ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
381 Ratings!
381 Reviews!
792 Screenshots!
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381 Games
381 Reviews
For: I wanna Go Ahead!
Please notice that this stage has one of, if not the best trap ever in fangame history. Not even all the "funny" minds of Collab 2 could surpass the genius of what Stage 1 offers here. I Wanna Bigger Penis might come closest, or that Noizu trap that scarred Paragus, but there is still some distance between those and this. For the language barrier, here is a hint for you: activate the yellow and blue teleporters that have a number on them, and once you find a pair, press UP to teleport to that section. Level design is, despite its simplicity, very well thought!
Stage 2 is quite ordinary. It features some interesting gimmicks, ordinary platforming and a trivial boss. It's the stage you'll forget the quickest.
Stage 3 is almost as good as Stage 1, and has a tremendous charm. This is one of the fangames that has made justice to The Great Cave Offensive, and to Kirby Super Star overall the most. The mechanic is well implemented and trolls are quite nice. Some are bothersome, but the majority are a riot (in the good way). Final boss was ok.
Stage 4 has a very atmospheric feel to it, but it is too cryptic to decipher and with the language barrier, you're in trouble, so here goes the solution: go through the entire stage 1, and once you repeat the stage, go to the second screen, activate the dialogue box and shoot the upcoming bus. Not sure whether if this is cryptic or not because I have no idea what the dialogue says; however, the language barrier is, indeed, a down for me, and drives rating downwards when it alters your progress.
Stage 5 is annoying. The gimmick of you being sliced every now and then is too bothersome and setting up strategies is not as easy when her timing is RNG-dependent, leading to guaranteed and free deaths. This sucks. Having traps after long sections of survival is not fun. The second part is ok. Be careful: you will notice that screens are numbered, but each time you die, you go one screen back. It's quite retro, but the conveyor belts make the Kid act very strangely: they stick the Kid's shoes to it, making you unable to move no matter the direction. This makes no sense and learn it the heard way. Difficulty is easy here though, making it "fairer".
In average, bosses are meh, including the final one, where RNG can be very annoying for trying to hit the boss. You can tell this boss was made as a requirement of every stage having one. The production value is there, but not the gameplay fun. Same thing applies for all bosses, truly.
I recommend it because it has many ideas that shine, mined by others that do not. Also, be warned that you do begin with the best stages.
Did I say this has possibly the best trap ever?
For: I wanna fall into the snow
Most of it is ok. Needle fan? Go for it.
For: I wanna be the Tribute
As being one of those first fangames made during the release of several with the standard engine, this has flaws in gameplay, definitely, and everything can be summped up with two very bad issues:
1) Save placement
2) Traps and cryptic sections that are traps
Ideas are very fun; unfair and frustrating deaths almost completely annihilate enjoyment, and it's somewhat paradoxical, because worlds are fun to explore and yet they are not. Production value comes from the spirit of I Wanna Be the Fangame, which is terrific, but bosses are horrible (one is a long chase with traps and Koffing in particular is RNG AIDS) and platforming is mostly poorly done. Variety is present and should be respected visually, but what good makes variety and ideas (with nice production value, mind you) if you have no soul?
The envisioning was there, but everything got wasted by very lazy ideas, such as in GB. However, it is not as terrible as reviews might sell it to you. However, it is bad and it's a shame. We still have options like Magnanimity and Conscience.
For: I wanna be the Conscience
Recommended. I miss this kind of old-school fangames, re-starting music and all...
For: I wanna break through Seven trials
Warning: This game is PROBABLY softlockable. I'm almost sure it isn't because I suck at needle, but the second screen of haduki area has a save towards the right of the screen that is just below a platform, but with a hitbox big enough so that you save above the platform. I couldn't get out of there for a full day and, after 2000+ deaths, I had to restart the game. That is a huge punishment for messing your route. That's pretty much the reason I'm rating this so low; I play to enjoy, not to be tortured or grounded in such a way.
The concept is very attractive: a needle collab. Back in 2012, it surely was a thing. However, this sensation consisted in a scoreless (ugh) collection of seven makers where each trial consisted in one or two screens each. With a plethora of generic jumps and mostly bad visual designs, you discover an outstanding obsession with planes. Planes of ALL kinds. Upwards and downwards, under water and on hard ground, and even a double plane as a final jump. This catharsis becomes all the more exploitative when the game has touch saves. TOUCH SAVES. This is atrocious. The way this feature harms gameplay is beyond my vocabulary; a save is meant to save not only your progress, but your position as well. With each "R" key press, you end up in a different spot, sometimes exactly in the pixel of a spike, making it a chore to get the hell out of there. This affects your concentration and kills your strats of moving 3 frames left or right and having a new setup of your originally saved position because of the damn save hitbox!
Yeah, I'm angry.
Analyzing each stage is a sweet idea for me, but this game made everything in its power to kill that hype. Doruppis first stage is as generic as it gets, except for the top part, and it's a "fun" challenge, for the lack of a better word. However, the second screen is just terrible. I'm proud of myself for beating the final save of the game in less than three minutes, but still I reckon that's a very cheap final jump.
What would I say to needle lovers? If you're a completionist and also a sadist, go ahead. I did it anyways because I love playing fangames of all sorts, genres and quality levels. This made me appreciate Needle Satan even more. However, try better needle, because this game introduced a new way of adding cheap difficulty. Nope, it's not corners, but corners with a bad align.
Have fun.
34 Favorite Games
371 Cleared Games
Delicious Fruit