Fruitless's Profile
Send a PMJoined on: Mar 16, 2020
Bio:
Hi everyone, I'm Fruitless, that guy you're probably familiar with by now for some reason or another. I'm just here trying to have some fun and hopefully not cause any problems.
My rating scale works in intervals of 2 points, and my difficulty scale works in intervals of 5.
-10/10: absolute must play, reserved for only the highest quality fangames out there
-8/10: high recommendation, but not quite among the best of the best
-6/10: a perfectly fine and well-made game, but with some flaws holding it back
-4/10: an ok game, but I can't guarantee you'll enjoy it
-2/10: outright bad and unfun, and an experience that I just can't recommend to most people
-0/10: absolute garbage, reserved for only the lowest quality fangames out there
Additionally, my favorites list is reserved for games I felt were an 8/10 or higher.
I try not to be too harsh of a critic, although I do tend to internalize a game's flaws more than its strengths, especially with higher difficulty fangames, so that likely affects my reviews. I've tried to adjust my ratings to get around this problem, but keep in mind that this is a thing that does happen.
I'm also not good with words in general, so if there is something I liked or didn't like about a game, I might not be able to explain it well or why I felt the way I did. I still try to explain if you would like the game or not, but it's still something I struggle to get across, so keep that in mind too.
One of my goals as a reviewer is to be consistent in what I find fun between games, although other factors or biases may creep in sometimes. I try to avoid that happening, but just keep in mind that it is a thing that happens sometimes.
I've submitted:
798 Ratings!
223 Reviews!
3466 Screenshots!
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798 Games
223 Reviews
For: I wanna be the Ha51
-First is "I have been so tired" by takaokatoshiya, an extremely mixed bag. Most of the attacks are pretty fun actually, but there are a couple of them that just ruin the whole fight. First is the randomly redirecting cherries attack, it's incredibly unpredictable and just aims directly at you when it wants, not to mention being incredibly dense. And then there's the white circles, which are also way too dense, and give you very little time to get into position for them, it gives me flashbacks to the attack from I Wanna Na. Not to mention everything else you have to dodge on top of that, it's not a very good attack, and not a very good fight.
-"You Should Drink Milk!" by Deadball-P, however, is much better, and also much easier. It gives you infinite jump and has a bunch of RNG attacks which are pretty similar, while still feeling distinct enough from each other. One of those is the redirecting attack from the other avoidance, but far less dense, making it much better. And then there's the part at the end, featuring most of the colored attacks at once, it's a fun way to end the fight. There are some instagibs in the fight, but they're not a big problem, it's still a fun fight.
-Up next is...nothing. Yep, the game is unfinished, and Hasi never got to making the other 3 bosses he mentioned in the readme.
The second boss is fun and worthy of a download on its own, but I spent way more time on the first boss, hence why I gave that one more weight over the rating. Not recommended unless you just ignore the fact that the first boss exists, but do note that the other one is way easier, hence the difficulty rating of 55 doesn't apply to it.
For: I Wanna Be the White Cherry
As for the stages themselves, let's look at them in order of in-game difficulty marks:
-First is Holler Town the Death, and as you could guess from the stage title, this is a horror stage. It's more focused on being scary than being hard, which is a good choice in my opinion. It's not very long either, just 2 screens of horror-themed traps, but also more generic stuff like flying spikes or disappearing blocks. The most interesting part was the poking syringes, it was a cool timing challenge.
-White World in Winter comes next, another trap stage with much more focus on gimmicks. The most obvious one of these is ice physics, but there are also some others like the pushable and disappearing blocks. It's a slightly longer stage, and the game actually finds some great uses for these gimmicks here, like the one at the end of the first screen. Others, meanwhile, are used far less, such as the mouse cursor blocks, but that's hard to design around regardless, so whatever. The traps are fun too, for as little of them as there are. One question I have though, is why do the countdown blocks take so long to disappear? Like, there's no way 4 seconds are needed to pass these saves.
-Disappearance of a Save is where the game starts to go south. It's obviously a one-save stage, meaning you have to go through 5 rooms in a row without dying. It's easy for the most part, except for the fact that there's also a couple traps you have to dodge in the middle of it. There's a reason most 100 floor fangames don't have actual traps randomly thrown in like this, as throwing memorization on top of an already long stage doesn't work well at all. Luckily, it's not too long, but the difficulty does go up near the end, so be careful there.
-And now for the infamous Spike Zone Very Devil, this game's needle stage. It mostly consists of generic jumps which are really precise for this difficulty, forcing you to just bash your head into them until you win. Luckily, the saves are really short, and some jumps do have reliable setups, but it's still a hard challenge, one that will require you to make frequent use of aligns to reliably win. There's also a double speed section, which still has precise jumps in it, just making it more of the same but with a speed gimmick on top of it. For the peak of difficulty in this game, it certainly wasn't the peak in quality, unfortunately.
-Now comes the final stage, Last Dungeon. After a couple of easy screens, you enter the dungeon and have to use the gimmicks from previously in the game yet again. It's mostly the same as the original stages, but with more homogenous difficulty throughout. Only 1 or 2 saves is spent on each gimmick, basically never mixing them together, but there are also some more traps like before. Aside from some parts like the super fast conveyor belt you have to dodge a trap on, it's a fun stage and a good look back at all the gimmicks from the rest of the game.
-So far this game hasn't had a boss fight, but that all changes at the end of the game, because now you have to fight against Sakuya Izayoi. Since it's a Touhou fight, you get infinite jump and the fight spans across multiple phases, each having a different attack. Most of the attacks are pretty manageable, but the star attack requires you to play pretty risky in order to deal good damage, and the attack after it is the hardest part of the fight. There's also the final attack, which isn't challenging at all, but just takes forever to deal damage during, since there's way too many bullets that just block your shots.
Yet another game I struggle to rate correctly, since while there are some pretty good ideas and fun gameplay segments, there's also a lot of issues holding the game back. However, I figured that the game was still good enough to warrant this rating, so here it is. Recommended to adventure game players if you can handle searching for the secrets or just don't mind looking them up.
For: I Wanna Control The Space
This game also has some bosses, which are more interesting, but not without their own flaws too.
-The first one is Kaiser Dragon, a boss with some basic attacks, which are still fun, at least in theory. However, the screen shakes a lot during some of the attacks, making it hard to see what you're doing. The bullets' broken hitboxes don't help much either, since the hitbox includes some of the transparent pixels on the sprite too, which is annoying to dodge.
-The next boss after that is Solgryn...or never mind, apparently it's Frosted Flakes instead! The attacks are still pretty similar to the original Solgryn fight though, and also some Solgryn fights from other fangames. Aside from some bad attack transitions that are impossible to see coming on your first time playing, this is a lot of attack variety compared to before, and honestly my favorite part of this game. That's not all though, since after you beat the first phase of the boss, there's another one where you get infinite jump and have to fight the boss in the sky. It's mostly the same attacks as before, but easier this time, which was still kind of a disappointment, but also still fine.
Following that, and some more short platforming, the game just...ends. Yep, anyone that's read my review of ULTRAGUY should already know what happens here, the game is unfinished and you'll have to wait for that elusive next version which will never arrive.
It's not the worst game in the world, but still not really good, all things considered. Not recommended unless you like this style of game, or if you're curious about the fangames featured in Happil 2. But even in the latter case, you're better off playing something like Hero - Again or one of the many game picks taken directly from the Kamilia series instead.
For: I wanna reach the GOAL!(一般公開用)
A fun adventure game with some cool gimmicks in it. It starts out pretty basic, with some basic traps and invisible blocks. However, soon you get the warp gun, the main gimmick in this game. With this, you can shoot a bullet with the X key, and upon releasing X, you get teleported to where that bullet is. This gimmick gets a lot of use throughout the game, in a lot of unique ways too. I especially liked the segments where you triggered an otherwise inescapable trap and used the warp bullet to escape from them, even if they were a bit tight sometimes. There's also the arrows which can redirect your warp bullets in other directions, some even being controlled by the mouse. Oh yeah, the game also uses the mouse for some things, which can be annoying if your mouse is unresponsive like mine is. Still, you have more than enough time to move your mouse into the correct spot. There's a couple of minibosses throughout the game too, each being really short and distinct from each other, I had fun on them. There are also some problems though, like those invisible blocks I mentioned earlier, which get brought later into the game too, resulting in some pretty cryptic routes. There's also a couple of quiz questions, and if you can't solve them, the answers to those are 1840853 on the left question, 659 in the middle, and 87586 on the right. Later in the game, there's also a boss against the 8 planets in the solar system, with one attack for each planet. Some attacks do require a bit of learning to not get immediately killed by, but for the most part, they're fun once you get past that part, assuming you aren't an idiot and forget to use the warp gun like I did. The final attack is the hardest one, and actually goes on forever, since you're not actually intended to fight this boss, instead the goal is to press space and enter an answer into the box that appears. Contrary to popular belief, typing the answer in Japanese is not required, as you can just type in "neptune" in all lowercase to win instead. Another cryptic moment, but at least you can skip the boss fight if you want. After that, you get some more trap platforming without the warp gun, just like the beginning of the game, and the game ends.
A fun little game with some nice gimmicks, assuming you don't mind mouse usage and cryptic gameplay. Recommended to adventure game fans.
For: I wanna be the No Threat! -prologue-
A fangame with a cool premise but a lot of problems which ultimately get in the way too much. The gimmick is that there are no spikes, but the block formations are laid out in a way that are still difficult to pass. It actually uses this idea well, with some good ideas for challenges that don't involve player killers. However, the difficulty is very unbalanced, as some rooms are basically free, while others require a stupid amount of precision to pass. This isn't helped by the fact that this game uses Engine Japan2, which has its own set of physics that are hard to get used to, in a game that is already precise enough as it is. There is no better example of this than the moving platform room, which you could normally do with platform jumps easily in other engines, but not this one. It's even worse if you don't play on Easy mode, since you have to do multiple rooms in a row of this stuff, which is super easy to mess up on. There's also a boss, but it's just against a platform that can't hurt you directly but spawns other platforms to push you into the ceiling. It just does this...for 2 minutes, with no variety added besides that. At least it's easy, but still tedious. Oh, the game also has a great remix of TECHNOTRIS playing in the background, but thanks to the restarting music, you won't be able to hear much of it.
It's a great idea for a game, I just wish it used it better and used a standard engine. Not recommended unless the gimmick sounds super interesting to you, especially not on anything higher than Easy mode.
3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna Be The Blast | 49.8 | 7.2 | 9 |
| I Wanna Eat The Macaron | 71.0 | 7.6 | 4 |
| I Wanna Be The Unlimited | 75.0 | 9.0 | 4 |
47 Favorite Games
732 Cleared Games
Delicious Fruit