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CanusAntonius
For: I wanna be like RetromanGD
For: I wanna be like RetromanGD
Short game that consists of 4 rooms you can pick from that have an avoidance at the end of them. 2 of the avoidances seem to be taken from other games, and are shortened versions of those. The other two are made by the maker it seems, and are pretty decent for easy pattern. The screens before each avoidance are pretty bland and probably aren't even needed in the game, but they're nothing offensive.
There are some aspects with the avoidances themselves that I didn't like, such as a lot of parts that expect you to just be in the corner. Sure, it gives you a gaurenteed safe spot, but it also makes some of the avoidance boring. I did however enjoy having to learn each one, the third avoidance especially felt like solving a puzzle of sorts. The attacks besides the pattern ones are pretty simple to dodge and never get dense at all.
I'd recommend this if bored and looking for something to play, it's both easy and relaxing and doesn't really require much effort. If you're more experienced with avoidances, you might want to stir away since it's definitely aimed for beginners.
[2] Likes
There are some aspects with the avoidances themselves that I didn't like, such as a lot of parts that expect you to just be in the corner. Sure, it gives you a gaurenteed safe spot, but it also makes some of the avoidance boring. I did however enjoy having to learn each one, the third avoidance especially felt like solving a puzzle of sorts. The attacks besides the pattern ones are pretty simple to dodge and never get dense at all.
I'd recommend this if bored and looking for something to play, it's both easy and relaxing and doesn't really require much effort. If you're more experienced with avoidances, you might want to stir away since it's definitely aimed for beginners.
Rating: 6.8 68
Difficulty: 35 35
Aug 26, 2022
CanusAntonius
For: I wanna sub to youtuber
For: I wanna sub to youtuber
Short meme game that pretty much is summed up by the creator's comment, you are a Youtuber and you want to become popular, and obviously the easiest way to do that is to play the hardest game ever made and show off some rage! It works too!
[0] Likes
Rating: 2.5 25
Difficulty: 15 15
Aug 26, 2022
CanusAntonius
For: I wanna get the OOPARTS III -Yuuutu Remade-
For: I wanna get the OOPARTS III -Yuuutu Remade-
Rating based on Standard Mode.
Not exactly the game that comes to mind when thinking of an enjoyable adventure game. It contains the signature style of Haegoe which involves a lot of corridors and needles, and even on standard mode includes an invert and corners. The bosses are pretty decent, and range from simple styles that remind me of Floor game bosses, to avoidances, to even a Schmup-style final boss. I will warn you though that the last one can be pretty hard, especially if you have no experience with Schmups, so it could potentially be a hurdle for you. It would have been nice if the controls actually worked, but for some reason I couldn't move vertically when slowed down and shooting.
In the past I might have recommended this game, but nowadays I truly can't. Too many segments are rather annoying and unenjoyable, and the final boss drags down the rest.
[1] Like
Not exactly the game that comes to mind when thinking of an enjoyable adventure game. It contains the signature style of Haegoe which involves a lot of corridors and needles, and even on standard mode includes an invert and corners. The bosses are pretty decent, and range from simple styles that remind me of Floor game bosses, to avoidances, to even a Schmup-style final boss. I will warn you though that the last one can be pretty hard, especially if you have no experience with Schmups, so it could potentially be a hurdle for you. It would have been nice if the controls actually worked, but for some reason I couldn't move vertically when slowed down and shooting.
In the past I might have recommended this game, but nowadays I truly can't. Too many segments are rather annoying and unenjoyable, and the final boss drags down the rest.
Rating: 5.0 50
Difficulty: 50 50
Aug 26, 2022
CanusAntonius
For: Christmas Deliveries
For: Christmas Deliveries
This is truly one of the staple Needleventure games that have been made, and pretty much succeeds in most of what it sets out to do. Set in a style similar to a floor game, you have 10 rooms per stage, one save per each, and a boss at the end. Each stage features a few variances from each other, with some of them even including their own special gimmicks. This leads to what feels like a true journey throughout the game, especially due to the various amounts of visual changes that occur.
I do however also think the game has some shortcomings. For one, I feel as if the second half of the game is immediately much better than the first half, it almost seems as if they were made in two separate time periods. Some stages also left a sour taste in my mouth, such as one that requires you to quickly collect a powerup with barely any spare time as leeway. The stage with the spinning objects was also quite more difficult than most stuff, especially the first room itself. Another big issue is the amount of RNG in the bosses, it's pretty much every single one that overuses it, the fights being short is the only thing that saves this from being truly detrimental. To this end, I would say Christmas Deliveries 2 has greatly proven to be a successor and fixes a lot of these issues, so I would still recommend playing it if you didn't like this one.
Overall, I still think this game is truly pretty good, and will always hold up as a good mix between the Needle and Adventure genres. It can be pretty tough at times, but if you walk in prepared you can probably enjoy a lot of it.
[1] Like
I do however also think the game has some shortcomings. For one, I feel as if the second half of the game is immediately much better than the first half, it almost seems as if they were made in two separate time periods. Some stages also left a sour taste in my mouth, such as one that requires you to quickly collect a powerup with barely any spare time as leeway. The stage with the spinning objects was also quite more difficult than most stuff, especially the first room itself. Another big issue is the amount of RNG in the bosses, it's pretty much every single one that overuses it, the fights being short is the only thing that saves this from being truly detrimental. To this end, I would say Christmas Deliveries 2 has greatly proven to be a successor and fixes a lot of these issues, so I would still recommend playing it if you didn't like this one.
Overall, I still think this game is truly pretty good, and will always hold up as a good mix between the Needle and Adventure genres. It can be pretty tough at times, but if you walk in prepared you can probably enjoy a lot of it.
Rating: 8.0 80
Difficulty: 60 60
Aug 26, 2022
CanusAntonius
For: I wanna be THE iDOLM@STER
For: I wanna be THE iDOLM@STER
I wanna be the Idolm@ster, it is a monumental game that even the powers that be have yet to conquer, and probably the biggest challenge for me as a reviewer. Of all the fangames out there with suitable production and rating, this is one of the tallest mountains that can be climbed, and to this day it has yet to be done completely. For those not wishing to take on a monumental task, the game does also offer a taste of what it has on a more suitable playing field, with Beginner mode being under a 50 difficulty, and Normal mode in the mid 60s, the latter being what I chose myself.
On the surface, Idolm@ster is an Adventure Game formatted as a collection of Hubs in which you select a level, play through some platforming, and face the Idol (boss) of that stage. Each stage is going to be based off of classic arcade games, such as Dig Dug, Metrocross, Pac-Man, Rally X, and many others. The creators do an extremely good job at replicating these, and the amount of variety caused by this system is absolutely breathtaking. One minute you're in an actual Dig-Dug level blowing enemies up, while another time you're in a Tower solving puzzles. There will be times when you're dodging race cars, rising through the sky in a battlefield, slowly creeping your way through a maze, or even helping a miner do his work. Along the way, you'll have to deal with several various gimmicks and traps, all of which add a unique flavor to the game. There are quite a lot of stages as well, with Normal Mode having 11; this ensures that you'll actually be spending quite a while in the game overall.
The Idols of the game are the true showstoppers, and it is your duty as the Producer to spray them with your water gun. Each of these bosses within the game are completely unique from eachother, and often times utilize the main theme of their stage. If you encounter a level in which you can pick up stuff to throw, you can expect to have to do this during the upcoming boss for damage. Returning to the tease of the maze I mentioned, you will in fact need to fight a pair of Idols later on in that same stage within one as well. One of the key designs of each boss that is usually consistent amongst them all is that as the fight goes on, it will get tougher, so expect difficulty to be backended most of the time. These Idols are truly unique from most fangame bosses, they hold a style to them that has not been repeated since, and probably never will, and for that they are truly and unquestionably memorable.
But despite the harmless feel you might get from the game at first glance, be warned, it does bare sharp teeth. If there is any phrase that defines a vast majority of the game, it is "RNG". This is such a predominant factor in the game that it becomes a statement of truth that you must accept in order to continue on. If you go in and immediately find yourself disliking this aspect, know that it does not let up at all throughout the entire game. There are brief respites, but as some point you will eventually be treated back to a healthy heap of randomized projectiles and killers. At times it can be incredibly overwhelming, with special notice to the Mazes and Towers of Horror. Other aspects of the game also will challenge the player in psrticuarly savory ways, such as a fairly difficult timed segment in Metrocross, a especially hard trap maneuver in Rally X, an Idol who's appetite knows no bounds, and a knight who's spinning can destroy anything. However, in the end, the journey in my eyes was still worth it, or atleast that's what I hope, truthfully I still do not know if I like Idolm@ster or not, but that's the beauty of the game.
With Beginner or Normal Mode done, you could call your journey complete, pack your bags, and walk away. But if you look just a little bit further on, the game reveals itself to be a sleeping dragon, with higher difficulties unlocking if you are able to both beat and speedrun the previous difficulty in a set time. It is in this way that Idolm@ster becomes a much longer expedition, and it absolutely dares you to go further. Higher difficulties begin to add new stages and bosses to the game, other stages are completely changed with new screens, buffed platforming, even new traps; it goes on and on like a raging beast until finally it can come up with a challenge you cannot overcome. It is at this point that we will probably never see someone complete the final mode of the game, albeit the last boss is believed to have a bug that makes it impossible, it is doubtful anyone would even reach it to warrant a patch. But still, it is something I would like to see from the community one day, to know that this dragon has finally been slain is a fangamer's dream.
Idolm@ster is an impressive game, and while it certainly is heavily flawed in many ways, it does not take away from the amount of creativity and passion put into it. Who knows who made which stage, we still do not even know every maker for the game, but either way they built a castle and had a monster guard the secrets within. While I cannot recommend every person enter this castle for their own safety, it is still advised to enjoy your time in the courtyard with Beginner and Normal mode. After that, you can decide for yourself where your journey ends.
[0] Likes
On the surface, Idolm@ster is an Adventure Game formatted as a collection of Hubs in which you select a level, play through some platforming, and face the Idol (boss) of that stage. Each stage is going to be based off of classic arcade games, such as Dig Dug, Metrocross, Pac-Man, Rally X, and many others. The creators do an extremely good job at replicating these, and the amount of variety caused by this system is absolutely breathtaking. One minute you're in an actual Dig-Dug level blowing enemies up, while another time you're in a Tower solving puzzles. There will be times when you're dodging race cars, rising through the sky in a battlefield, slowly creeping your way through a maze, or even helping a miner do his work. Along the way, you'll have to deal with several various gimmicks and traps, all of which add a unique flavor to the game. There are quite a lot of stages as well, with Normal Mode having 11; this ensures that you'll actually be spending quite a while in the game overall.
The Idols of the game are the true showstoppers, and it is your duty as the Producer to spray them with your water gun. Each of these bosses within the game are completely unique from eachother, and often times utilize the main theme of their stage. If you encounter a level in which you can pick up stuff to throw, you can expect to have to do this during the upcoming boss for damage. Returning to the tease of the maze I mentioned, you will in fact need to fight a pair of Idols later on in that same stage within one as well. One of the key designs of each boss that is usually consistent amongst them all is that as the fight goes on, it will get tougher, so expect difficulty to be backended most of the time. These Idols are truly unique from most fangame bosses, they hold a style to them that has not been repeated since, and probably never will, and for that they are truly and unquestionably memorable.
But despite the harmless feel you might get from the game at first glance, be warned, it does bare sharp teeth. If there is any phrase that defines a vast majority of the game, it is "RNG". This is such a predominant factor in the game that it becomes a statement of truth that you must accept in order to continue on. If you go in and immediately find yourself disliking this aspect, know that it does not let up at all throughout the entire game. There are brief respites, but as some point you will eventually be treated back to a healthy heap of randomized projectiles and killers. At times it can be incredibly overwhelming, with special notice to the Mazes and Towers of Horror. Other aspects of the game also will challenge the player in psrticuarly savory ways, such as a fairly difficult timed segment in Metrocross, a especially hard trap maneuver in Rally X, an Idol who's appetite knows no bounds, and a knight who's spinning can destroy anything. However, in the end, the journey in my eyes was still worth it, or atleast that's what I hope, truthfully I still do not know if I like Idolm@ster or not, but that's the beauty of the game.
With Beginner or Normal Mode done, you could call your journey complete, pack your bags, and walk away. But if you look just a little bit further on, the game reveals itself to be a sleeping dragon, with higher difficulties unlocking if you are able to both beat and speedrun the previous difficulty in a set time. It is in this way that Idolm@ster becomes a much longer expedition, and it absolutely dares you to go further. Higher difficulties begin to add new stages and bosses to the game, other stages are completely changed with new screens, buffed platforming, even new traps; it goes on and on like a raging beast until finally it can come up with a challenge you cannot overcome. It is at this point that we will probably never see someone complete the final mode of the game, albeit the last boss is believed to have a bug that makes it impossible, it is doubtful anyone would even reach it to warrant a patch. But still, it is something I would like to see from the community one day, to know that this dragon has finally been slain is a fangamer's dream.
Idolm@ster is an impressive game, and while it certainly is heavily flawed in many ways, it does not take away from the amount of creativity and passion put into it. Who knows who made which stage, we still do not even know every maker for the game, but either way they built a castle and had a monster guard the secrets within. While I cannot recommend every person enter this castle for their own safety, it is still advised to enjoy your time in the courtyard with Beginner and Normal mode. After that, you can decide for yourself where your journey ends.
Rating: 9.0 90
Difficulty: 65 65
Aug 25, 2022
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3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna be the Kid Escape | 6.1 | 6.5 | 28 |
| I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
| Kid Tales - The Legend of Brom | 0.4 | 7.9 | 19 |
393 Favorite Games
684 Cleared Games
Delicious Fruit