Fruitless's Profile
Send a PMJoined on: Mar 16, 2020
Bio:
Hi everyone, I'm Fruitless, that guy you're probably familiar with by now for some reason or another. I'm just here trying to have some fun and hopefully not cause any problems.
My rating scale works in intervals of 2 points, and my difficulty scale works in intervals of 5.
-10/10: absolute must play, reserved for only the highest quality fangames out there
-8/10: high recommendation, but not quite among the best of the best
-6/10: a perfectly fine and well-made game, but with some flaws holding it back
-4/10: an ok game, but I can't guarantee you'll enjoy it
-2/10: outright bad and unfun, and an experience that I just can't recommend to most people
-0/10: absolute garbage, reserved for only the lowest quality fangames out there
Additionally, my favorites list is reserved for games I felt were an 8/10 or higher.
I try not to be too harsh of a critic, although I do tend to internalize a game's flaws more than its strengths, especially with higher difficulty fangames, so that likely affects my reviews. I've tried to adjust my ratings to get around this problem, but keep in mind that this is a thing that does happen.
I'm also not good with words in general, so if there is something I liked or didn't like about a game, I might not be able to explain it well or why I felt the way I did. I still try to explain if you would like the game or not, but it's still something I struggle to get across, so keep that in mind too.
One of my goals as a reviewer is to be consistent in what I find fun between games, although other factors or biases may creep in sometimes. I try to avoid that happening, but just keep in mind that it is a thing that happens sometimes.
I've submitted:
814 Ratings!
233 Reviews!
3500 Screenshots!
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814 Games
233 Reviews
For: I Wanna Control The Space
This game also has some bosses, which are more interesting, but not without their own flaws too.
-The first one is Kaiser Dragon, a boss with some basic attacks, which are still fun, at least in theory. However, the screen shakes a lot during some of the attacks, making it hard to see what you're doing. The bullets' broken hitboxes don't help much either, since the hitbox includes some of the transparent pixels on the sprite too, which is annoying to dodge.
-The next boss after that is Solgryn...or never mind, apparently it's Frosted Flakes instead! The attacks are still pretty similar to the original Solgryn fight though, and also some Solgryn fights from other fangames. Aside from some bad attack transitions that are impossible to see coming on your first time playing, this is a lot of attack variety compared to before, and honestly my favorite part of this game. That's not all though, since after you beat the first phase of the boss, there's another one where you get infinite jump and have to fight the boss in the sky. It's mostly the same attacks as before, but easier this time, which was still kind of a disappointment, but also still fine.
Following that, and some more short platforming, the game just...ends. Yep, anyone that's read my review of ULTRAGUY should already know what happens here, the game is unfinished and you'll have to wait for that elusive next version which will never arrive.
It's not the worst game in the world, but still not really good, all things considered. Not recommended unless you like this style of game, or if you're curious about the fangames featured in Happil 2. But even in the latter case, you're better off playing something like Hero - Again or one of the many game picks taken directly from the Kamilia series instead.
For: I wanna reach the GOAL!(一般公開用)
A fun adventure game with some cool gimmicks in it. It starts out pretty basic, with some basic traps and invisible blocks. However, soon you get the warp gun, the main gimmick in this game. With this, you can shoot a bullet with the X key, and upon releasing X, you get teleported to where that bullet is. This gimmick gets a lot of use throughout the game, in a lot of unique ways too. I especially liked the segments where you triggered an otherwise inescapable trap and used the warp bullet to escape from them, even if they were a bit tight sometimes. There's also the arrows which can redirect your warp bullets in other directions, some even being controlled by the mouse. Oh yeah, the game also uses the mouse for some things, which can be annoying if your mouse is unresponsive like mine is. Still, you have more than enough time to move your mouse into the correct spot. There's a couple of minibosses throughout the game too, each being really short and distinct from each other, I had fun on them. There are also some problems though, like those invisible blocks I mentioned earlier, which get brought later into the game too, resulting in some pretty cryptic routes. There's also a couple of quiz questions, and if you can't solve them, the answers to those are 1840853 on the left question, 659 in the middle, and 87586 on the right. Later in the game, there's also a boss against the 8 planets in the solar system, with one attack for each planet. Some attacks do require a bit of learning to not get immediately killed by, but for the most part, they're fun once you get past that part, assuming you aren't an idiot and forget to use the warp gun like I did. The final attack is the hardest one, and actually goes on forever, since you're not actually intended to fight this boss, instead the goal is to press space and enter an answer into the box that appears. Contrary to popular belief, typing the answer in Japanese is not required, as you can just type in "neptune" in all lowercase to win instead. Another cryptic moment, but at least you can skip the boss fight if you want. After that, you get some more trap platforming without the warp gun, just like the beginning of the game, and the game ends.
A fun little game with some nice gimmicks, assuming you don't mind mouse usage and cryptic gameplay. Recommended to adventure game fans.
For: I wanna be the No Threat! -prologue-
A fangame with a cool premise but a lot of problems which ultimately get in the way too much. The gimmick is that there are no spikes, but the block formations are laid out in a way that are still difficult to pass. It actually uses this idea well, with some good ideas for challenges that don't involve player killers. However, the difficulty is very unbalanced, as some rooms are basically free, while others require a stupid amount of precision to pass. This isn't helped by the fact that this game uses Engine Japan2, which has its own set of physics that are hard to get used to, in a game that is already precise enough as it is. There is no better example of this than the moving platform room, which you could normally do with platform jumps easily in other engines, but not this one. It's even worse if you don't play on Easy mode, since you have to do multiple rooms in a row of this stuff, which is super easy to mess up on. There's also a boss, but it's just against a platform that can't hurt you directly but spawns other platforms to push you into the ceiling. It just does this...for 2 minutes, with no variety added besides that. At least it's easy, but still tedious. Oh, the game also has a great remix of TECHNOTRIS playing in the background, but thanks to the restarting music, you won't be able to hear much of it.
It's a great idea for a game, I just wish it used it better and used a standard engine. Not recommended unless the gimmick sounds super interesting to you, especially not on anything higher than Easy mode.
For: I Wanna Kill the Sudoku
I Wanna Kill The Sudoku is a rather unorthodox medley fangame created by Fate, mostly featuring screens that are low quality in production value or gameplay. Despite its reputation as an intentionally bad medley, the screens were "chosen with a lot of love", according to the readme. Looking at the game itself, you can definitely see this, as I surprisingly enjoyed it.
The things that make the screens "sudoku", as would later become a common fangame terminology due to this game, are a lot of things, actually. Some screens have low-quality graphics, some have weird gimmicks, some just spam platforms or invisible blocks, some have too much going on in the visual department and can cause headaches, some have RNG spam that can just wall you sometimes, some have unclear routes through the screen, some make you wait for long stretches of time, and there's even some plain bad needle included for good measure. It's a lot to take in sometimes, but I do like the variety in the wackiness this game has to offer. It might get frustrating sometimes, but one thing you can't say is that it gets boring. Speaking of frustration, I was expecting that in spades with this game, but the amount of actually fun screens is much higher than the unfun ones. Even when "bad" level design aspects like invisible blocks are used, it's mostly really easy so you don't get stuck on them (although your bullets don't hit invisible blocks anymore, making them harder to detect, which is annoying). Besides that, the game picks good rooms from these games, despite all the aforementioned jank. Some do require some learning to be fun, but if you do have that patience to stick through it, you'll likely enjoy it. As for the flashy visuals, it admittedly can be hazardous to some players, but at least the rooms that feature such flashing are rather easy besides that too. That is, until the last screen of the game, Rainbow Road. This screen compresses everything "sudoku" about this game into a single screen, with RNG gimmicks, an unintuitive route with a fake block, flashy visuals, and to top it all off, the screen is actually hard this time. If you didn't like the game up to this point, you definitely won't like it here. And then there's a big joke boss after that where you literally can't die, quite a funny way to end the game.
It's definitely an interesting experiment for a fangame, and it works surprisingly well. Obviously, people with little patience or that don't like joke fangames aren't this game's target audience. However, if you're not in that camp, this game is a great way to experience some of the wackier aspects of fangames and have some fun. Recommended if you want something interesting to play, or if you like sudoku gameplay and want to see where it all began.
For: I wanna defeat the 4 apple
This is an adventure fangame with 4 stages followed by a final one. They're mostly pretty basic stages, with only the top right one featuring ice physics as a gimmick. Most of the stages are taken up by spike layouts and traps, which are basically all placed well, as basically the only real difficulty spike is near the end of the game, and it's not even that steep anyway. The game also likes to give you alternate paths to go sometimes, which was a neat thing to include for those that want to do the the harder routes. It's mostly vanilla, but the stage after the initial 4 has the most gimmicks out of any stage in the game, and they're really cool gimmicks too, I just wish they were used to their fuller potential.
Of course, that's just the platforming in the game, there's also some bosses, which are all cherries...or I guess apples, according to the title.
-The pink one is the least interesting, it just bounces around and shoots out other cherries that aim at you when you shoot it, which can hit the boss after they aim at you. However, you can just spam the boss immediately to get all the damage at once before the cherries can go very far from the boss.
-Then there's the green cherry, who moves around the room and does a few attacks, including some bouncing cherries that can be shot back at it too. As long as you keep your distance from it, you should have basically no problems dealing with this one, even the randomly sized cherry attack.
-The blue cherry is the biggest surprise, being based on Mega Man Battle Network! Here, you and the boss are both on a 9x9 grid, and pressing any direction will teleport you to the square in that direction, helping you dodge the attacks faster. The attacks the boss uses here are pretty creative and use the gimmick well, as well as being easy to not get instagibbed by, with the exception of the yellow and rainbow cherry attacks, since they cover opposite areas of the screen, and the time required to differentiate between them is not very long. However, I do feel like the actual bullets you shoot being invisible makes it harder to tell how much damage you're able to do, since shots don't instantly hit the boss here. Oh yeah, you can also charge your shots to make them 10 times as strong, something I didn't know until the readme apparently brought it up.
-The 4th stage just doesn't have a boss, so onto the last one, the black cherry. This is a very RNG-heavy boss, as most of the attacks move in random directions, and are chosen at random. The catch is, the boss changes direction whenever you shoot it, aiming towards you, and almost every bullet the boss shoots can be shot back at it, like the pink cherry. This means the boss could land you in an unfair scenario, if you let it. However, because you have so much control over how the boss moves, you can be more strategic with how you shoot it. This means you can either play it safe and not shoot it directly at all, or make it bounce at the top of the screen and rain down cherries for you to send back at it all at once. This is a really great take on a luck boss, and way better than the one in I Wanna Be The Bowl. The game doesn't actually end there, as there's a couple more needle screens after that, but it's just more of what we've already seen, just harder.
And that's the game! I didn't quite know what I was getting into from a lost fangame, but I'm very glad it was found, as it is a fun game to play, just like everything else I've played so far from this maker. Recommended if you like adventure games.
3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna Be The Blast | 49.8 | 7.2 | 9 |
| I Wanna Eat The Macaron | 71.0 | 7.6 | 4 |
| I Wanna Be The Unlimited | 75.0 | 9.0 | 4 |
49 Favorite Games
747 Cleared Games
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