Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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422 Ratings!
420 Reviews!
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422 Games
420 Reviews
Jopagu
For: I wanna have an adventure with sister
For: I wanna have an adventure with sister
A fun, trap filled adventure game suitable for beginners. The game is about an anime girl going on an adventure with (presumably) her sister. There is a story throughout, although it's in Chinese so I can't comment on its quality. The gameplay itself is fun, with some creative usage of momentum based gimmicks such as wind and spin-launchers. One gimmick is something I've never seen before, and it was a total blast, creating some really fun and unique platforming. The final boss was super fun, although I thought the first phase was a tad too long. The traps are the highlight of the game, with some really funny ones that had me giggling out loud. The game breathes new life into classic traps, with age old tropes being used in ways that I appreciated, rather than being annoying. It also uses more modern style traps, with funny images and sounds showing up to kill you in hilarious ways.
Overall, an easy recommendation for people who like trap games, particularly those with involved gameplay to complement the traps. The low difficulty makes this an appealing choice for newcomers, but the platforming is well enough designed that the game has something to enjoy for every adventure fan.
[1] Like
Overall, an easy recommendation for people who like trap games, particularly those with involved gameplay to complement the traps. The low difficulty makes this an appealing choice for newcomers, but the platforming is well enough designed that the game has something to enjoy for every adventure fan.
Rating: 8.5 85
Difficulty: 35 35
Oct 1, 2023
Jopagu
For: Jason's Journey
For: Jason's Journey
A cute little gimmick needle game, but not really anything more. The gimmicks are fairly simple, although there's a single complicated one. With one exception, the gimmicks stay fairly basic the whole way through, but I felt like they were used better in the second half. The first half is a forgettable but decent needle game, but the second half has some fun cycle platforming that makes the game worth playing.
The bosses are creative, using the gimmicks from all the preceding stages to create an atypically involved boss fight. However, they are quite lacking in attacks and end up feeling a bit lacking. The second boss is cool at first, but quickly loses its luster as it's all just more of the same.
As Kurath has said, this game feels like quite the failure in terms of "adventure", the areas are super disjointed, and the story might as well not exist. The bosses are just plopped in, without even warranting a mention from the protagonist. While the game is a serviceable needle game, I feel like it doesn't really feel like the adventure game it claims to be.
Overall, certainly worth playing for fans of gimmick needle, particularly cycles. There's some really cool stuff with the lasers and the flipping spikes. The momentum kid is the one novel gimmick, and while maybe controversial, I thought it was awesome. The game is a bit of a let down if you're expecting an adventure, but otherwise it's a recommendation, though not one without caveats.
[1] Like
The bosses are creative, using the gimmicks from all the preceding stages to create an atypically involved boss fight. However, they are quite lacking in attacks and end up feeling a bit lacking. The second boss is cool at first, but quickly loses its luster as it's all just more of the same.
As Kurath has said, this game feels like quite the failure in terms of "adventure", the areas are super disjointed, and the story might as well not exist. The bosses are just plopped in, without even warranting a mention from the protagonist. While the game is a serviceable needle game, I feel like it doesn't really feel like the adventure game it claims to be.
Overall, certainly worth playing for fans of gimmick needle, particularly cycles. There's some really cool stuff with the lasers and the flipping spikes. The momentum kid is the one novel gimmick, and while maybe controversial, I thought it was awesome. The game is a bit of a let down if you're expecting an adventure, but otherwise it's a recommendation, though not one without caveats.
Rating: 7.6 76
Difficulty: 50 50
Sep 7, 2023
Jopagu
For: In Search Of More Dangerous Toys
For: In Search Of More Dangerous Toys
Another fun gimmick needle game from WetWookie, this time with some cool bosses. Compared to the predecessor, the needle design has certainly improved, with the game feeling a lot less awkward as a result. However, I do feel like the gimmicks are a bit less original, as I've seen the four new gimmicks in plenty of other fangames. Despite this, the game more than makes up for it by creative usage of said gimmicks, and by combining the gimmicks as well as the ones from the original game, to create interesting screens that have a lot more going on.
The addition of bosses improves the game a lot, since they're all really cool fights (with one avoidance). They involve some interesting gimmicks and as such wind up as unique and memorable encounters that do a great job of adding to the needle stages.
Furthermore, the game has a well done story that adds some seriously dark horror elements. The game is not for the faint of heart, since it contains references to real world evils. The atmosphere is impeccable, cementing WetWookie as a master of horror, something few other people even attempt in fangames.
Overall, the game is a fun, atmospheric adventure that is well worth playing, and much better than its predecessor. The needle design is a bit weak at times, but it makes up for it with interesting gimmick usage (particularly in the second half), cool bosses, and a well done story.
[1] Like
The addition of bosses improves the game a lot, since they're all really cool fights (with one avoidance). They involve some interesting gimmicks and as such wind up as unique and memorable encounters that do a great job of adding to the needle stages.
Furthermore, the game has a well done story that adds some seriously dark horror elements. The game is not for the faint of heart, since it contains references to real world evils. The atmosphere is impeccable, cementing WetWookie as a master of horror, something few other people even attempt in fangames.
Overall, the game is a fun, atmospheric adventure that is well worth playing, and much better than its predecessor. The needle design is a bit weak at times, but it makes up for it with interesting gimmick usage (particularly in the second half), cool bosses, and a well done story.
Rating: 8.3 83
Difficulty: 55 55
Sep 4, 2023
Jopagu
For: I wanna be the Violet Gear
For: I wanna be the Violet Gear
A short mess of a game that would feel just as comfortable under the sudoku umbrella as the needle one. The visuals are so bad it feels incomprehensible that they weren't an intentional joke, and the needle itself is horrible, filled with generic jumps. In particular, multiple saves end with diamonds, or keyboard dependent low jumps, making the saves super chokable (this is often after several diagonals or a corner). In addition, the game has 10s of dickspikes, and loves this particular horrible little jump, where you have to bonk from the side of a dickspike under an apple.
Overall, I would almost recommend this game, simply so you can witness the sheer catastrophe that it is.
[1] Like
Overall, I would almost recommend this game, simply so you can witness the sheer catastrophe that it is.
Rating: 3.7 37
Difficulty: 56 56
Sep 4, 2023
Jopagu
For: I wanna best the 50 floors
For: I wanna best the 50 floors
This game stands at the peak of 50 floor vanilla needle games for me. The needle feels really good, and rarely suffers from being basic. There are a number of fun maneuvers, and very rarely does anything feel annoying.
For me, the game is at its lowest in the 15-20 area, where there are multiple awkward saves, and one particularly heinous vstring jump at the end of a save. It was almost enough to make me set the game aside, but I'm glad I pushed on, since it's all uphill from there. After that point, it really felt like the maker grew with each area, creating some really interesting needle by the end. The usage of jtool gimmicks is wonderful, adding some neat pathing and cool jumps that serve to make the game feel less stagnant and boring than other floor games that opt to avoid these gimmicks.
Overall, a easy recommendation for a simple bite of needle, but not really anything special. The game is certainly fun, and well made, but it lacks anything to make it particularly memorable, so it doesn't warrant a higher rating.
[0] Likes
For me, the game is at its lowest in the 15-20 area, where there are multiple awkward saves, and one particularly heinous vstring jump at the end of a save. It was almost enough to make me set the game aside, but I'm glad I pushed on, since it's all uphill from there. After that point, it really felt like the maker grew with each area, creating some really interesting needle by the end. The usage of jtool gimmicks is wonderful, adding some neat pathing and cool jumps that serve to make the game feel less stagnant and boring than other floor games that opt to avoid these gimmicks.
Overall, a easy recommendation for a simple bite of needle, but not really anything special. The game is certainly fun, and well made, but it lacks anything to make it particularly memorable, so it doesn't warrant a higher rating.
Rating: 7.6 76
Difficulty: 56 56
Sep 3, 2023
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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