xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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585 Reviews!
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585 Games
585 Reviews
xva
For: Tlahuizcalpantecuhtli
For: Tlahuizcalpantecuhtli
super fun precision game with a lot of interesting and unique maneuvers. in terms of tech requirement, I think there's only one required cancel but it isn't anything super crazy or difficult. there's also some align trickery which you have to deal with; it’s kind of the gimmick/idea in this game. it’s no align maze but it isn’t super straightforward either. this entails doing strange maneuvers to reach aligns that you'll need to progress. my favorite save is probably the topi jump save, it's just super satisfying and not too difficult to pull off. uses a few vines and some water but is mostly just some simple classic L-needle
overall super fun, despite the very difficult name. I can't easily recommend this to people without sounding insane
recommended
[0] Likes
overall super fun, despite the very difficult name. I can't easily recommend this to people without sounding insane
recommended
Rating: 9.0 90
Difficulty: 75 75
Mar 28, 2025
xva
For: I wanna be the Catharsis
For: I wanna be the Catharsis
rating based on hard mode; I have played normal before
one of the most fun, interesting and easily recognizable games ever created. not just within needle, but within (non-viral) fangames in general. Catharsis is a beautiful game filled with great ideas, structuring and gimmicks from top to bottom. this game has some of the most fun gimmick needle ever made. every save plays ever-so-slightly different than the last, until suddenly an entire new gimmick or idea is introduced. these new gimmicks and ideas are then slowly built upon, making them slightly more complex each time. this formula of sorts repeats for a few cycles throughout the game until the end. every single area is super memorable and interesting. I’m confident that not a single time will this game make you think “that wasn’t so great” - or anything along those lines. it is so immaculately constructed that I can confidently say something like this. now, I pose the reader a question: how many other needle games can you come up with for which this can be said?
Catharsis is in the absolute sweetspot for difficulty: fairly tough and challenging for intermediate players - but just difficult enough for expert players to not play it mindlessly. it doesn’t pose any mechanical challenges, as in requiring keyboard-specific inputs like 2fs or cancels. of course, knowing how to do these tricks can make your time with the game you’re playing easier, but it isn’t required per se. this further extends to another great thing about Catharsis: the various skips and different paths it offers. they are notably much more difficult, but greatly shorter paths which you can take. additionally, many areas don’t have a clear path in the first place, and you have to figure one out on your own. some areas are rather convoluded, sort of like mazes, where only one way is correct. it’s all just so elegantly and nicely designed that you can’t help but appreciate it all. it’s beautiful how simple the gimmicks themselves are and how well they work
visually and atmospherically, the game is nearly unmatched. the name itself, Catharsis - it evokes a dreadful and captivating, yet somehow liberating feeling. the idea that you’re seeking catharsis is interesting and somewhat scary to think about. the ending could’ve used some work, but I feel the words themselves are memorable enough on their own. it’s not quite a ‘closed end’: there’s room for a sequel (or continuation rather) where the Kid further seeks his final and ultimate catharsis
artistic, meaningful and fantastic game. by far one of my favorites. highly recommended
[1] Like
one of the most fun, interesting and easily recognizable games ever created. not just within needle, but within (non-viral) fangames in general. Catharsis is a beautiful game filled with great ideas, structuring and gimmicks from top to bottom. this game has some of the most fun gimmick needle ever made. every save plays ever-so-slightly different than the last, until suddenly an entire new gimmick or idea is introduced. these new gimmicks and ideas are then slowly built upon, making them slightly more complex each time. this formula of sorts repeats for a few cycles throughout the game until the end. every single area is super memorable and interesting. I’m confident that not a single time will this game make you think “that wasn’t so great” - or anything along those lines. it is so immaculately constructed that I can confidently say something like this. now, I pose the reader a question: how many other needle games can you come up with for which this can be said?
Catharsis is in the absolute sweetspot for difficulty: fairly tough and challenging for intermediate players - but just difficult enough for expert players to not play it mindlessly. it doesn’t pose any mechanical challenges, as in requiring keyboard-specific inputs like 2fs or cancels. of course, knowing how to do these tricks can make your time with the game you’re playing easier, but it isn’t required per se. this further extends to another great thing about Catharsis: the various skips and different paths it offers. they are notably much more difficult, but greatly shorter paths which you can take. additionally, many areas don’t have a clear path in the first place, and you have to figure one out on your own. some areas are rather convoluded, sort of like mazes, where only one way is correct. it’s all just so elegantly and nicely designed that you can’t help but appreciate it all. it’s beautiful how simple the gimmicks themselves are and how well they work
visually and atmospherically, the game is nearly unmatched. the name itself, Catharsis - it evokes a dreadful and captivating, yet somehow liberating feeling. the idea that you’re seeking catharsis is interesting and somewhat scary to think about. the ending could’ve used some work, but I feel the words themselves are memorable enough on their own. it’s not quite a ‘closed end’: there’s room for a sequel (or continuation rather) where the Kid further seeks his final and ultimate catharsis
artistic, meaningful and fantastic game. by far one of my favorites. highly recommended
Rating: 9.5 95
Difficulty: 70 70
Mar 27, 2025
xva
For: I Wanna be the L2S
For: I Wanna be the L2S
very unique game. feels a lot older than it is, as the needle has some really antiquated and old-ass precision ideas. the game looks super unique and is very easily recognizable, on top of having some wacky and memorable movements. my personal favorites are the last save and the first save on the 2nd screen. those look and play in a quite funny way. other than that, it's okay at best. I think this game is a bit of a mood, so I gave it a higher score than I usually would
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 53 53
Mar 27, 2025
xva
For: I wanna be the waste of time 3
For: I wanna be the waste of time 3
odd little game which begins with some very basic needle with a bunch of unmemorable jumps, followed by a somewhat fun avoidance. it's worth playing for the avoidance, as it has some pretty interesting ideas for attacks. it's all readable and doesn't require much learning outside of perhaps one attack. you don't really get walled all too often and stuff generally moves quite slowly. song is kind of boring at times, but that might be due to the fact the avoidance itself is quite long (and often stressful at times). nothing too difficult or unique but it for sure isn't the worst game out there. visuals could use some work. black and white works well if used correctly. this just kinda misses the mark
[0] Likes
Rating: 5.8 58
Difficulty: 52 52
Mar 27, 2025
xva
For: I wanna jump methodically
For: I wanna jump methodically
fj-based setup needle where pretty much all the jumps boil down to a fj setup. some jumps near the end need jtooling since they can't easily be eyeballed. it isn't exactly FTFA-like due to the lack of any substantial jump variance - they're pretty much all just fjs. the game has three screens and the last one is the hardest due to two jumps being exceedingly difficult (middle bottom jump and the choke plane). the game has a very large amount of corners, but only like three of them are real non-setup corners. there's no music and the visuals are rather bland and uninteresting
EX screen is ridiculous and isn't setup needle at all. no idea if anyone's even done it, I wouldn't recommend playing it unless you have a bunch of time on your hands
EX screen is ridiculous and isn't setup needle at all. no idea if anyone's even done it, I wouldn't recommend playing it unless you have a bunch of time on your hands
Tagged as: Needle
[1] Like
Rating: 5.8 58
Difficulty: 76 76
Mar 27, 2025
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