Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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417 Ratings!
415 Reviews!
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417 Games
415 Reviews
Jopagu
For: I wanna break through Seven trials
For: I wanna break through Seven trials
Seven Trials is an infamous old needle collab, focusing on precision before the genre of "L-needle" had been developed. As such, it provides in interesting look into how that sort of thing was designed before there were genre standards and tropes. Unfortunately, interesting does not translate into enjoyable. I found many of the stages had some cool stuff, but there were a lot of generic jumps, and the hardest part of the game (Doruppi screen 2) felt overloaded with planes. In addition, there are multiple places where it's possible to get stuck with a bad align, forcing you to redo the stage if you didn't look ahead.
By far the worst part about the game is the saves. The game uses touch saves, which is already a horrible idea for a precision game. Worse, they are activated as soon as you respawn, while you're still touching it. This means that if you delay before jumping, the save with refresh and you'll get saved in midair and lose your position. Even worse, there is a bug where your save position seems to get nudged sometimes. After a few attempts at a jump, I would find my saved position to be several steps left or right of where I'd started, making it impossible to maintain a saved setup. It is hard to understate how horrible this save system it. Practically every hard save was made significantly more unpleasant because of it, and you constantly have to be finicking with your position. If the saves were changed to normal saves I would raise my rating by at least a point. It is incomprehensible that this feature made it into a game like this.
I should mention that one of the coolest parts of the game is the couple saves that use conveyor belts. Having some gimmicks present made the jumps a lot more interesting than the standard fare that filled up everywhere else. I wish this had been pushed further, perhaps later movements in precision needle would've taken inspiration and does similar experimental, gimmicky things.
Overall, I really can't recommend this outside of its historical value. There isn't much that stands out, and the hard content and horrible save system really drag down the game.
By far the worst part about the game is the saves. The game uses touch saves, which is already a horrible idea for a precision game. Worse, they are activated as soon as you respawn, while you're still touching it. This means that if you delay before jumping, the save with refresh and you'll get saved in midair and lose your position. Even worse, there is a bug where your save position seems to get nudged sometimes. After a few attempts at a jump, I would find my saved position to be several steps left or right of where I'd started, making it impossible to maintain a saved setup. It is hard to understate how horrible this save system it. Practically every hard save was made significantly more unpleasant because of it, and you constantly have to be finicking with your position. If the saves were changed to normal saves I would raise my rating by at least a point. It is incomprehensible that this feature made it into a game like this.
I should mention that one of the coolest parts of the game is the couple saves that use conveyor belts. Having some gimmicks present made the jumps a lot more interesting than the standard fare that filled up everywhere else. I wish this had been pushed further, perhaps later movements in precision needle would've taken inspiration and does similar experimental, gimmicky things.
Overall, I really can't recommend this outside of its historical value. There isn't much that stands out, and the hard content and horrible save system really drag down the game.
Tagged as: Needle
precision_needle
[0] Likes
Rating: 4.0 40
Difficulty: 72 72
Apr 11, 2024
Jopagu
For: I wanna be the Strongest Fairy
For: I wanna be the Strongest Fairy
Even though the needle is pretty basic, I can't help but smile when I play this game. It's just really charming, with lots of little jokes scattered around. The avoidance is cool too, and the lives system makes it very approachable, which is good considering it will be many people's first avoidance.
Overall, this is a great way for a beginner to be introduced to needle and avoidance, and it remains a charming experience years after I first played it.
[2] Likes
Overall, this is a great way for a beginner to be introduced to needle and avoidance, and it remains a charming experience years after I first played it.
Rating: 8.0 80
Difficulty: 30 30
Apr 11, 2024
Jopagu
For: I wanna be the Animus
For: I wanna be the Animus
If I had to use one word to describe Animus, it would be "Bland". Every stage feels super basic and uninteresting, and fairly unmemorable. The traps are very generic, mostly being time wasters without much humor. Shoutouts to the infamous pick a path section, it's really bad and serves no purpose being in a game like this.
[0] Likes
Rating: 6.0 60
Difficulty: 27 27
Apr 11, 2024
Jopagu
For: I wanna get the Rainbow feather
For: I wanna get the Rainbow feather
While I definitely thought higher of this on a replay than as a beginner, it's still certainly a game that's rough around the edges. This is a game focused on variety, and thanks to that its got a lot of cool gimmicks, and really charming and creative gameplay. However, it also has some unpleasant stuff, namely some nasty traps and that one screen in the trigger stage.
Ultimately, I would recommend this game for all the cool stuff on display. However, it's maybe not a good beginner recommendation, as I think to properly enjoy this you should have some tolerance built up for fangame bullshit.
[0] Likes
Ultimately, I would recommend this game for all the cool stuff on display. However, it's maybe not a good beginner recommendation, as I think to properly enjoy this you should have some tolerance built up for fangame bullshit.
Rating: 7.7 77
Difficulty: 30 30
Apr 11, 2024
Jopagu
For: I wanna go the Spook House
For: I wanna go the Spook House
I think Spook House is the perfect way to design a beginner game. It focuses on variety, while remaining easy throughout. It shows off needle, puzzles, traps, and more, introducing new players to a lot of cool stuff seen in fangames. It culminates with a really memorable boss, being a really fun fight while also feeling quiet unique.
[0] Likes
Rating: 8.2 82
Difficulty: 32 32
Apr 11, 2024
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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