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CanusAntonius
For: I wanna be the WC
For: I wanna be the WC
WC is an Adventure game that manages to have a unique feel by applying stage themes to standard platforming tropes. While everything it is doing is pretty basic, the game itself isn't since it actually knows how to make an adventure feel with this method.
The three stages of the game take this idea and mix in some interesting takes on it. Instead of a flying spike trap, make a stickman come out of a window. Instead of having a block move, make the entire screen move. These unique twists on the common formula make for a pretty interesting game. The stage themes help as well and vary from traveling across building heights, running across a highway on cars, or journeying through a few retro game references. Each stage also ends with a boss, the first two being pretty fun, but the third and final one can be a tad bit boring in comparison.
Would definitely recommend it, this is one of those fun trips to take.
[0] Likes
The three stages of the game take this idea and mix in some interesting takes on it. Instead of a flying spike trap, make a stickman come out of a window. Instead of having a block move, make the entire screen move. These unique twists on the common formula make for a pretty interesting game. The stage themes help as well and vary from traveling across building heights, running across a highway on cars, or journeying through a few retro game references. Each stage also ends with a boss, the first two being pretty fun, but the third and final one can be a tad bit boring in comparison.
Would definitely recommend it, this is one of those fun trips to take.
Rating: 7.5 75
Difficulty: 35 35
Sep 13, 2022
CanusAntonius
For: I wanna find and kill Jack
For: I wanna find and kill Jack
This is a weird Adventure game made in a GDevelop engine that's both short and easy. It seems to be aimed at being more of a funny time than something with genuine gameplay, and I guess it kind of succeeds at that. There's a tiny bit of platforming alongside enemies you can shoot, a few traps here and there, and a boss at the end that's pretty free. The physics are pretty off so you can double jump up like half the screen.
Probably wouldn't recommend but it's pretty fun to roll randomly and play.
[0] Likes
Probably wouldn't recommend but it's pretty fun to roll randomly and play.
Rating: 3.5 35
Difficulty: 22 22
Sep 13, 2022
CanusAntonius
For: I wanna love the MMO
For: I wanna love the MMO
Love the MMO is a neat Adventure game from Marimario that consists of some interesting Gimmick usages that make for a neat playthrough.
The game starts with a trap stage introduction, all of the saves in it are pretty short and only have a few so it's pretty easy to get through. Past this is a hub with four stages, but you do have to beat them in order. These stages are the interesting part of the game as they all have their own gimmick. One stage involves a meter in which you can click to change the Kid's gravity. Another involves an RPG level up mechanic where killing enemies grants experience points to level up. There's also a stage in which hitting a spike forces you to immediately fight a boss, or you can do screens without damage to reach it without hp. Finally, there is a Kirby-themed stage at the end. Each of these four all come with its own boss which uses the stage gimmick pretty well, and they're not really that hard as well. The game ends after those four without a final stage, so be sure to enjoy them while you can.
I think it was a pretty fine Adventure game and would definitely recommend it. There are unique ideas here that I'd love to see more of in the future.
[1] Like
The game starts with a trap stage introduction, all of the saves in it are pretty short and only have a few so it's pretty easy to get through. Past this is a hub with four stages, but you do have to beat them in order. These stages are the interesting part of the game as they all have their own gimmick. One stage involves a meter in which you can click to change the Kid's gravity. Another involves an RPG level up mechanic where killing enemies grants experience points to level up. There's also a stage in which hitting a spike forces you to immediately fight a boss, or you can do screens without damage to reach it without hp. Finally, there is a Kirby-themed stage at the end. Each of these four all come with its own boss which uses the stage gimmick pretty well, and they're not really that hard as well. The game ends after those four without a final stage, so be sure to enjoy them while you can.
I think it was a pretty fine Adventure game and would definitely recommend it. There are unique ideas here that I'd love to see more of in the future.
Rating: 7.4 74
Difficulty: 30 30
Sep 13, 2022
CanusAntonius
For: I wanna be the 1×1
For: I wanna be the 1×1
What a silly game, it's a 32x32 pixel window, which means you're basically playing a fangame within a single block. It's definitely an interesting concept, but of course takes a toll with the gameplay.
I think the main issue with this is the physics, your block moves insanely fast, and this makes it really hard to play with the set window size. There are some awkward things you have to do with it too, such as bonk jumps with a killer wall to the other, as well as a fall you need to swerve and jump before the end. The boss of the game is also an issue though since it's pretty damn hard given the gimmick, and I (like most reviewers) resorted to resizing the screen in order to beat it. The boss's last attack especially was pretty obnoxious, I don't feel like for an experimental game like this it should have been hard at all.
I'd recommend it if you want to try something quirky, just be sure to resize the window if the size makes it too hard.
[1] Like
I think the main issue with this is the physics, your block moves insanely fast, and this makes it really hard to play with the set window size. There are some awkward things you have to do with it too, such as bonk jumps with a killer wall to the other, as well as a fall you need to swerve and jump before the end. The boss of the game is also an issue though since it's pretty damn hard given the gimmick, and I (like most reviewers) resorted to resizing the screen in order to beat it. The boss's last attack especially was pretty obnoxious, I don't feel like for an experimental game like this it should have been hard at all.
I'd recommend it if you want to try something quirky, just be sure to resize the window if the size makes it too hard.
Rating: 4.0 40
Difficulty: 45 45
Sep 12, 2022
CanusAntonius
For: Humble Abode
For: Humble Abode
Rating and Review based on the May 2022 update.
Humble Abode is Randy's homage to games created by wonderful and egg, and takes their inspiration to form something entirely new under his style. Just like figure and divisive game, Humble Abode is disguised as a traditional floor game but ends up being a good bit more. It's of course one of my favorite Needleventure games, and something I will stand by as being an excellent production.
As I have put in pretty much every review of a randomchaos_ game, he makes some of the most pleasurable needle in the entire community. This means large jumps with plenty of wiggle room designed to feel highly comfortable to perform, they're always intuitive and pretty simple to repeat once learned. So most of this game ends up being that applied to various stages, sometimes throwing in fun gimmicks such as low gravity or slow falling water. As someone who likes his needle, that makes a game this size just a large Thanksgiving feast for me. Occasionally there are Bosses and Avoidances as well, and like the inspirations that this game draws from they are mostly easier than the platforming.
After the first segment of the game comes a guest stage hub with five different collaborators, each bringing their own style. Three of these remain as pure needle screens, while the other two contain bosses. (These are the ones on each end of the row in case you want to space them). Each stage I thought brought a unique flavor to the game, and while I will mention that I think their difficulty kind of subtracts a tiny bit of enjoyment from the overall product (even causing me to quit the game once months ago), I did not hate their inclusion and think they're fine now that I can handle the heat. I also would like to give a shout-out to egg, who as one of the main inspirations of the game brought forth a guest stage that reminds me of why I like these games so much.
The version I am playing as mentioned was released in May 2022 and has nerfed a lot of the final stage. Although I never played the original, I can at least say the final stage now is incredibly smooth and that this is the best form the game has been in yet. I do want to mention some issues I had though in case there's ever hope for a final update, specifically due to the last boss. For starters, it's pretty damn long, but I think this can be mitigated by doing the same thing Kermit 3 does, giving the kid health. Nobody holds that boss as memorable because it was difficult, they did because it was climatic, and I think after playing about half of this final boss it also holds that power if granted. If health is out of the question, I would at least suggest fixing the starting phase to be smoother, a lot of times I spawn in to die to invisible bullets or get hit by tiny ones I can barely see later. I think it would be best if they spawned like a second or two later so they're actually visible first, as well as should disappear once the second phase starts since I've died so many times just falling on them. I am glad in the meantime that there's a replacement boss, but it really just doesn't have the power that the other does, so I hope there's a chance that could one day be patched somehow.
In the end, I was truly glad for how good this game was, and even though I do think the final boss was a bit of a hiccup, everything else was completely enjoyable and fun to play. I would highly recommend this to people who enjoy Needleventure games, so good luck sleeping!
[1] Like
Humble Abode is Randy's homage to games created by wonderful and egg, and takes their inspiration to form something entirely new under his style. Just like figure and divisive game, Humble Abode is disguised as a traditional floor game but ends up being a good bit more. It's of course one of my favorite Needleventure games, and something I will stand by as being an excellent production.
As I have put in pretty much every review of a randomchaos_ game, he makes some of the most pleasurable needle in the entire community. This means large jumps with plenty of wiggle room designed to feel highly comfortable to perform, they're always intuitive and pretty simple to repeat once learned. So most of this game ends up being that applied to various stages, sometimes throwing in fun gimmicks such as low gravity or slow falling water. As someone who likes his needle, that makes a game this size just a large Thanksgiving feast for me. Occasionally there are Bosses and Avoidances as well, and like the inspirations that this game draws from they are mostly easier than the platforming.
After the first segment of the game comes a guest stage hub with five different collaborators, each bringing their own style. Three of these remain as pure needle screens, while the other two contain bosses. (These are the ones on each end of the row in case you want to space them). Each stage I thought brought a unique flavor to the game, and while I will mention that I think their difficulty kind of subtracts a tiny bit of enjoyment from the overall product (even causing me to quit the game once months ago), I did not hate their inclusion and think they're fine now that I can handle the heat. I also would like to give a shout-out to egg, who as one of the main inspirations of the game brought forth a guest stage that reminds me of why I like these games so much.
The version I am playing as mentioned was released in May 2022 and has nerfed a lot of the final stage. Although I never played the original, I can at least say the final stage now is incredibly smooth and that this is the best form the game has been in yet. I do want to mention some issues I had though in case there's ever hope for a final update, specifically due to the last boss. For starters, it's pretty damn long, but I think this can be mitigated by doing the same thing Kermit 3 does, giving the kid health. Nobody holds that boss as memorable because it was difficult, they did because it was climatic, and I think after playing about half of this final boss it also holds that power if granted. If health is out of the question, I would at least suggest fixing the starting phase to be smoother, a lot of times I spawn in to die to invisible bullets or get hit by tiny ones I can barely see later. I think it would be best if they spawned like a second or two later so they're actually visible first, as well as should disappear once the second phase starts since I've died so many times just falling on them. I am glad in the meantime that there's a replacement boss, but it really just doesn't have the power that the other does, so I hope there's a chance that could one day be patched somehow.
In the end, I was truly glad for how good this game was, and even though I do think the final boss was a bit of a hiccup, everything else was completely enjoyable and fun to play. I would highly recommend this to people who enjoy Needleventure games, so good luck sleeping!
Rating: 9.2 92
Difficulty: 70 70
Sep 12, 2022
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3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna be the Kid Escape | 6.2 | 6.4 | 27 |
| I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
| Kid Tales - The Legend of Brom | 0.4 | 7.9 | 19 |
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