ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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378 Ratings!
378 Reviews!
790 Screenshots!
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378 Games
378 Reviews
For: I wanna be the Bored
I was bored, so I played this. I finished this in 6.5 minutes even more bored. I feel bored while writing this review.
Stage 1 is incremental visual challenge. Stage 2 is unfair and untested RNG and, literally, diarrhea (no, like literally).
Can I tag my review with "diarrhea"? Also "bored"?
For: I wanna be the Krypton
As for the game, it ranks either third or fourth (most probably fourth) among the Neon deliveries, right after Colorize the Needle and Traverse the Neon Rainbow (probably also Be The Neon 1, because I am skewed in favor of the game that started it all). The soundtrack is among my least favorites, but Thenader2 always raised the bar when it came to this. ALWAYS. My family literally had to ask me to turn the volume down just an hour ago before I finished this.
Gameplay is satisfactory and design variety is decent; level design is creative and jump mechanics are unpredictable, which always was Thenader2's trademark.
Final section involves a mixture of gimmicks which comes as very memorable, so be on the lookout for that.
All in all, a good game.
P.S. On a sentimental note, I found it great that, just before retiring, infern0man gave one last push with another great guy. And this great guy happened to say once that he would be retiring of making Neon games because he had grown tired of it after he made his by-then last Neon game. Well, look what an epic teamup could do after all!
For: I wanna sheep 100
✓ Excluding the first 15 screens, which are just tradition of beginning with nothing and continuing with a little bit of spikes, from screen 16 onwards, the design is exactly as the one of the final 10 screens of Qoqoqo 1 and the first 28 screens of Qoqoqo 2 in general.
✓ There are instances, such as the 40s screens, where not only he emulates the creative routes of sunlaoqq, but also the mood through a chill, interesting soundtrack. Positive points there.
✓ Also, he emulated the absolutely futile boss fights in this game just like they were useless in the first Qoqoqo (and corrected in the sequel).
✓ Floor 100 is identical to Floor 100 of Qoqoqo 1, which is also the beginning of Qoqoqo 2.
Comparing this to the first Qoqoqo, it is actually a better game because sheep_xiaoyang retained the best from sunlaoqq throughout the game, and here come the cons: besides the time-wasting, non-challenging and boring bosses, sheep also sins from intricate needle precision in screens consisting of one single save, adding difficulty through not being inventive. The jumps are routes are, more than often, interesting and well thought out, but some jumps are purposefully precise to add "challenge". Particularly sinful are the 90s screens. Also, screen 80, despite one being able to clear it quickly, is a bad joke.
Recommended for needle games, particularly of Qoqoqo 2.
For: I wanna 50map
Also, no music. Why? I know I can choose my own (that's besides the point), but why would I be forced to? The game is so lazy it doesn't have a freaking title screen!
I saw several references to the original I Wanna be The Guy, so at least it knows when a game is good.
Avoid like a plague.
For: I wanna qowulu 100
Yeah...
If there is something that should be admired from sunlaoqq is his level design, which probably comes from how much in love he is (Kappa[?]). We all know this is a giant maze, but please let me elaborate further:
-It's an intricately interconnected 10X10 maze that, in the tradition of a beginner-friendly Kaenbyou entry, demands that you pay attention where you came from.
-Not only does this giant maze have a single route (unless you execute one of the several skips available featuring corners, planes and weird gates, but I will come back to this point later); this route also manages to have a progressive difficulty curve for about 75% of the run. How do you even manage to do that??
-The soundtrack is, again, gorgeous, nearly as memorable as that of Qoqoqo 2, another game that shows the wonders of his design.
-HUGE THANKS for making the hit saves transparent. I would get lost forever in this map without a... printed map.
For the record, the full map for this game looks astonishing.
What usually hurts his gameplay is his helpless fixation to adding intricate jumps here and there that spike the difficulty way too much. There is just this need that can't be explained, just like the need of dedicating something to our girl. Also, being 100 floors with a single format, it does become tedious and repetitive and some rooms look alike. I cannot blame this (too much) if the whole map is interconnected, which is a giant achievement.
However, the absolute lack of variety is mostly compensated with the experience overall. It is worth playing if you're into level design specifically.
Finally, speaking of the skips, it might seem fun, but DO NOT take them. You will regret it because the game, as a beginner's challenge, is quite obvious on what path you're supposed to take and what skips you could do with a lot of precision. If you make a skip, you will lose yourself in this maze forever. Better to follow the intended way.
P.S. So when will the day come in which a woman dedicates a fangame to a guy here? There are many handsome and valuable people in this community *cough*.
34 Favorite Games
369 Cleared Games