Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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417 Ratings!
415 Reviews!
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417 Games
415 Reviews
Jopagu
For: I wanna be the Justice
For: I wanna be the Justice
A classic adventure game that holds up moderately well. The game is rather long, featuring trappy needle with some basic gimmicks, and several bosses. The needle is pretty reasonable, although it is exceedingly generic by today's standards. The final area features a big difficulty spike, as the needle suddenly becomes 2-frame city, with an insane amount of minispike gates, often multiple in one save. Due to the keyboard dependent nature of these jumps, it is quite unfun, and a very poor design decision. The traps are mostly just simple flying spikes, nothing noteworthy. Most of them are simple to dodge, but there are a handful that are way too precise, becoming an extreme annoyance, notably one in the very first area.
The bosses are the highlight of the game for sure. Most of them aren't too hard, although the final boss is a large difficulty spike, and the hardest part of the game by far. The highlights are the final 3 bosses, with the ones before being pretty unmemorable. One of them is a short avoidance, that has some fun dodges, and is reasonable to beat without a long grind. Another is Mortamer from Dragon Quest VI, more commonly known as "jazz hands demon". This fight is fun, and it features the infamous hand resurrections if you don't kill them close enough together. As someone who played a lot of Dragon Quest as a kid, the original iteration of this is perhaps the first time I experienced a "troll" in a videogame. It's such an iconic thing that holds a very special place in my heart, so I had a big smile on my face when I saw it make an appearance here.
The final boss took me about 4.5 hours of my 10 hour playtime. It's far and away the hardest part of the game, but it's a well known fight that is a great test of your mettle. It features three phases with no checkpoints. This can be quite annoying, as you need to do the slow first phase to reach the hard part. The entire fight features a lot of bullshit transitions, as new attacks start before the pervious one is gone. However, despite these gripes the fight is still quite fun, and an excellent climax to the game. It is incredibly satisfying to finally beat it, and makes the game stand out so much more. It's far from a perfect fight, but I found that for some reason, I didn't care.
Overall, this is a very flawed game, and I can't justify rating it higher. However, it is certainly a memorable experience and it has some moments that shine really bright. This, combined with its fame in the community, means that I actually do recommend this game for experienced fangame players, especially those interested in fangame history. But anyone who plays Justice needs to be prepared for archaic design, and several segments that are downright unpleasant.
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The bosses are the highlight of the game for sure. Most of them aren't too hard, although the final boss is a large difficulty spike, and the hardest part of the game by far. The highlights are the final 3 bosses, with the ones before being pretty unmemorable. One of them is a short avoidance, that has some fun dodges, and is reasonable to beat without a long grind. Another is Mortamer from Dragon Quest VI, more commonly known as "jazz hands demon". This fight is fun, and it features the infamous hand resurrections if you don't kill them close enough together. As someone who played a lot of Dragon Quest as a kid, the original iteration of this is perhaps the first time I experienced a "troll" in a videogame. It's such an iconic thing that holds a very special place in my heart, so I had a big smile on my face when I saw it make an appearance here.
The final boss took me about 4.5 hours of my 10 hour playtime. It's far and away the hardest part of the game, but it's a well known fight that is a great test of your mettle. It features three phases with no checkpoints. This can be quite annoying, as you need to do the slow first phase to reach the hard part. The entire fight features a lot of bullshit transitions, as new attacks start before the pervious one is gone. However, despite these gripes the fight is still quite fun, and an excellent climax to the game. It is incredibly satisfying to finally beat it, and makes the game stand out so much more. It's far from a perfect fight, but I found that for some reason, I didn't care.
Overall, this is a very flawed game, and I can't justify rating it higher. However, it is certainly a memorable experience and it has some moments that shine really bright. This, combined with its fame in the community, means that I actually do recommend this game for experienced fangame players, especially those interested in fangame history. But anyone who plays Justice needs to be prepared for archaic design, and several segments that are downright unpleasant.
Rating: 6.5 65
Difficulty: 70 70
Jun 21, 2022
Jopagu
For: Panasonic Bluray
For: Panasonic Bluray
Extremely well polished adventure game. While most of it is simple in terms of gameplay, the effort put into the visuals and audio make it stand head and shoulders above most fangames. The game brings a lot of humor, taking an odd advertisement and making it into an epic story, and playing it straight. Everything is highly enjoyable, and the design makes it very immersive. I felt like the sound effects were standouts compared to most games, and brought a lot to the table. However, there were a couple things that felt like they were missing sound effects, namely gravity flippers and jump refreshers. The difficulty goes up hard towards the end, going from beginner friendly needle to something more challenging. This isn't a negative for me, but something to keep in mind for newer players. The one thing I felt was slightly weaker was the avoidance. It was significantly harder than the other bosses, even the final boss. The attacks are a bit annoying, and the color shifting bullets felt hard to read. Thankfully, it's rather short so it's not too big of a deal. This game is phenomenal, and an absolute must play for adventure fans.
[0] Likes
Rating: 9.5 95
Difficulty: 51 51
Jun 21, 2022
Jopagu
For: I Wanna Get The Coins
For: I Wanna Get The Coins
Rating based on normal coins.
Mario themed game based around collecting coins from small stages, one for each letter of the alphabet. The rooms are all fun, with a lot of diversity. The highlights for me are the mental games, a shape counting quiz and a Simon game. The platforming rooms all try to be unique, but towards the end some of them were unmemorable. There are a couple difficulty standouts, namely the trap room and the x-ray room, that would benefit from being easier to match their surroundings. Overall, highly recommended game.
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Mario themed game based around collecting coins from small stages, one for each letter of the alphabet. The rooms are all fun, with a lot of diversity. The highlights for me are the mental games, a shape counting quiz and a Simon game. The platforming rooms all try to be unique, but towards the end some of them were unmemorable. There are a couple difficulty standouts, namely the trap room and the x-ray room, that would benefit from being easier to match their surroundings. Overall, highly recommended game.
Rating: 8.2 82
Difficulty: 49 49
Jun 21, 2022
Jopagu
For: I wanna be the knight in shining armor
For: I wanna be the knight in shining armor
This is a mostly fantastic game, that manage to truly feel like an adventure in a way most adventure fangames don't. With items, health, metroidvania aspects, a shop, and more, this feels like a game you played on your Nintendo DS when you were a kid. The gimmicks are cool, the items are fun, and the graphics are phenomenal.
Unfortunately, this game is dragged down severely by the final boss. The other bosses are weak points, but are simply unmemorable. The final boss however, is actively unpleasant and infuriating to play against. The boss can only be damaged on the face, except the hitbox is nonsense and half of the face randomly doesn't take damage. Sometimes two attacks that felt like they hit the exact same spot would have different outcomes. Most of the fight requires using the axe item, which has a horrible limitation of only having one on screen at a time. Sometimes you'd throw an axe that would phase straight through her face, and then you couldn't attack until the axe took seconds to arc up and fall down off the screen. Some attacks have opportunities to use your sword, which does way more damage and makes the fight way faster. However, the only spot you can hit with the sword is where the bullets are spawning, so you get punished just for trying. Furthermore, the boss's attacks have wild uncontrollable knockback, and you get like one i-frame, so a single projectile will often hit you 2 or even 3 times, halving your health instantly. This bossfight is one of the most unenjoyable fights I've ever played, especially in a game where everything else is of such high caliber.
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Unfortunately, this game is dragged down severely by the final boss. The other bosses are weak points, but are simply unmemorable. The final boss however, is actively unpleasant and infuriating to play against. The boss can only be damaged on the face, except the hitbox is nonsense and half of the face randomly doesn't take damage. Sometimes two attacks that felt like they hit the exact same spot would have different outcomes. Most of the fight requires using the axe item, which has a horrible limitation of only having one on screen at a time. Sometimes you'd throw an axe that would phase straight through her face, and then you couldn't attack until the axe took seconds to arc up and fall down off the screen. Some attacks have opportunities to use your sword, which does way more damage and makes the fight way faster. However, the only spot you can hit with the sword is where the bullets are spawning, so you get punished just for trying. Furthermore, the boss's attacks have wild uncontrollable knockback, and you get like one i-frame, so a single projectile will often hit you 2 or even 3 times, halving your health instantly. This bossfight is one of the most unenjoyable fights I've ever played, especially in a game where everything else is of such high caliber.
Rating: 7.5 75
Difficulty: 41 41
Jun 20, 2022
Jopagu
For: I wanna Can't Stop
For: I wanna Can't Stop
An extremely high production value minigame collection. Worth playing even if you don't know Japanese, as most of the games are intuitive (but not all). The games are all interesting and unique, and there are a lot of original ideas. Difficulty is based on getting a clear, which is extremely forgiving. I don't have much else to say, just give this a try.
[0] Likes
Rating: 8.5 85
Difficulty: 30 30
Jun 20, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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