Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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417 Ratings!
415 Reviews!
10 Screenshots!
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417 Games
415 Reviews
Jopagu
For: I Wanna Power
For: I Wanna Power
Really fun adventure game with Wonderful's renowned style. The first half of the game is awesome, being structured like a metroidvania where you gain new abilities. The platforming is fun, the explorative feel is great, and the bosses are quick and cute. The second half unfortunately is a bit worse. The platforming is still awesome, but the bosses suffer, and the metroidvania aspect is removed. The left boss is cool, it just has a bit too much health imo. The bottom boss is the easiest, and also really boring since it only has one attack. The right boss is the real stinker, it's a big kid fight with weird momentum water physics. Aside from being long and repetitive like all big kid fights, the water physics are super awkward and hard to get a handle on. The final boss is really cool, although the second part is a bit too precise. The final phase is epic though. Overall, this is a great game oozing with charm and nostalgia, and the awkwardness of some bosses isn't enough to detract from that.
[3] Likes
Rating: 8.5 85
Difficulty: 51 51
Jul 27, 2022
Jopagu
For: I wanna series Mixture relay 4
For: I wanna series Mixture relay 4
Really fun classic adventure. The game has several stages, each of which felt unique and interesting. Several places make use of backtracking, with parts of the stage changing to allow you to take a new path, which is really cool. The traps are pretty varied, and mostly funny, although there are of course some generic flying spikes. The platforming is fun, using various gimmicks well to create solid jump and screens that are fun to do. The bosses are great, although the difficulty of them is kind of scattered, the first boss was one of the hardest. I really like the boss with the gimmick where you have to stand on the right colors. The final stage is cool, and brings back each of the other bosses as minibosses or traps, which does a good job of making it feel like an epic finale. The final boss is a bit RNG heavy, and it probably could've benefited from one more attack, but it was still fun. One minor complaint is that it's rather anticlimactic, the boss just disappears and leaves a warp to the clear screen. Even a simple death animation would add a lot. Overall, this is a solid recommendation for adventure fans. It doesn't push the envelope very far, but it does the basic stuff really well.
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Jul 27, 2022
Jopagu
For: XIFT
For: XIFT
XIFT is a supremely beautiful needle game that takes you on a psychedelic journey. The game leads you through the build up and then the wind down of a drug trip, and each act has a very distinct feel that really lends itself to the act's position in the game. The needle itself has a focus on precision, and yet there aren't an overabundance of <3f jumps, so there's no keyboard RNG which is fantastic to see. The visuals are perhaps the best I've seen in a fangame, and the definite highlight of XIFT.
The game's most notable feature is the lack of visible saves. You automatically save when you reach certain spots, but there's no indication when this happens. This creates great moments of tension as you're unsure if you're safe, or if you need to make another jump. The save placement is really good as well, the game really knows when to give you a lot of saves, or when to make you do an entire screen without any. This adds a lot to the game, and if the saves were visible I think it would be a much worse experience.
Overall, I cannot recommend this enough. I consider this one of the best overall needle games, and a must play for anyone who's skills are up to the test.
[1] Like
The game's most notable feature is the lack of visible saves. You automatically save when you reach certain spots, but there's no indication when this happens. This creates great moments of tension as you're unsure if you're safe, or if you need to make another jump. The save placement is really good as well, the game really knows when to give you a lot of saves, or when to make you do an entire screen without any. This adds a lot to the game, and if the saves were visible I think it would be a much worse experience.
Overall, I cannot recommend this enough. I consider this one of the best overall needle games, and a must play for anyone who's skills are up to the test.
Rating: 9.5 95
Difficulty: 60 60
Jul 26, 2022
Jopagu
For: I wanna Challenge you
For: I wanna Challenge you
Pretty cool needle game that is conceptually centered around three stages of varying difficulties. The difficulty curve is solid, and it felt like the areas maintained the difficulty they said they were. The needle is fun, with really good gravity flipper usage to create some open screens with loopy pathing. The visuals are cool, but they're overwrought. The flashing light posts should be way less frequent, they made it hard to figure out where to go sometimes. The first stage is way too bright of a green, it's a bit painful. The other stages look really nice though. Overall, this is a recommendation, although the three areas are pretty close to each other in diff, so I wouldn't actually say this succeeds as a beginner game.
[0] Likes
Rating: 7.2 72
Difficulty: 52 52
Jul 26, 2022
Jopagu
For: I wanna Outbreak
For: I wanna Outbreak
Generic classic style trap game with some modern production value. This gets a few points because it looks nice, and because of the transition between stage one and two. Otherwise the game was pretty unpleasant. The game lacks variety in traps, and with it being moderately long this is a problem. Almost everything the game throws at you is just "spikes move in front of you", "something falls down on you", and "the blocks you were about to jump on rotated". The rotation traps are cool the first few times, but the game doesn't really innovate on them very much. The game also lacks in consistency with how it deals with moving blocks. I know that these are super hard to program, but the game should've just picked one side. Instead, sometimes you can stand on moving blocks, and sometimes they kill you. Once in the first stage, they kill you, but there's an invisible block where they end up, that you have to jump on before they actually get there. This incoherency doesn't add to the humor or anything, just making the game needlessly confusing and several traps too esoteric.
The first stage is fine, it's where the trap ideas are fresh so they work a bit better. The boss is rather annoying, especially considering it has a trap halfway through, which is just something that should never be in a boss fight.
The second stage is the worst, it has no platforming or boss, so it's all just hold right until you find the next trap. The second half of this stage adds actual gameplay, but most of it is annoyingly precise, and almost every save starts with forced waiting. The lasers also add more inconsistency, with some of them continuing into other screens and some not, seemingly arbitrarily. Most of this stage has two screen long saves, which are needlessly long and combined with the forced waiting create gameplay that's nothing but padding for time.
The third stage is alright, but at this point pretty much everything has been done before. If this was the first stage it'd be my favorite, but as it is it lacks memorability. The final boss is quite bad, it has a preset attack pattern, and it alternates between nothing for several seconds and praying for good RNG. You can't attack it for most of the first several attacks, and then there are two attacks with no variation where you can attack it, one for a shield healthbar and one for it's real healthbar. The boss is annoyingly tanky, and these sections last way too long. The boss has good production value but overall the gameplay is quite lacking.
In the end, I don't recommend this game for anyone except hardcore trap fans, although I do respect some of the ideas a lot, the game just doesn't do enough with them.
[0] Likes
The first stage is fine, it's where the trap ideas are fresh so they work a bit better. The boss is rather annoying, especially considering it has a trap halfway through, which is just something that should never be in a boss fight.
The second stage is the worst, it has no platforming or boss, so it's all just hold right until you find the next trap. The second half of this stage adds actual gameplay, but most of it is annoyingly precise, and almost every save starts with forced waiting. The lasers also add more inconsistency, with some of them continuing into other screens and some not, seemingly arbitrarily. Most of this stage has two screen long saves, which are needlessly long and combined with the forced waiting create gameplay that's nothing but padding for time.
The third stage is alright, but at this point pretty much everything has been done before. If this was the first stage it'd be my favorite, but as it is it lacks memorability. The final boss is quite bad, it has a preset attack pattern, and it alternates between nothing for several seconds and praying for good RNG. You can't attack it for most of the first several attacks, and then there are two attacks with no variation where you can attack it, one for a shield healthbar and one for it's real healthbar. The boss is annoyingly tanky, and these sections last way too long. The boss has good production value but overall the gameplay is quite lacking.
In the end, I don't recommend this game for anyone except hardcore trap fans, although I do respect some of the ideas a lot, the game just doesn't do enough with them.
Rating: 6.3 63
Difficulty: 55 55
Jul 26, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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