For: I Wanna Be the Symmetry
For: I Wanna Be the Symmetry
pretty tough game with some interesting ideas and some not-so-interesting ideas thrown in. the gimmicks themselves are pretty fun and make some sense, however the bosses absolutely do not.
this game has a looooot of gimmicks so be prepared for some getting used to. and they have a very sharp learning curve. Mizutori will literally instantly throw hard jumps at you two seconds after you learn the presented gimmick. unfortunately all the platforming segments are quite short, which is a bummer since i enjoyed them the most in this game.
the bosses however, are a total mess. the hardest boss in the game (not counting extra since i didn't play extra or get all the secrets) is the purple cherry, closely followed by the white cherry with the UFOs. they all exhibit this interesting, however somewhat poorly thought out idea of working like a metronome - perpetually getting faster and faster and faster until they become unbearable for the last few seconds. this effect is varied, in some bosses it's extremely noticeable, while in others its negligible and/or hard to tell what even changed (i.e. the ice cherry). the bosses are also unimaginably unoriginal and all have the basic cherry sprite and the same background. the only variation here is the color.
overall interesting game, however the execution is pretty bad and the bosses often display a good amount of trial and error until you figure out what works and what doesn't. then again, i can also credit this game as there's nothing like it that i've played or even seen on all of delfruit.
play it for a unique experience, if you will
[0] Likes
this game has a looooot of gimmicks so be prepared for some getting used to. and they have a very sharp learning curve. Mizutori will literally instantly throw hard jumps at you two seconds after you learn the presented gimmick. unfortunately all the platforming segments are quite short, which is a bummer since i enjoyed them the most in this game.
the bosses however, are a total mess. the hardest boss in the game (not counting extra since i didn't play extra or get all the secrets) is the purple cherry, closely followed by the white cherry with the UFOs. they all exhibit this interesting, however somewhat poorly thought out idea of working like a metronome - perpetually getting faster and faster and faster until they become unbearable for the last few seconds. this effect is varied, in some bosses it's extremely noticeable, while in others its negligible and/or hard to tell what even changed (i.e. the ice cherry). the bosses are also unimaginably unoriginal and all have the basic cherry sprite and the same background. the only variation here is the color.
overall interesting game, however the execution is pretty bad and the bosses often display a good amount of trial and error until you figure out what works and what doesn't. then again, i can also credit this game as there's nothing like it that i've played or even seen on all of delfruit.
play it for a unique experience, if you will
Rating: 4.4 44
Difficulty: 67 67
Jul 5, 2024
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