ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
382 Ratings!
382 Reviews!
792 Screenshots!
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382 Games
382 Reviews
For: I wanna HunyaaPunpun
The good part is, it has alternate routes, and I gladly took the hardest almost always (downward planes; I'm looking at some of you), but it wasn't worth the effort sometimes. Having alternate jumps to skip parts of the screens is always endless fun for me, so positive points there. It actually makes you pay attention to the level design.
There are 120 hidden stars throughout the game, and can't get past 102. There doesn't seem to be a guide online (written, video or otherwise), so a complete experience is completely eluding me. If there is actually no reward, like extra floors, that would be even worse, because finding them is an endlessly painful chore. Touching walls and ceilings all the time, every damn tile possible, even those that are near spikes or that require a horizontal gate, and still, you fall short. It's boring, kills the entire gameplay and makes you feel like you wasted your time. I did it because I actually thought I'd be able to get them all.
For a beginner, this is recommended if he won't complain about the visuals. Granted, the design of the 90s floors actually deceives you because it makes the spikes disappear temporarily, or some blocks change shape to a spike, making you move to another dangerous place and actually dying. It is a strong cost for the gameplay. Other than that, it is a pleasant experience and will be probably nice to play if you send the stars sidequest to hell.
For: I wanna play the Rubber Trap
Good soundtrack, however. Worth killing 20 minutes and if you get bored halfway through, like me, the game offers you very few chances to make alternate, harder jumps and finish the screen quicker.
For: I wanna see the Barrage
For: I wanna be the Churatch
Another X_Floor game that I wouldn't recommend fully to a beginner unless they are looking forward to be introduced to a tougher challenge. Paradoxically, it is one of the more famous 100_Floor games but because it has been featured everywhere; it's not the one that people have played, rated and reviewed. They just know it. It's a speedrun classic that no one will be hunting down. Weird.
Note: How would you even think that the Impossible Mode is the only one available in any fangame? I've been playing fangames for only some months and it took me less than a minute to find the difficulties. No valid complain there if even I could come to the conclusion that it was hidden and find it.
For: I wanna be the Micromedley
-Gimmicks
-Delicious Fruit
-Platforming
-Platforming Medley
-Boss Medley
After beating the 15 trials, you must face a "Boss Stage", which is only harder in terms of length or mere difficulty. Sometimes, it is a review of all the gimmicks you applied.
Hence, overall, the mechanic is heavily inspired by the WarioWare franchise, and it works splendidly.
This is a very complete celebration of what constitutes the more contemporary microcosm of fangaming: needle, platforming, medleys, avoidances, good music, humor, knowledge about the community and its talented makers, and spectacular production value that, for some miraculous reason straight from God, did not make my potato PC crash. Polaroid declares himself openly as a Thewnewgeezer fan and makes a very special game where the perceived difficulty is directly derived from your ability to be consistent and keep momentum. My difficulty rating is, oddly, below the average of the other 34 reviews prior to mine, and I attribute this to me being accustomed to be able to perform almost equally under pressure.
Amazing variety, a great mechanic that pays proper tribute to some of the best fangames released, and a colorful visual design during the final boss much more impressive than Colorful Adventure, and the sellout of Micromedley is not even to be colorful! You just stumble upon it. This is one of the most memorable final bosses in fangames.
Of course, not everything is pretty as roses. I have some grudges. Even with the latest wiki release, my game did crash twice. Also, the restart mechanic is almost useless. Sometimes it doesn't respond, and if you failed one stage and wish to restart the trial, you have to wait for the animation to be over and the next stage to begin before being able to choose to restart because you cannot skip it. That takes me to my next grudge: the Skip button works only for a couple of cutscenes. It doesn't work for every instance of dialogue that you must go over through if you stopped playing and continued another day. What is worse: If you left the boss at an intermediate section (it is divided into three), and cannot finish it on the spot, you must restart everything from the beginning, something I learned the ugly way. The save point right before the final boss is trivial because, if you restart the game, you actually have to wait for the elevator animation to finish and then take the platforms to it, wait for the dialogue you, again, cannot skip, and then hit the "save" again. Finally, the DJ Sray fight input is not precise. It just kills you for no reason. I have that IWKTG fight completely dominated, but here, I would precisely press the arrow as inputs and wouldn't respond: The timing is inaccurate. These numerous, seemingly small issues, harm the gameplay throughout. Ironically, I proudly first-tried the "You Will Not Survive" segment during the final fight.
Other than that, this is entering my list of favorite fangames with the third lowest rating possible. It is great, enjoyable, creative, humorous, refreshing and innovative. It also made me feel nerdy: I began with fangames last August, and I had all Quiz questions correct the first time! Oh boy! It certainly has been rewarding to become a wanna-be fangamer, slowly making my steady progress.
34 Favorite Games
372 Cleared Games
Delicious Fruit