Nearigami's Profile
Send a PMJoined on: Oct 31, 2016
Bio:
Was kind of a dick but I’m really trying not to be anymore.
If you are one of my followers from my vtuber activities and are googling me, hi.
I am primarily a needle player but I still really like adventure and avoidance.
My rating system works like this.
I only grade by .5s a majority of the time.
10: This fangame is irreplaceable. There is no other fangame that does what it does as well as it does in my opinion.
9-9.5: Absolute Must Play
8-8.5: Recommendation
7-7.5: Light Recommendation
6-6.5: More positive sentiments than negative.
5-5.5: Mixed bag or no strong feelings.
4-4.5: Inoffensive and unremarkable. (Or a decent shitpost)
3-3.5: Do not recommend. (Or an okay shitpost)
2-2.5: Not good! (Or an unfunny shitpost)
1-1.5: Don’t play it. (Or a bad shitpost)
0-0.5: This game is either not worth your time in any way or morally objectionable.
Anything above a 5 I had an overall positive experience with.
SS tier makers:
Kurath, Kale, Egg, Echomask
S tier makers:
YaBoiMarcAntony, Wolfiexe, Carnival, Chatran, Arzztt, TheNewGeezer, anxKha, Dono, Verve, Maelstrom, MattinJ, Tutapika
Respected makers (I respect these makers a lot even if they don’t make stuff I always love):
Wonderful, cLOUDDEAD, The Cherry Treehouse Team, Roaka, Denferok, SunlaoQQ, RandomChaos, Kamilia, Jane_Chef, SynthasMagoria, ANobodi, Skulldude, Tijit, Kiyoshi, Kittygame, Emmanating, Irnbru, Cthaere, popop, Derf, LAWatson, Patrickgh3, Influcca, Jopagu, Stonk, Pieceofcheese87, Lucien, Flames, bmxbandit, UbersawMedic, Ianboy, WetWookie, RandomErik, Stella, Dagger
I will add to these lists whenever because I always forget
Top 10 Fangames:
1-2: Crimson Needle 3 & I Wanna Stop Crying Myself To Sleep
3. I Wanna Be The Volatile Presence
4. The Farewell Medley
5. Nebulous Thoughts
6. I Wanna Traverse The Precipice
(7 onwards changes more often)
7. I Wanna Ponder
8. I Wanna Kill The Guy
9. I Wanna Walk Out in the Morning Dew
10. Scribble Notes
Ot
I've submitted:
615 Ratings!
612 Reviews!
7 Screenshots!
Youtube Channel
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615 Games
612 Reviews
For: Panasonic Bluray
First half was way better than the second. I don't think the needle is very fun because it has a bunch of really small annoyances to me. I'm pretty sure KG will watch my vod of my playthrough though so I won't talk about it much here. I still would recommend this though. Pretty fun overall, especially if you aren't as picky about needle as me. The game is almost there but has some minor annoyances that really hold it back from being truly fantastic imo.
For: I Wanna Go Back To Basics
I Wanna Go Back To Basics is a 24 person needle collab hosted by me with the primary goal of making a needle collab accessible to everyone. It is 24 areas, with 3 screens of jtool needle each, for a total of 72 screens of content. The estimated peak difficulty of the project is 75, though most stages are around the 50-65 difficulty range. Thank you to all those who helped motivate me to make this project actually come out. I will continue to do my best to host events like this and become a beacon for the community.
Review (since I made like none of the content, I think it’s okay):
29th: I feel that this is a decent attempt at shorter precise needle. I did make some adjustments to it myself, but I feel like it’s actually pretty nice to pull off. I like the visual style of it too, so that’s a plus. 5.5/10
AlexBrogan: Some of the maneuvers in this stage are actually genius, though there are times where I feel that fun factor is sacrificed for pathing sake. The jump refresher stuff isn’t entirely my style but it’s cool. I love the gravity flipper stuff though. 8/10
Artimax: Top 3 stage for me. Very good pathing, and it’s a good sweet spot with fun and difficulty. Waiting for the Artimax solo needle game. 9.5/10
Cloch: It’s very basic, and honestly feels a lot like 2014-2015 needle. Imo it’s completely serviceable and not bad, but it’s outclassed by a lot of other stages in this game. 6/10
cLOUDDEAD: I do like this stage, but it feels like it uses full jumps too much, and while nothing with it is wrong, I don’t really think it’s my style. 7/10
Cthaere: I don’t really like this stage too much. Some jumps are pretty annoying, but it’s mixed with some pretty fun ones. I would like to see Cthaere make more though, and to make easier stuff too. 6/10
Dono: Dono makes me very proud, as I’ve watched him come an extremely long way since he started creating. The visual style is very distinctly his, and the platforming itself is very fun short saves. I think he’s found a sweet spot, and I want to see more high effort, longer games from him, as I feel that would propel him to one of the best modern makers. 8.5/10
Ez: I did change quite a few things in this stage but it’s actually pretty decent. I remember watching Ez make it and having to constantly point out skips while he was making, so I guess my critique lies with trying to be conscious about that stuff as you make it. The stage is pretty fun though. 7.5/10
Fruitless: I’ve said this before, but while the jumps themselves are pretty alright, the layouts feel like someone whose never made needle before. I would love if he experimented with layouts more, as I think this style can work with more refinement. 6.5/10
Gordon: ...yeah... 12/10
Ian: Another top 3 stage. Hits a difficulty sweet spot, with very fun needle, and just the right amount of pathing and leeway. 9/10
Kii: Significantly better than I thought it would be. Very fun maneuvers in here, and some fun strings of jumps together. 8.5/10
Kittygame: Other stuff Kitty has showed me in his current projects looks very fun, so I’m kinda curious what happened here. I think it’s fine, as sometimes when we try new things, they don’t really work, but this stage didn’t do it for me. 5/10
Komachi: I wished that the screens were all like the first one. The other screens were pretty disappointing. Probably my least favorite area unfortunately. 4.5/10
Lemon: God tier. I loved it. I would love a whole game of mini align mazes like this that teaches the player in a better way about align tricks and all. 9/10
NotEvenAmatueR(me): I was not expecting my stage to be one of the hardest ones. I’m typically used to my stages being pretty easy in collabs, so this caught me off guard. When I made my stage, I wanted to try doing stuff I don’t use often. In this case, they were: miniblocks, unstructured spike formations, and one save screens. I feel that screens 1 and 3 are very good screens, and I still like them, however screen 2 didn’t really pay off and I’m sorry about that. I will continue to do my best and improve my level design. I would rate my stage an 8/10, and I hope that isn’t too high.
Prince: It’s fun, not much to say. I liked it. 7.5/10
RandomChaos_: I like Random’s needle. It’s good comfy, fun. 8/10
Shign: Pretty fun dotkid needle. It wasn’t too special compared to other dotkid stuff, but I did like it. 7.5/10
Skulldude: Top 3 stage. Exactly what I’ve grown to expect out of skull needle. His style has evolved in a lot of good ways in 2020. 9/10
Taprus: It is a good stage but too much full jumps. It doesn’t help that I’m very bad at this type of jump refreshers needle. I think Tap knows how I feel already though. 7/10
Very cool: Pretty nice stage. It’s good beginner needle. Feels like old sunlao needle, but unfortunately I think it’s not as memorable specifically because it’s so easy. That’s a me issue though. 7.5/10
Wspr: Honestly the exact type of stuff I like, but it’s a bit hard in some spots. Looking forward to more. 8.5/10
YBMA: I like it. Feels like a more polished version of the screens from his solo project, and feels like an easier version of the game it takes visuals from. 8/10
For: Hey shitass
For: I Wanna Pointillism
Pointillism is a dotkid 50 floor game, but the content in this game feels more like 100 floors, as the creator makes use of every part of the screen. As a result, these screens are much more densely packed than normal kid screens. To add to that, each screen feels distinct, as almost every screen is a different theme and focus. Sometimes the focus will be cool symmetry needle, or artistic weirdness only possible with dotkid, or a light gimmick that 2020 needle has gotten used to seeing. This game is chock full of content. To add to this, it has a lot of freedom and customization with how you progress. Not every painting is in difficulty order. Sometimes a floor will have a higher star rating than before. You can access a lot of levels from a hub. It acts as a museum exhibit which you can visit. Fortunately, you can back out of any room at any moment, and keep your progress, so if a save or section doesn’t vibe with you, you can abandon it at any point and lose nothing. In addition, you only need to beat at the minimum 36 of the 50 floors, so you have an immense amount of freedom with how you tackle this game.
There is also a shop which you can purchase stuff for the kid from. My only somewhat major complaint with the game lies here, as most of these effects, while cool, make it harder to see the kid visually, as well as clog up the screen with unnecessary visual noise. Once again, these are optional.
Overall, while I haven’t 100% completed pointillism yet, any% completion for the game is worth it without a doubt in my mind. Some of the best dotkid needle this community has, and the freedom this game gives makes it extremely hard to not at least appreciate it.
Update: I finished 100%. Absolutely worth it.
For: I Wanna XD
This is a 4x4 32 pixel needle maze. It's more fun than I was expecting. If needle mazes appeal to you, you might wanna try it out.
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6 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Diamond Chronicles | 70.0 | 7.5 | 3 |
I Wanna Disconnect | 72.7 | 7.9 | 22 |
I Wanna Go Back To Basics | 73.4 | 8.0 | 19 |
My Love Letter To Fangames Volume 1: Venus | 53.7 | 6.7 | 16 |
Neo Needle Buffet | 80.7 | 8.0 | 17 |
I wanna take turns | 65.0 | 5.9 | 8 |
31 Favorite Games
487 Cleared Games