Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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417 Ratings!
415 Reviews!
10 Screenshots!
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417 Games
415 Reviews
Jopagu
For: Honyarara
For: Honyarara
Honyara is is a fun little adventure game with some cool puzzle-platformer gimmicks. The first stage is a classic guy rock trap stage. A lot of generic stuff, but a couple funny ones that made me chuckle, so overall pretty good. The second stage has an awesome bomb gimmick that enforces speed and routing in a puzzly way. Mixed with some fun traps, this is the best area. Although it's brought down by the boss, which is the lowest point in the game. This boss is just really unfun, having too much health, too much RNG spam attacks, and minion shields that make it hard to hit. Stage three has another puzzly gimmick. This one was a bit less interesting, although I still really enjoyed it, and there were some good traps made with it. The final boss is a pretty major difficulty spike, but it's a pretty deserved spike, as the boss is awesome. It's quite forgiving, giving you two extra lives, and making those lives regenerate over time. The boss is super long, but the later phases were much easier, and seemed pretty hard to die on, making it a fun climax instead of a grind. Due to the extra lives, the boss is allowed to go all out, with some crazy attacks that were really cool, and able to be a degree above normal bosses at this difficulty level. Overall, this is a good recommendation for adventure fans, especially those who appreciate traps and puzzles. For an experienced player, this will be a relatively quick play, so you should take a bit out of your day to play this!
[0] Likes
Rating: 8.0 80
Difficulty: 55 55
Aug 4, 2022
Jopagu
For: I wanna Burnmind
For: I wanna Burnmind
Burnmind is a great experience, obviously heavily inspired by I Want. Despite that, I have a hard time comparing the two games. As much as they are similar, they are also different. Burnmind takes off some of the rough edges, but that's not to say it isn't rough. In Burnmind, you can find a stage that's out of a normal gimmick needle game, and you think that this has more mass appeal than I Want. But then, you immediately go into visual challenge movement gimmicks and you reconsider. I think ultimately Burnmind is a bit more fun, and the sanding of some edges was to the games benefit. However, it still maintains the sense of insanity that I want has.
Ultimately, I'm going to say the same thing I said about I Want. Going into the details would be doing the game a disservice. I think you should play this. But for the large portion of people who know they'll hate it, I still think you should go watch a playthrough. Just so you can get a sense of one of the most unique experiences in fangames.
[3] Likes
Ultimately, I'm going to say the same thing I said about I Want. Going into the details would be doing the game a disservice. I think you should play this. But for the large portion of people who know they'll hate it, I still think you should go watch a playthrough. Just so you can get a sense of one of the most unique experiences in fangames.
Rating: 9.0 90
Difficulty: 56 56
Aug 4, 2022
Jopagu
For: I want
For: I want
This is perhaps the hardest review I've had to write out of almost 150 fangames reviewed so far. I legitimately do not know what to say about this game. I don't know if I can recommend it, heck I don't even know if I actually had fun.
Now, that's kind of hyperbole. It took me most of the game to crystalize my thoughts, but by the time of writing this review I can say that I enjoyed this game. It's a one of a kind experience, that's for sure. I love fangames that try new things, and get weird with it, and I Want is the epitome of that. Not everything works out well, and some sections are particularly uncomfortable to play, but every area at least had me respecting the idea, and the balls to publish it. I could nitpick and talk about every little thing I loved, and everything I disliked, but I think that would be doing a disservice to the game. So I'm just going to tell you to play it, and enjoy the surprises. This isn't for everyone, not by a long shot, but I think you should at least watch a video of this. It's a one of a kind fangame, and an experience that I think everyone here should have, for better or for worse.
Also, visual challenge needle based.
[1] Like
Now, that's kind of hyperbole. It took me most of the game to crystalize my thoughts, but by the time of writing this review I can say that I enjoyed this game. It's a one of a kind experience, that's for sure. I love fangames that try new things, and get weird with it, and I Want is the epitome of that. Not everything works out well, and some sections are particularly uncomfortable to play, but every area at least had me respecting the idea, and the balls to publish it. I could nitpick and talk about every little thing I loved, and everything I disliked, but I think that would be doing a disservice to the game. So I'm just going to tell you to play it, and enjoy the surprises. This isn't for everyone, not by a long shot, but I think you should at least watch a video of this. It's a one of a kind fangame, and an experience that I think everyone here should have, for better or for worse.
Also, visual challenge needle based.
Rating: 8.7 87
Difficulty: 59 59
Aug 4, 2022
Jopagu
For: I Wanna Catch the Clown
For: I Wanna Catch the Clown
Catch the Clown is an incredible tech demo, and a decent game. I think it's worth noting that you should go into this like a tech demo, cause if you just pay attention to the gameplay the ratings on this might feel a point or two too high.
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
[2] Likes
Catch the Clown is an homage to classic gamemaker tutorial games. I fiddled around with a lot of these as a child, and playing this unlocked memories that were nearly forgotten, making this quite a nostalgic experience for me. The game is mostly needle with traps, and some puzzly elements. None of that is super special, and if not for the cute sprites the needle would be quite generic. The game peaks with a cool driving section, reminiscent of about 10,000 Flash games. This section is really cool to see in a fangame, and left me with a big smile. The other highlight is the final boss, which ends with an awesome space shooter. However there are a few complaints, like the first phase being quite random, and the second phase lacking variety, with attacks lasting a long time. It's still a pretty fun boss, but the visuals and theme back up somewhat weaker gameplay.
The game really shines as a demonstration of Renex's work making GM8.2, Renex engine, and just general programming competence. There's 3d animation, reflective surfaces, and crazy animations galore. I really like the fiddling with the title bar that happens. With these things in mind, the game is much better, as the crazy feats of gamemaking make the quality of the gameplay almost irrelevant. Renex has quickly become the most prominent figure on the programming side of the community, and I look forward to seeing the other heights he reaches. (His next game already looks likely to top this 10x over, so this excitement is quite justified).
Rating: 8.5 85
Difficulty: 55 55
Aug 4, 2022
Jopagu
For: I Want to Meet Miki
For: I Want to Meet Miki
Meet Miki is a fun adventure game with some spooky vibes and a variety of cool gimmicks. Be warned however, that when the game says it has four stages, it means that like a math teacher. The first three stages each have four sub-stages, making the game secretly quite long. However, it's pretty enjoyable. The first stage is a traditional adventure, and is the only part of the game with bosses. The bosses were pretty cool, so I would've liked to see them in the other stages. The 2nd and 3rd stages are gimmick platforming, with the 2nd being more traditional and the 3rd being more needly. Both of them has some really cool gimmicks, although some in the 2nd stage especially are a bit awkward. I really loved the ledge grab gimmick in stage 3 though. Stage four is really cool, at least in theory. I felt like it really underdelivered, which was a massive disappointment. There are only two puzzles, and then a whole lot of walking around and waiting. The final stage is relatively short, introducing a fun but kinda jank gimmick. There's an optional boss, but the game recommends only doing it if you're going for true end, and since I hadn't found any secrets I skipped it. Overall, the game is decent, with a lot of cool ideas for gimmicks. Several parts underdeliver though, so the game winds up as a bit of a mixed bag.
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Aug 4, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
59 Favorite Games
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