Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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417 Ratings!
415 Reviews!
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417 Games
415 Reviews
Jopagu
For: I Wanna Fill in the Blanks 2
For: I Wanna Fill in the Blanks 2
Even funnier than the first one. The addition of sound effects create some absolute hilarity. The platforming and bosses are also a league above the somewhat mediocre ones in the original, and none of this game felt unpleasant. The trap are has some really funny stuff, and the metroidvania area is really cool. The final area is fantastic, and you should avoid spoilers. Overall, this is one of the funniest fangame experiences, and a must play.
[0] Likes
Rating: 9.5 95
Difficulty: 45 45
Jul 25, 2022
Jopagu
For: I wanna be the Phallophobia
For: I wanna be the Phallophobia
Pretty fun needle game with 2 short stages. The needle is moderately generic, with a lot of diagonals particularly. However, it's still pretty good and movements have some variety. I recommend this as long as the pixel art genitals won't be an issue for you.
[0] Likes
Rating: 7.0 70
Difficulty: 52 52
Jul 23, 2022
Jopagu
For: Needle needle
For: Needle needle
Short and fun needle game. Good usage of jtool gimmicks, creating maneuvers I rarely see in needle of this difficulty. There were a couple saves that were noticeably harder, but not that bad. As Marc said, the spikes in water were hard to see. Overall, recommended for players looking for something a bit more unique than just spikes at this level.
[0] Likes
Rating: 7.5 75
Difficulty: 52 52
Jul 23, 2022
Jopagu
For: I wanna be the NMN II
For: I wanna be the NMN II
Needle collab featuring 3 makers. The main three stages were pretty bad, all of them had a lot of generic and uncomfortable jumps. The 1st stage was boring corridor needle, with a lot of half-diamonds in awkward places. The second stage could have been the best, but suffered the most from a handful of super unfun jumps. The third was the least offensive, and probably ended up being the best, but it was still painfully generic. The final stage was actually pretty good, but it maintained having a lot of awkward sections and really bad difficulty balance. Overall, I wouldn't really recommend the game.
[0] Likes
Rating: 6.0 60
Difficulty: 56 56
Jul 23, 2022
Jopagu
For: I wanna Figure
For: I wanna Figure
Figure is a brilliant game, and from the get-go you can tell that Wonderful poured her heart and soul into this game. It's packed full of emotion, from the visuals to the outstanding soundtrack. The game is about a lot of things, but the biggest theme I found is about Wonderful's journey as a trans person. As a trans person myself, a lot of things here really resonated with me, and I found that several parts were evocative of my own darkest moments. I don't want to speak much on the theming, as I think it's best to be experienced on your own, but I would be remiss if I didn't acknowledge how much it meant to me.
The needle itself is fantastic, and even at its hardest it never felt unfun (for me at least). The needle has a lot of parts that could be considered generic, like frequent named jumps, but they're woven in masterfully, creating a game that feels familiar but unique. One of the notable screens is 22, which uses some cool line needle that verges into intentionally uncomfortable, creating one of the strongest thematic screens in the game. Shortly after comes the water screen, which uses water in a really fun way, ending with a unique save that is a memorable journey that really brings you in tune with the beautiful song.
The game is at it's strongest in 3X, the second half of the game. Each area here is fun in its own way, with a lot of cool stuff. First, the jungle. This was personally my least favorite, as there were a few awkward platform snap moments. However, I like the incorporation of cycles and vine needle so it was still fun. The boss here is notorious, however I'm in the very small minority that actually enjoyed it. The RNG created some really hard dodges, but I felt like it was so prominent these moments happened every attempts, so you had to overcome them, instead of feeling like you got screwed. The RNG made this boss require playing smart, and being careful about when you choose to go up to attack.
Secondly, the mine area. The needle here is really hard, but it's rewarding. I used the skip, and I would recommend everyone keep an eye out for it, if I didn't use it I might have a very different opinion. The gimmick in this stage is cool, and adds some memorable flair without actually affecting gameplay. This stage had my least favorite boss, and this one actually felt like RNG screwed you too much. The turrets constantly spawning made aggression required to destroy them all, and often you would get screwed by a pattern that required being slow and careful, only to die because a turret spawned.
Third, baby blue sedan. This is significantly easier than the other stages, providing a nice break. The stage has some really fun jump refresher platforming and some cool looking spike patterns. I wish this was a bigger part of the game, because I loved it. The boss here was pretty hard, but it was a fun fight that required good reactions.
Fourth, the Dopamine-esque area. With a fog effect, a black tileset, and unique screen layouts, this area is a super memorable stage with a moody vibe. This was my favorite stage, as it features more of Wonderful's fun water usage, and it masterfully captures the desired atmosphere. The final screen has a cool double tank layout, that was really fun to go through. The boss here was really fun, although another place where bad RNG could be annoying.
Finally, the gravity area. This area is another easy one, and also the shortest. There's some really cool usage of gravity flippers and cycles here, I wish there would've been more than two screens. The boss is fun, imo the easiest boss so it wasn't as memorable to me. I don't have much to say about this stage, but I really loved it!
After all that, you get to the 40s. These are some of the hardest screens in the game, with 42 taking the cake. They include a fun gimmick, and a beautifully stylistic spotlight, as well as a haunting song. These all combine to create a perfect ending. The screens are all long, with a lot of twists and turns, and backtracking. This helps accentuate the feeling of ending the journey, and making that final step. This stage is really beautiful, and will hold a place in my mind for a long time.
The game ends with an avoidance. The avoidance is really hard! I'm primarily a needle player, but I do have moderate experience with bosses/avoidances, but this still rolled me, taking me 8 hours. However, that just made the clear all that much sweeter. The grey intro is hard, and RNG heavy, but gets pretty consistent. The first attack after the color change was my least favorite part, and also the biggest wall. This attack requires lots of small jumps and tight movements, and RNG felt oppressive here. After this, the avoidance steps down a bit, and has a lot of really fun attacks. The infinite jump section was cool and appropriately hectic without being a big barrier. The final segment is quite tight, and I feel like I got pretty lucky beating it when I did. However, it's still a fun section.
The 40's and the beginning of the avoidance are dark and bleak, creating a grim mood and evoking a sense of hopelessness (especially with the difficulty). However, the second half of the avoidance brightens up, and the game ends with color and a spark of hope. The clear screen has a beautiful, beautiful song. I don't want to spoil the experience for you, so I'll just say that it's a phenomenal cap to the game and the themes present, and it meant a lot to me personally. The song resonated really hard with my own life, and after sitting there and listening to it for a few minutes I was legitimately very emotional.
Overall, I can't recommend this game enough. However, make sure you're ready! It's very hard! But once you feel like you could beat this game, you should go for it. Aside from just being fun, the game is an emotional experience that will leave you just sitting in thought by the end of it.
[5] Likes
The needle itself is fantastic, and even at its hardest it never felt unfun (for me at least). The needle has a lot of parts that could be considered generic, like frequent named jumps, but they're woven in masterfully, creating a game that feels familiar but unique. One of the notable screens is 22, which uses some cool line needle that verges into intentionally uncomfortable, creating one of the strongest thematic screens in the game. Shortly after comes the water screen, which uses water in a really fun way, ending with a unique save that is a memorable journey that really brings you in tune with the beautiful song.
The game is at it's strongest in 3X, the second half of the game. Each area here is fun in its own way, with a lot of cool stuff. First, the jungle. This was personally my least favorite, as there were a few awkward platform snap moments. However, I like the incorporation of cycles and vine needle so it was still fun. The boss here is notorious, however I'm in the very small minority that actually enjoyed it. The RNG created some really hard dodges, but I felt like it was so prominent these moments happened every attempts, so you had to overcome them, instead of feeling like you got screwed. The RNG made this boss require playing smart, and being careful about when you choose to go up to attack.
Secondly, the mine area. The needle here is really hard, but it's rewarding. I used the skip, and I would recommend everyone keep an eye out for it, if I didn't use it I might have a very different opinion. The gimmick in this stage is cool, and adds some memorable flair without actually affecting gameplay. This stage had my least favorite boss, and this one actually felt like RNG screwed you too much. The turrets constantly spawning made aggression required to destroy them all, and often you would get screwed by a pattern that required being slow and careful, only to die because a turret spawned.
Third, baby blue sedan. This is significantly easier than the other stages, providing a nice break. The stage has some really fun jump refresher platforming and some cool looking spike patterns. I wish this was a bigger part of the game, because I loved it. The boss here was pretty hard, but it was a fun fight that required good reactions.
Fourth, the Dopamine-esque area. With a fog effect, a black tileset, and unique screen layouts, this area is a super memorable stage with a moody vibe. This was my favorite stage, as it features more of Wonderful's fun water usage, and it masterfully captures the desired atmosphere. The final screen has a cool double tank layout, that was really fun to go through. The boss here was really fun, although another place where bad RNG could be annoying.
Finally, the gravity area. This area is another easy one, and also the shortest. There's some really cool usage of gravity flippers and cycles here, I wish there would've been more than two screens. The boss is fun, imo the easiest boss so it wasn't as memorable to me. I don't have much to say about this stage, but I really loved it!
After all that, you get to the 40s. These are some of the hardest screens in the game, with 42 taking the cake. They include a fun gimmick, and a beautifully stylistic spotlight, as well as a haunting song. These all combine to create a perfect ending. The screens are all long, with a lot of twists and turns, and backtracking. This helps accentuate the feeling of ending the journey, and making that final step. This stage is really beautiful, and will hold a place in my mind for a long time.
The game ends with an avoidance. The avoidance is really hard! I'm primarily a needle player, but I do have moderate experience with bosses/avoidances, but this still rolled me, taking me 8 hours. However, that just made the clear all that much sweeter. The grey intro is hard, and RNG heavy, but gets pretty consistent. The first attack after the color change was my least favorite part, and also the biggest wall. This attack requires lots of small jumps and tight movements, and RNG felt oppressive here. After this, the avoidance steps down a bit, and has a lot of really fun attacks. The infinite jump section was cool and appropriately hectic without being a big barrier. The final segment is quite tight, and I feel like I got pretty lucky beating it when I did. However, it's still a fun section.
The 40's and the beginning of the avoidance are dark and bleak, creating a grim mood and evoking a sense of hopelessness (especially with the difficulty). However, the second half of the avoidance brightens up, and the game ends with color and a spark of hope. The clear screen has a beautiful, beautiful song. I don't want to spoil the experience for you, so I'll just say that it's a phenomenal cap to the game and the themes present, and it meant a lot to me personally. The song resonated really hard with my own life, and after sitting there and listening to it for a few minutes I was legitimately very emotional.
Overall, I can't recommend this game enough. However, make sure you're ready! It's very hard! But once you feel like you could beat this game, you should go for it. Aside from just being fun, the game is an emotional experience that will leave you just sitting in thought by the end of it.
Rating: 9.8 98
Difficulty: 81 81
Jul 22, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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