xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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585 Reviews
xva
For: I wanna be the restart
For: I wanna be the restart
rating based on hard
32px needle with nearly nothing unique or interesting about it. it seemingly loops around and around with annoying screen transition kills that are oftentimes entirely unpredictable. the tileset is nothing special and I can’t remember if there’s music or not. hard only makes the last save more difficult, essentially everything else is only slightly harder. I suppose it could be interesting on impossible but that would likely not be a very fun grind. last save consists of everybody’s top 3 favorite hard generic jumps
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32px needle with nearly nothing unique or interesting about it. it seemingly loops around and around with annoying screen transition kills that are oftentimes entirely unpredictable. the tileset is nothing special and I can’t remember if there’s music or not. hard only makes the last save more difficult, essentially everything else is only slightly harder. I suppose it could be interesting on impossible but that would likely not be a very fun grind. last save consists of everybody’s top 3 favorite hard generic jumps
Rating: 4.8 48
Difficulty: 48 48
May 20, 2025
xva
For: I wanna ♮
For: I wanna ♮
nice-looking precision game that offers a somewhat unique take on the ‘lack of common jumps’ type of precision needle. this comes at the small but notable cost of the fact that practicing these jumps is often a pain in the ass since the grid snap is awkward. generally no tech requirement, perhaps a few cancels but they aren’t insane or unreasonable by any measure. notable saves are the raised leehe which is surprisingly difficult, the final save and the superledge save. superledge save is really annoying and not fun at all. the highjump at the beginning hurts to do and it isn’t fun after a while. game can also go dark because that’s how the shader works. it doesn’t really change anything but some jumps can be a bit harder to gauge. this doesn’t warrant a Visual_Challenge tag but it’s for sure teetering on the edge of it. shader also takes about 15 seconds to load when starting the game. don’t make the mistake of spamclicking the game’s executable, it’ll just open a thousand copies of itself
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Rating: 6.5 65
Difficulty: 79 79
May 20, 2025
xva
For: I wanna be the nezi neon
For: I wanna be the nezi neon
this game is unfortunately victim to one of the most egregious misrates I’ve ever seen on delfruit. absolutely nothing in this game warrants anything near an 87.0 difficulty average. as for the game itself, it’s just a subpar neon needle game. it’s balanced in an interesting way, where the game essentially goes from trivial sub-50 difficulty needle to high 70s at the end. that covers quite the difficulty range and I think that’s kinda interesting. most neon games don’t really have a difficulty curve to speak of, yet here it’s the most interesting thing. that, or the final screen, which contains pretty much all the difficulty in the game. it’s generally a bunch of short saves, teetering on the edge of precision game needle when approaching the final screen. the final screen consists of two saves, the prefinal save being the harder one of the two. it’s the sole reason the game is as hard as it is, and is essentially one very long save going downwards with some really precise drops with a few annoying chokejumps thrown in. the last cherry drop is quite hard, while the two other hard drops are right at the beginning of the prefinal save. the final save is just the prefinal save but going upwards with infinite jump. it’s nowhere near as hard and only has a difficult ending, since the warp is in a strange place. unfortunately the entire last screen fails the symmetry test due to the final drop being wildly asymmetrical. unfortunate but it’s far from the worst thing in this game. needle is best described with the word ‘uninformed’: it feels as if the maker isn’t really sure how needle works and should/can be made
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Rating: 5.5 55
Difficulty: 76 76
May 16, 2025
xva
For: I wanna be the Demeter
For: I wanna be the Demeter
no idea why reviews are so negative, this is not a bad hades-like at all. I may be a bit biased, but it really only has one bad save - the platform climb save. the screen transition out of it is insanely, insanely bad and makes it by far the hardest save in the game. the other saves can feel a bit like RNG but it wouldn't be a hades-like without some needle RNG. A/Dtrick is required for a few jumps, but it's nothing too crazy/unreasonable. Infinite Nightmare remix is pretty good and the game doesn't look too bad for a hades-like
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Rating: 6.6 66
Difficulty: 76 76
May 15, 2025
xva
For: I Wanna Thank To Daburyu
For: I Wanna Thank To Daburyu
it’s odd to see lily of all makers making a game in medley format, and even odder that it’s actually quite good. mind you, lily shines where lily always shone — avoidance. what I’m getting at is that the needle isn’t great but the bosses are. medleys are kinda hard to get right and a lot of people are quite picky about them in particular. it’s a genre that’s generally oversaturated but still reluctantly produces games that are of decent quality. games like this one oftentimes have to do something unique with their design to stand out from the other medleys. in this game’s case, it’s the mid-length format of only having 3 stages, the two final avoidances and some other minor things like medley picks and boss design
the needle I won’t really talk about other than the funny inclusion of avoidance interruptions within it. I honestly really like these, even if they aren’t super hard or long or anything. I like the VFX when transitioning into these, it’s goofy and reminiscent of the time. it’s definitely something to remember this game by. the rest of the needle ranges from mid to bad with the exception of the final stage which is good ol’ lily needle. where the game shines is the bosses, which are proper and well-executed medley bosses with a tinge of imbalance. for instance, the first boss’s final attack kinda blows because it walls you easily. stuff like that is what I mean with “a tinge of imbalance”. boss 2, while I don’t quite get the funny, it plays somewhat well. there’s also a cool DP appearance in there that’s surprisingly faithful to the original. the final boss and the extra avoidance are the most notable parts of the game. “Thank to Daburyu” is a reference to lily’s old game “I wanna be the Daburyu”, which are linked by the appearance of the final boss, who is both the final boss in Thank the Daburyu and the final phase of I wanna be the Daburyu. In OG Daburyu, the avoidance is ~80, while here it doesn’t breach 70 I don’t think. here the boss is also much higher quality, has a better song and is actually balanced for once. it’s got a bunch of cool barrage attacks that are fun to read. it even has a few callbacks to avoidances like TIS and the original Daburyu (Final). of notable attacks, it’s worth mentioning the prefinal butterfly attack is the hardest one, as you can get really insane RNG if you stand in the wrong laser gap. other than that it’s fun and fair
extra avoidance is some silly remake of Tear It that you access by walking right on the clear screen. I don’t think it’s much harder than the original Tear It, but it is different enough to classify it as a separate avoidance and not just a copy of Tear It. I can’t say much since I didn’t play it and only found out about it after clearing and subsequently uninstalling the game… other than that the ending looks funny lmao
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the needle I won’t really talk about other than the funny inclusion of avoidance interruptions within it. I honestly really like these, even if they aren’t super hard or long or anything. I like the VFX when transitioning into these, it’s goofy and reminiscent of the time. it’s definitely something to remember this game by. the rest of the needle ranges from mid to bad with the exception of the final stage which is good ol’ lily needle. where the game shines is the bosses, which are proper and well-executed medley bosses with a tinge of imbalance. for instance, the first boss’s final attack kinda blows because it walls you easily. stuff like that is what I mean with “a tinge of imbalance”. boss 2, while I don’t quite get the funny, it plays somewhat well. there’s also a cool DP appearance in there that’s surprisingly faithful to the original. the final boss and the extra avoidance are the most notable parts of the game. “Thank to Daburyu” is a reference to lily’s old game “I wanna be the Daburyu”, which are linked by the appearance of the final boss, who is both the final boss in Thank the Daburyu and the final phase of I wanna be the Daburyu. In OG Daburyu, the avoidance is ~80, while here it doesn’t breach 70 I don’t think. here the boss is also much higher quality, has a better song and is actually balanced for once. it’s got a bunch of cool barrage attacks that are fun to read. it even has a few callbacks to avoidances like TIS and the original Daburyu (Final). of notable attacks, it’s worth mentioning the prefinal butterfly attack is the hardest one, as you can get really insane RNG if you stand in the wrong laser gap. other than that it’s fun and fair
extra avoidance is some silly remake of Tear It that you access by walking right on the clear screen. I don’t think it’s much harder than the original Tear It, but it is different enough to classify it as a separate avoidance and not just a copy of Tear It. I can’t say much since I didn’t play it and only found out about it after clearing and subsequently uninstalling the game… other than that the ending looks funny lmao
Rating: 7.0 70
Difficulty: 68 68
May 15, 2025
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