Cosmoing's Profile
Send a PMJoined on: Dec 18, 2015
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half of the dynamic duo known as the saturday legends, I enjoy fangames except needle
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164 Ratings!
160 Reviews!
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164 Games
160 Reviews
Cosmoing
For: I wanna colorize the 4 stones
For: I wanna colorize the 4 stones
Rating includes extra.
Wasn't too sure what to expect going into this one, as it's from the maker of Cruise the 6 islands, world famous fangame. Can't say I'm too disappointed with the results though, although it had a few standout terrible moments. This is a trap adventure with a few gimmicks thrown in here and there to keep things exciting, 5 stages with bosses + extra.
Something that I'm honestly always really excited when I see in fangames is cutscenes and story, because I don't think we get enough of that. And this game delivers quite beautifully here, with an honestly pretty solid story told through visuals rather than text. It's very basic but done really well and I can't help but commend that.
The gameplay itself is mostly alright, basic trap needle platforming. There's a fair amount of enemies, at least 1 unique enemy per stage that you'll be dealing with, and for the most part they're interesting. They all have a theme to go with as well, but the execution on this front left me wanting a bit more. As for the bosses, the first one was pretty cool with how you had to damage it, but the others felt very basic and could've used a bit more work. The first of my standout terrible moments happened in stage 3, with one save having 6 end-of-save traps after 30s of platforming. It just feels terrible to play and I can't see why anyone would do this.
The final stage is by far the high point of this game. It's mostly a puzzle area with blocks that you can only touch once and colored objects that disappear when you destroy the corresponding color gem. It had good screens that made me think, and some of the solutions felt great to discover and execute. I would highly recommend playing this just for this stage. The final boss as well is pretty cool and I would really like it, but the last phase is a bit too hard for my liking compared to the rest.
I'll talk about extra a bit as well because the last screen of extra is one of my 2 standout terrible moments, but it could be wrong. EX is a continuation of the great final stage with puzzles, adding in more gimmicks seen throughout the game and increasing in complexity. All of these are awesome as well. The final screen is a 3-screen puzzle featuring just about everything you've seen in this so far, and it honestly blew my mind when I pieced the solution together. However, one element in the puzzle was probably changed late in production and it ruins one part of the solution: you now have to do a double diamond missing the top middle spike, twice. I couldn't find a way to get around this, although the intended path was pretty clear: it really does feel like something was changed without thinking about other elements of the puzzle it could affect. This is why the difficulty is 70: without this, I would probably give this a 55. Potentially the saddest fangaming experience I'll ever have, no one wants to see a ruined puzzle especially on that scale.
Despite some of these issues, I'm still pleased I chose to play this. I hope some of the problems get changed as this would be a really awesome game without it. But nonetheless, even as it is, I would still recommend it.
[0] Likes
Wasn't too sure what to expect going into this one, as it's from the maker of Cruise the 6 islands, world famous fangame. Can't say I'm too disappointed with the results though, although it had a few standout terrible moments. This is a trap adventure with a few gimmicks thrown in here and there to keep things exciting, 5 stages with bosses + extra.
Something that I'm honestly always really excited when I see in fangames is cutscenes and story, because I don't think we get enough of that. And this game delivers quite beautifully here, with an honestly pretty solid story told through visuals rather than text. It's very basic but done really well and I can't help but commend that.
The gameplay itself is mostly alright, basic trap needle platforming. There's a fair amount of enemies, at least 1 unique enemy per stage that you'll be dealing with, and for the most part they're interesting. They all have a theme to go with as well, but the execution on this front left me wanting a bit more. As for the bosses, the first one was pretty cool with how you had to damage it, but the others felt very basic and could've used a bit more work. The first of my standout terrible moments happened in stage 3, with one save having 6 end-of-save traps after 30s of platforming. It just feels terrible to play and I can't see why anyone would do this.
The final stage is by far the high point of this game. It's mostly a puzzle area with blocks that you can only touch once and colored objects that disappear when you destroy the corresponding color gem. It had good screens that made me think, and some of the solutions felt great to discover and execute. I would highly recommend playing this just for this stage. The final boss as well is pretty cool and I would really like it, but the last phase is a bit too hard for my liking compared to the rest.
I'll talk about extra a bit as well because the last screen of extra is one of my 2 standout terrible moments, but it could be wrong. EX is a continuation of the great final stage with puzzles, adding in more gimmicks seen throughout the game and increasing in complexity. All of these are awesome as well. The final screen is a 3-screen puzzle featuring just about everything you've seen in this so far, and it honestly blew my mind when I pieced the solution together. However, one element in the puzzle was probably changed late in production and it ruins one part of the solution: you now have to do a double diamond missing the top middle spike, twice. I couldn't find a way to get around this, although the intended path was pretty clear: it really does feel like something was changed without thinking about other elements of the puzzle it could affect. This is why the difficulty is 70: without this, I would probably give this a 55. Potentially the saddest fangaming experience I'll ever have, no one wants to see a ruined puzzle especially on that scale.
Despite some of these issues, I'm still pleased I chose to play this. I hope some of the problems get changed as this would be a really awesome game without it. But nonetheless, even as it is, I would still recommend it.
Rating: 7.0 70
Difficulty: 70 70
Jan 26, 2020
Cosmoing
For: I wanna go the Excursion
For: I wanna go the Excursion
Secrets are required to reach the end.
Sometimes, the start area can be deceiving, and the game underneath it is actually quite good. This is not one of those games, and yet there's definitively something interesting here. This is a collaboration between 3 makers, each making 1 stage with 6 distinct areas and a boss.
The variety in these areas is the highlight of this game. They're all quite short, with most of them being 1 save and the longest being a few screens, and most of them try their own things while still remaining mostly trap needle (the few that are more generic end up being just that). Nothing ever overstays its welcome and I had fun the whole way through.
The problem with this game is everything else. The bosses are mostly boring, with one of them being pretty unfair near the end and the final boss has 2 attacks yet takes 3 minutes to beat. The secrets required to get to the final area are mostly ok and you can easily backtrack to beaten areas from the hub (there's 2 per stage), but there's no indication of where they are so it can take an insane amount of trial and error until you find them. I had to give up and decompile to figure out one of them after an hour of searching. And the final area they unlock isn't anything great either: it's just trap needle, not really the good stuff I was here for.
That being said, I still enjoyed my initial playthrough up to the secret hunt way more than I expected, and I would recommend the 3 initial stages for that reason.
[1] Like
Sometimes, the start area can be deceiving, and the game underneath it is actually quite good. This is not one of those games, and yet there's definitively something interesting here. This is a collaboration between 3 makers, each making 1 stage with 6 distinct areas and a boss.
The variety in these areas is the highlight of this game. They're all quite short, with most of them being 1 save and the longest being a few screens, and most of them try their own things while still remaining mostly trap needle (the few that are more generic end up being just that). Nothing ever overstays its welcome and I had fun the whole way through.
The problem with this game is everything else. The bosses are mostly boring, with one of them being pretty unfair near the end and the final boss has 2 attacks yet takes 3 minutes to beat. The secrets required to get to the final area are mostly ok and you can easily backtrack to beaten areas from the hub (there's 2 per stage), but there's no indication of where they are so it can take an insane amount of trial and error until you find them. I had to give up and decompile to figure out one of them after an hour of searching. And the final area they unlock isn't anything great either: it's just trap needle, not really the good stuff I was here for.
That being said, I still enjoyed my initial playthrough up to the secret hunt way more than I expected, and I would recommend the 3 initial stages for that reason.
Rating: 4.5 45
Difficulty: 65 65
Jan 20, 2020
Cosmoing
For: Possibless
For: Possibless
Pretty cool patterny avoidance, about 3 minutes long. You get 9 hp which lets you try a lot of stuff on every attempt so learning even the tougher patterns isn't too hard.
Visually, it's really good: some screen resizing fun with camera zoom ins and simple visuals used well makes it look awesome for viewers. There's a lot of playing with the kid's position as well so that's fun.
The attacks themselves are pretty varied and mostly interesting, with a focus on pattern. There's generally not much standing around (although it does happen) and the arena changes every now and then to keep things fresh. Some attacks seemed pretty unfair, especially closer to the end, but that might be because I didn't get much time to learn them.
The game seems to have a few issues though: the last 2 attacks seem to not damage the player (the attacks themselves are fully fleshed out so I don't think this is intentional), and you're frozen when you reach the clear screen so you can't save. That being said, I enjoyed my time with this game enough to clear it again to make sure I wasn't crazy the first time I got through those, so hopefully those 2 issues get patched out. Even with them though I had a good time with this. Would recommend.
Visually, it's really good: some screen resizing fun with camera zoom ins and simple visuals used well makes it look awesome for viewers. There's a lot of playing with the kid's position as well so that's fun.
The attacks themselves are pretty varied and mostly interesting, with a focus on pattern. There's generally not much standing around (although it does happen) and the arena changes every now and then to keep things fresh. Some attacks seemed pretty unfair, especially closer to the end, but that might be because I didn't get much time to learn them.
The game seems to have a few issues though: the last 2 attacks seem to not damage the player (the attacks themselves are fully fleshed out so I don't think this is intentional), and you're frozen when you reach the clear screen so you can't save. That being said, I enjoyed my time with this game enough to clear it again to make sure I wasn't crazy the first time I got through those, so hopefully those 2 issues get patched out. Even with them though I had a good time with this. Would recommend.
Tagged as: Avoidance
[0] Likes
Rating: 7.5 75
Difficulty: 60 60
Jan 13, 2020
Cosmoing
For: i wanna be the アレスの逆襲
For: i wanna be the アレスの逆襲
Jack World guy continues to prove that he was just a one hit wonder with this new pile of garbage. You know the concept by now: default tilesets, incredibly easy platforming from other fangames with bosses here and there.
What really separates this from the others is how much of a terrible luck grind every boss is. Autofire can help a fair bit here but it won't do anything for the avoidance segments, which are probably the most frustrating and luck demanding.
Boss 1 in particular randomly takes damage when he does an attack(?) and every time he takes damage, he starts firing more crap everywhere. If he doesn't take 2 hits in a row for the last hits, you're 99% guaranteed dead. The final boss too probably took half my playtime, it has 2 avoidance phases and they both feel like I'm playing I wanna be the lucky. It's unreasonable with autofire and probably close to humanly impossible without it.
Not funny, way too hard, stay far away. Your time is better used elsewhere.
What really separates this from the others is how much of a terrible luck grind every boss is. Autofire can help a fair bit here but it won't do anything for the avoidance segments, which are probably the most frustrating and luck demanding.
Boss 1 in particular randomly takes damage when he does an attack(?) and every time he takes damage, he starts firing more crap everywhere. If he doesn't take 2 hits in a row for the last hits, you're 99% guaranteed dead. The final boss too probably took half my playtime, it has 2 avoidance phases and they both feel like I'm playing I wanna be the lucky. It's unreasonable with autofire and probably close to humanly impossible without it.
Not funny, way too hard, stay far away. Your time is better used elsewhere.
Tagged as: Boss
[3] Likes
Rating: 0.5 5
Difficulty: 80 80
Jan 12, 2020
Cosmoing
For: I wanna be the Win8 taskmgr
For: I wanna be the Win8 taskmgr
I honestly don't know how to rate this game. It's a 7 stage adventure? trap? needle? game? based on various Windows versions somehow. Each stage has a secret but I reached the end without having all of them, but maybe there's something else (update: I went back and you get absolutely nothing for getting all 7 secrets, so have fun not getting them). The overall aesthetic is confusing and kinda mediocre with some stuff being pretty hard to see because of the background and colors chosen.
There's actually decent gimmicks in a lot of places, but some saves are really hard and stupid for the wrong reasons (random blocks being fake usually). I spent like 30 minutes on a save in basically every stage because I honestly had no fucking clue where to go or what to do. One of the traps actually fakes a blue screen of death which is cool, and I definitively laughed a few times even though most of the traps are just flying spikes.
The bosses range from basically non-existent to completely cheeseable to incredibly stupid to actually kinda fun. It somehow hits every note on the spectrum. You'll have to use your mouse on some of them sometimes to progress but it's nothing bad (unlike some other stuff). Most of them aren't very memorable but the final boss has some cool stuff with random ice blocks and bouncing cherries, and the Windows Vista stage has by far the worst boss with an attack you can't see and have to guess when it's coming from the other attacks, with incredibly heavy double kill potential (personal count was probably above 10).
One of the coolest things this game has to offer in my opinion is different shot types. You get an ice gun before one of the bosses and a fire gun at the start of the final stage. The ice gun has big bullet and can freeze fire for a short period of time and the fire gun can break ice blocks. It's a genuinely cool idea that seems explored decently well.
The final stage is honestly really cool with some new stuff on pretty much every save, until the final save which is the worst possible combination of 2 terrible ideas: blocks that activate when you click on them and disappear after 1, 2 or 3 seconds, and those disappearing block sections from Mega Man games. You have to do platforming with 1 hand and quickly click blocks with the other. It's serious garbage and it's right at the end of the game which leaves a pretty sour note, which is thankfully mostly resolved with the coolish final fight.
All in all, it's probably the most unbelievable fangame experience I've ever had, and I both recommend and don't recommend it. I'm honestly surprised I finished it but I don't think I regret it. It's a special one for sure.
[1] Like
There's actually decent gimmicks in a lot of places, but some saves are really hard and stupid for the wrong reasons (random blocks being fake usually). I spent like 30 minutes on a save in basically every stage because I honestly had no fucking clue where to go or what to do. One of the traps actually fakes a blue screen of death which is cool, and I definitively laughed a few times even though most of the traps are just flying spikes.
The bosses range from basically non-existent to completely cheeseable to incredibly stupid to actually kinda fun. It somehow hits every note on the spectrum. You'll have to use your mouse on some of them sometimes to progress but it's nothing bad (unlike some other stuff). Most of them aren't very memorable but the final boss has some cool stuff with random ice blocks and bouncing cherries, and the Windows Vista stage has by far the worst boss with an attack you can't see and have to guess when it's coming from the other attacks, with incredibly heavy double kill potential (personal count was probably above 10).
One of the coolest things this game has to offer in my opinion is different shot types. You get an ice gun before one of the bosses and a fire gun at the start of the final stage. The ice gun has big bullet and can freeze fire for a short period of time and the fire gun can break ice blocks. It's a genuinely cool idea that seems explored decently well.
The final stage is honestly really cool with some new stuff on pretty much every save, until the final save which is the worst possible combination of 2 terrible ideas: blocks that activate when you click on them and disappear after 1, 2 or 3 seconds, and those disappearing block sections from Mega Man games. You have to do platforming with 1 hand and quickly click blocks with the other. It's serious garbage and it's right at the end of the game which leaves a pretty sour note, which is thankfully mostly resolved with the coolish final fight.
All in all, it's probably the most unbelievable fangame experience I've ever had, and I both recommend and don't recommend it. I'm honestly surprised I finished it but I don't think I regret it. It's a special one for sure.
Rating: N/A
Difficulty: N/A
Dec 27, 2019
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna fly with a friend | N/A | N/A | 2 |
No one can hear you turn in space | 55.3 | 6.0 | 5 |
Shortventure 3 - Resources | N/A | 10.0 | 5 |
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