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726 Games
194 Reviews
Fruitless
For: I wanna get Cultured
For: I wanna get Cultured
Rating based on normal mode with all costumes, not counting Bifficult mode or anything else.
I Wanna Get Cultured is one of the earlier medley fangames to be made, one which got a lot of attention since it released. I was surprised to see that not all of that attention was positive, as for every couple of reviews praising the game, you've also got a recent review calling the game bad and outdated. So with that in mind, how did I think of the game?
The first thing to notice about the game is its main structure: instead of having some platforming screens with a boss at the end, the bosses are all joke bosses, thus giving the platforming more time in the spotlight. This even goes as far as the boss rush, which has been replaced with a stage rush, featuring some longer screens from some fangames. The main intent of this move was to make a medley aimed towards people that like platforming and not grinding on bosses, but there's also another benefit to this approach that nobody's mentioned until now. Some medleys just use screens from a fangame as an excuse to feature them in the boss fight, but with no real bosses, this game gets around that problem and allows for games to be used solely for the screens themselves.
However, as for the platforming itself, I didn't find much enjoyment here. This mostly comes from the screens themselves not being very interesting, since it's a game from 2014, and not much existed back then that's really revolutionary by 2025 standards. At least it's still kind of enjoyable at best for the most part, and there was only a handful of actively unfun screens (I'm looking at you, 8Bit), but yeah, it rarely gets better than that. At least this game has some original screens which are more exciting than what came before it, utilizing gimmicks like jump refreshers and moving platforms in interesting ways, but that unfortunately makes up a very small part of the game.
However, despite many of the bosses just being jokes, there is actually a singular real boss at the end of the game (assuming the Crimson boss doesn't count), that being Biff. This boss is actually one of the most memorable parts of the game, since the attacks are pretty interesting, and it's also not too difficult, so as to not go against the mission of "no grindy bosses". However, the makers even found a way to insert platforming into this, since at the end of every phase, you have to do a screen of platforming, but with a gimmick added on top of it. I imagine some of the gimmicks could be troublesome, especially since one of them is just the stars from Meteor Stream again, but for this run in particular, I was lucky enough to get all of them on my first try, so they weren't that bad for me.
Now onto some other aspects of the game. First, I really don't like the general jokey tone of the game, at least not in a big medley game like this. As Piece said in his creator comment, this game started out as a shitpost before becoming what it is now, and you can definitely see traces of that in the final product. The joke bosses, some screens just being jokes too, the stage clear screens with Comic Sans font and a recorder flute in the background, you name it. In any other game, this would be fine. But if you're not gonna make your big medley fangame with a serious tone, then how am I expected to take it seriously while playing it? Having a couple joke achievements here or there is fine, but if the whole game is like this, then I don't really gel with it as easily.
Anyway, now onto something more positive, that being this game's quality as a medley and a monument to the community. In this regard, the game does better than before. Despite the rooms themselves being kind of uninteresting, at least the variety of fangames chosen is extremely high. You've got everything from Sandwich to Diverse to Catharsis to even I Wannyaaaaaaaaaa, so clearly there's a lot of different types of fangames to keep you covered while playing this. There's also the secrets, which give you different skins from different fangames that you can activate at any time from then on, which are also a nice addition. And of course, we can't forget about the Wannabes Tower in stage 4, which pays homage to a bunch of prominent members of the western community at the time, another one of the most memorable parts of the game.
Either way, while this game may not be the worst thing out there, it's also far from being the best when looked at through a 2025 lens. Not really something I'd recommend, but not something I'd actively suggest against either. If you're looking for an older medley that's definitely worth your time though, I Wanna Get Rekt also exists, which does the exact opposite of this game's concept, focusing on bosses instead of platforming. Or even better, Cultured 2 exists too, so maybe check that out instead, I've heard that's also pretty good.
[0] Likes
I Wanna Get Cultured is one of the earlier medley fangames to be made, one which got a lot of attention since it released. I was surprised to see that not all of that attention was positive, as for every couple of reviews praising the game, you've also got a recent review calling the game bad and outdated. So with that in mind, how did I think of the game?
The first thing to notice about the game is its main structure: instead of having some platforming screens with a boss at the end, the bosses are all joke bosses, thus giving the platforming more time in the spotlight. This even goes as far as the boss rush, which has been replaced with a stage rush, featuring some longer screens from some fangames. The main intent of this move was to make a medley aimed towards people that like platforming and not grinding on bosses, but there's also another benefit to this approach that nobody's mentioned until now. Some medleys just use screens from a fangame as an excuse to feature them in the boss fight, but with no real bosses, this game gets around that problem and allows for games to be used solely for the screens themselves.
However, as for the platforming itself, I didn't find much enjoyment here. This mostly comes from the screens themselves not being very interesting, since it's a game from 2014, and not much existed back then that's really revolutionary by 2025 standards. At least it's still kind of enjoyable at best for the most part, and there was only a handful of actively unfun screens (I'm looking at you, 8Bit), but yeah, it rarely gets better than that. At least this game has some original screens which are more exciting than what came before it, utilizing gimmicks like jump refreshers and moving platforms in interesting ways, but that unfortunately makes up a very small part of the game.
However, despite many of the bosses just being jokes, there is actually a singular real boss at the end of the game (assuming the Crimson boss doesn't count), that being Biff. This boss is actually one of the most memorable parts of the game, since the attacks are pretty interesting, and it's also not too difficult, so as to not go against the mission of "no grindy bosses". However, the makers even found a way to insert platforming into this, since at the end of every phase, you have to do a screen of platforming, but with a gimmick added on top of it. I imagine some of the gimmicks could be troublesome, especially since one of them is just the stars from Meteor Stream again, but for this run in particular, I was lucky enough to get all of them on my first try, so they weren't that bad for me.
Now onto some other aspects of the game. First, I really don't like the general jokey tone of the game, at least not in a big medley game like this. As Piece said in his creator comment, this game started out as a shitpost before becoming what it is now, and you can definitely see traces of that in the final product. The joke bosses, some screens just being jokes too, the stage clear screens with Comic Sans font and a recorder flute in the background, you name it. In any other game, this would be fine. But if you're not gonna make your big medley fangame with a serious tone, then how am I expected to take it seriously while playing it? Having a couple joke achievements here or there is fine, but if the whole game is like this, then I don't really gel with it as easily.
Anyway, now onto something more positive, that being this game's quality as a medley and a monument to the community. In this regard, the game does better than before. Despite the rooms themselves being kind of uninteresting, at least the variety of fangames chosen is extremely high. You've got everything from Sandwich to Diverse to Catharsis to even I Wannyaaaaaaaaaa, so clearly there's a lot of different types of fangames to keep you covered while playing this. There's also the secrets, which give you different skins from different fangames that you can activate at any time from then on, which are also a nice addition. And of course, we can't forget about the Wannabes Tower in stage 4, which pays homage to a bunch of prominent members of the western community at the time, another one of the most memorable parts of the game.
Either way, while this game may not be the worst thing out there, it's also far from being the best when looked at through a 2025 lens. Not really something I'd recommend, but not something I'd actively suggest against either. If you're looking for an older medley that's definitely worth your time though, I Wanna Get Rekt also exists, which does the exact opposite of this game's concept, focusing on bosses instead of platforming. Or even better, Cultured 2 exists too, so maybe check that out instead, I've heard that's also pretty good.
Rating: 4.0 40
Difficulty: 55 55
Apr 5, 2025
Fruitless
For: NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNnnice
For: NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNnnice
:(
Tagged as: Short
[1] Like
Rating: 0.0 0
Difficulty: 15 15
Feb 12, 2025
Fruitless
For: I wanna be rolling
For: I wanna be rolling
An alright avoidance, which uses the song "Rolling Girl" by wowaka. The design is kind of weird, since while the attacks themselves are good-looking and fun to dodge, there's also a lot of dead space in the fight, and sometimes dodging isn't something the game lets you do. There's a bunch of examples of that latter point, but by far the worst one is the two rainbow circles. On top of this, the game doesn't do a very good job of telling you what the next attack is gonna be, leading to a frustrating experience on a blind playthrough. While these negatives sound like a lot, I will admit the attacks themselves were fun enough to negate this flaw for the most part. So in the end, this is a game I would recommend, but not without watching a video first to know what exactly you're getting into.
Tagged as: Avoidance
[0] Likes
Rating: 6.0 60
Difficulty: 45 45
Jan 1, 2025
Fruitless
For: I Wanna Escape The Poolrooms
For: I Wanna Escape The Poolrooms
Rating based on 100% playthrough, with difficulty rating actually accounting for execution of the solutions.
I Wanna Escape The Poolrooms is a puzzle game made for the I Wanna Twourney event, based on the aesthetic of the Poolrooms as the name implies. The game perfectly captures the feeling of being in the Poolrooms, from the echo on every sound effect, to the wavy effect over everything covered by the water, this game nails the atmosphere it's going for. I would expect nothing less from someone like renex, who basically has Game Maker down to a science by this point.
Onto the puzzles themselves, their design is rather interesting. The game is designed around raising and lowering the water level by touching valves, and pushing blocks into position, where they interact with other things in the environment, including the water. The game teaches you the mechanics of these objects gradually throughout its runtime, making it easier for the player to see patterns in later puzzles. An example is moments when you have to make a bridge for objects using other objects to help them cross more space. This is a requirement for a puzzle about halfway through the game, but it gets used more throughout the course of the game, so the player already knows to do keep that possibility in mind by that point. One thing that did kind of irk me was how long the puzzles took, but then again, this game was designed to be played with as little restarts as possible, so it is just more optimal to plan out your actions in advance before making any moves. With this playstyle in mind, the game mostly works out fine. That is, until the clowns show up. Not only does their music completely break the immersion that was built up until this point, but the way they're designed, you're more encouraged to go fast rather than think about your next move, which completely goes against what the game was going for before this point. Granted, that second point doesn't take up that much of the game's design, except for a very annoying secret which puts this issue in the spotlight (and is also the hardest thing in the game execution-wise), but they do show up for the rest of the game, turning it into something completely different than it was before.
Looking at the game as a whole though, it's definitely a fun puzzle game. Definitely recommended if you like puzzle games, or if you're interested in the Backrooms. Also, since this is a puzzle game, the answers to the puzzles are available on the internet if you get stuck.
[0] Likes
I Wanna Escape The Poolrooms is a puzzle game made for the I Wanna Twourney event, based on the aesthetic of the Poolrooms as the name implies. The game perfectly captures the feeling of being in the Poolrooms, from the echo on every sound effect, to the wavy effect over everything covered by the water, this game nails the atmosphere it's going for. I would expect nothing less from someone like renex, who basically has Game Maker down to a science by this point.
Onto the puzzles themselves, their design is rather interesting. The game is designed around raising and lowering the water level by touching valves, and pushing blocks into position, where they interact with other things in the environment, including the water. The game teaches you the mechanics of these objects gradually throughout its runtime, making it easier for the player to see patterns in later puzzles. An example is moments when you have to make a bridge for objects using other objects to help them cross more space. This is a requirement for a puzzle about halfway through the game, but it gets used more throughout the course of the game, so the player already knows to do keep that possibility in mind by that point. One thing that did kind of irk me was how long the puzzles took, but then again, this game was designed to be played with as little restarts as possible, so it is just more optimal to plan out your actions in advance before making any moves. With this playstyle in mind, the game mostly works out fine. That is, until the clowns show up. Not only does their music completely break the immersion that was built up until this point, but the way they're designed, you're more encouraged to go fast rather than think about your next move, which completely goes against what the game was going for before this point. Granted, that second point doesn't take up that much of the game's design, except for a very annoying secret which puts this issue in the spotlight (and is also the hardest thing in the game execution-wise), but they do show up for the rest of the game, turning it into something completely different than it was before.
Looking at the game as a whole though, it's definitely a fun puzzle game. Definitely recommended if you like puzzle games, or if you're interested in the Backrooms. Also, since this is a puzzle game, the answers to the puzzles are available on the internet if you get stuck.
Rating: 8.0 80
Difficulty: 45 45
Dec 28, 2024
Fruitless
For: I wanna shoot the Save
For: I wanna shoot the Save
Rating based on using a practice tool to find reliable strats for the avoidance.
One of Leehe's more obscure games, this game features 3 screens of needle followed by an avoidance.
The needle isn't too interesting, it starts out really easy but gradually gets harder. There's some traps thrown in too, but they aren't very interesting either. Worth noting, there is a weird drop on screen 3 that requires a specific setup to get past, but once you learn it, it also becomes easier.
The real attraction is the avoidance, which was definitely carried by the song, "LIMITER" by AVTechNO! There's a lot of messy elements to the boss, like the fact that the intro goes on for a long time, or the insane random(360) when Len starts singing, but I definitely found myself enjoying it overall. Be warned though, this boss is a lot more complicated than it first seems, since most of the attacks are aimed at you, and you need to find a way to aim them in a way that creates a safe path for yourself. This is why I needed to use practice, because otherwise the boss would become a much worse experience.
It's a nice little game, quite unfortunate that this went under the radar of most fangamers. I enjoyed it, would recommend if you don't mind all the learning.
[0] Likes
One of Leehe's more obscure games, this game features 3 screens of needle followed by an avoidance.
The needle isn't too interesting, it starts out really easy but gradually gets harder. There's some traps thrown in too, but they aren't very interesting either. Worth noting, there is a weird drop on screen 3 that requires a specific setup to get past, but once you learn it, it also becomes easier.
The real attraction is the avoidance, which was definitely carried by the song, "LIMITER" by AVTechNO! There's a lot of messy elements to the boss, like the fact that the intro goes on for a long time, or the insane random(360) when Len starts singing, but I definitely found myself enjoying it overall. Be warned though, this boss is a lot more complicated than it first seems, since most of the attacks are aimed at you, and you need to find a way to aim them in a way that creates a safe path for yourself. This is why I needed to use practice, because otherwise the boss would become a much worse experience.
It's a nice little game, quite unfortunate that this went under the radar of most fangamers. I enjoyed it, would recommend if you don't mind all the learning.
Rating: 6.0 60
Difficulty: 55 55
Nov 22, 2024
2 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna Eat The Macaron | 72.0 | 6.7 | 3 |
| I Wanna Be The Unlimited | 75.0 | 5.9 | 5 |
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