Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
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Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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417 Ratings!
415 Reviews!
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417 Games
415 Reviews
Jopagu
For: I wanna be the Forehead
For: I wanna be the Forehead
A whole lot of unpleasant design packed into a game without much good past the creativity. The platforming is decent, but with some annoying traps and a difficulty spike generic needle stage at the end. The button tower at the start is probably the most interesting thing in the game. The painting stage was a novel idea, but executed poorly with awkward jumps and annoying cycles.
The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.
Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.
[0] Likes
The real reason my rating is so long is the bosses. All of them really outstayed their welcome, and would benefit from lower health. The first couple are just kind of boring with some annoying RNG, but starting at the black and white avoidance they get really unfun. The avoidance is filled with wallable RNG, and like 3 of those awkward tap move attacks that just destroy your fingers without really bringing anything to the table. The destination boss had the potential to be the best part of the game, but it's so hard to actually hit the boss it just drags on and annoys you. The final boss is the worst, with several attacks where you're stuck in a tight spot with RNG projectiles coming at you, that seem to provide impossible RNG way too frequently. There are also several sections where you can't see attacks, because they're yellow on yellow or black on black. There are also multiple instagibs, making it a learny and luck dependent fight. The arena is nonsensical, with the kid bonking his head where the walls meet the floor instead of at the ceiling. This just makes it even more awkward to fight.
Finally, there are a few major bugs. The timer is super broken, and will randomly reset your time to what is was when you saved when you respawn. Also, in the final stage resetting would make the screen flash with another room, which is really annoying. Both of these are quite obvious, so it seems to suggest either a lack of testing, which is furthered by all the attacks which have impossible RNG an alarming amount of the time.
Rating: 4.0 40
Difficulty: 60 60
Jan 25, 2023
Jopagu
For: I wanna QoQoQo
For: I wanna QoQoQo
Pretty abysmal by the end, as the game quickly becomes named jump spam, with 5 diagonals per screen. Shoutout to the infinite jump stage which used the gimmick in the worst way possible. Mostly lacking in the famous pathing that makes later entries in the series special. The bosses are interesting, but trivially easy compared to the needle, and the final boss is a bit too tanky. Overall, wouldn't recommend this game, go play the others in the series instead.
[0] Likes
Rating: 4.5 45
Difficulty: 57 57
Jan 24, 2023
Jopagu
For: I wanna be the Crimson
For: I wanna be the Crimson
There's little to be said about Crimson that hasn't already said, but I like the sound of my own voice so here I go.
Crimson is a game that is most certainly not for everyone, but even still I don't think it deserves the constant lambasting it gets these days. Even as an enjoyer of the game, it's far from perfect. There are a lot of annoying flying spikes, poor needle choices, and one secret that seems impossible to find without a guide (gravity castle). However, there's also a lot of fun platforming mixed in. It's not great needle by modern standards, but given the release date I was pleasantly surprised. I find myself enjoying the classic style of needle more these days, and this game executes it well enough of the time I found it on average good. The secret hunting is mostly fun if you like these types of secrets, but I know most people loathe them. Overall, the platforming is a mixed bag, with some stuff that's pretty awful, but a lot of stuff that's really enjoyable if you're the kind of person who likes old needle.
Onto the bosses. The bat boss is horrible, vile, and despicable. The final boss however is one of the best fights I've played, and the reason my rating is so high. Some notes on my playstyle: I was extremely reckless in the first half, maximizing damage and inviting some crazy dodges. I also didn't avoid hitting blue, so I would get water about halfway through. Personally, this made the fight really interesting. The water has some annoying bugs sure, but they're pretty rare, and in the end I think the water adds an extra dimension to the gameplay that is really fun to solve. The boss is a test of willpower and focus as much as anything, and I personally think the length is to its benefit. By it's nature, all the threats are really simple, but there are so many of them at once you find your attention split. It's a pleasure trying to figure out how to deal with all the attacks, and mastering all the different things you have to consider when fighting it. The boss involves a lot of strategy, and much of my progress felt like learning rather than improving execution, which is a great thing in my opinion. The fight took me about 8 hours, and yet I was having fun the whole time. It's an excellent fight that is a masterclass in using simple attacks to create a complex fight.
Ultimately, this game probably isn't for most people in the modern fangame ecosystem. However, it has its niche, and is well deserving of classic status. If you're skilled enough for it, I'd say this game might be worth playing through just for the final boss. Despite some serious lows, most of this game was a good enough experience I couldn't stay unhappy for long. I know I'm in the minority in this, but I think Crimson is a great game.
[3] Likes
Crimson is a game that is most certainly not for everyone, but even still I don't think it deserves the constant lambasting it gets these days. Even as an enjoyer of the game, it's far from perfect. There are a lot of annoying flying spikes, poor needle choices, and one secret that seems impossible to find without a guide (gravity castle). However, there's also a lot of fun platforming mixed in. It's not great needle by modern standards, but given the release date I was pleasantly surprised. I find myself enjoying the classic style of needle more these days, and this game executes it well enough of the time I found it on average good. The secret hunting is mostly fun if you like these types of secrets, but I know most people loathe them. Overall, the platforming is a mixed bag, with some stuff that's pretty awful, but a lot of stuff that's really enjoyable if you're the kind of person who likes old needle.
Onto the bosses. The bat boss is horrible, vile, and despicable. The final boss however is one of the best fights I've played, and the reason my rating is so high. Some notes on my playstyle: I was extremely reckless in the first half, maximizing damage and inviting some crazy dodges. I also didn't avoid hitting blue, so I would get water about halfway through. Personally, this made the fight really interesting. The water has some annoying bugs sure, but they're pretty rare, and in the end I think the water adds an extra dimension to the gameplay that is really fun to solve. The boss is a test of willpower and focus as much as anything, and I personally think the length is to its benefit. By it's nature, all the threats are really simple, but there are so many of them at once you find your attention split. It's a pleasure trying to figure out how to deal with all the attacks, and mastering all the different things you have to consider when fighting it. The boss involves a lot of strategy, and much of my progress felt like learning rather than improving execution, which is a great thing in my opinion. The fight took me about 8 hours, and yet I was having fun the whole time. It's an excellent fight that is a masterclass in using simple attacks to create a complex fight.
Ultimately, this game probably isn't for most people in the modern fangame ecosystem. However, it has its niche, and is well deserving of classic status. If you're skilled enough for it, I'd say this game might be worth playing through just for the final boss. Despite some serious lows, most of this game was a good enough experience I couldn't stay unhappy for long. I know I'm in the minority in this, but I think Crimson is a great game.
Rating: 8.0 80
Difficulty: 75 75
Jan 23, 2023
Jopagu
For: I wanna gameover
For: I wanna gameover
I feel like this is a gimmick that would work best as a puzzle game. A lot of the floors here just turn out to be normal platforming but with a spike at the end. The puzzly screens were the most interesting part, and I wish it had been taken further. Despite the novelty, the game is a bit of a mixed bag, with a few bits that really bring it down, like the autoscroller and the button boss. The avoidance at the end is also way too tight, and would benefit greatly from having a more lenient requirement. Overall, the game is worth playing, but expect some bumps, and a concept that isn't used to its fullest.
[0] Likes
Rating: 7.3 73
Difficulty: 50 50
Jan 19, 2023
Jopagu
For: I wanna Wednesday
For: I wanna Wednesday
This game had some good ideas, but nothing really worked out well. The platforming is the best part, with some cool gimmicks, but it's painfully short, up until a final stage that's pretty generic needle. Unfortunately, it's brought down by some annoying traps, and brought down further by the bosses. The cross attack boss is not fun to learn, and annoyingly precise. The Pokemon stage has a number of minibosses, often with learny attacks and placed at the end of long trap filled saves, which makes them a chore. The Cirno avoidance is the worst offender, with several insta-gibs including one right at the end. It's also just learny and luck filled, and wasn't a pleasant experience. Ultimately, there's some clever ideas, but it never really pans out, so I can't recommend this game.
There's a hold right section that stumped me for a bit, here's the solution if you're stuck: You just keep holding right after dying, you eventually come back to life.
[0] Likes
There's a hold right section that stumped me for a bit, here's the solution if you're stuck: You just keep holding right after dying, you eventually come back to life.
Rating: 5.0 50
Difficulty: 50 50
Jan 16, 2023
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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