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CanusAntonius
For: I wanna be the Ash
For: I wanna be the Ash
Ash is a pretty good adventure game that features an incredible amount of variety that made me fall in love with these games in the first place. There are multiple worlds, about a dozen boss battles, and nothing ever gets repetitive or boring. Plenty of references to other games is also afoot, featuring titles such as Megaman, Deltarune, and Kirby.
I did have a few issues with it, mainly 3 bosses but also some platforming which I'll talk a bit about here: First, the Pinwheel boss feels pretty damn cancerous, the hitbox of the objects you need to shoot is incredibly small and they don't even have a gaurenteed chance to do damage. Second, the Dr Wily water boss feels incredibly tedious and annoying, mainly because once again there is a really small hitbox on him. Third, the bullet bill section where you have to go back and forth was incredibly obnoxious alongside the alternating stop/move section at the end of Undertale, they felt really unbalanced from everything else. Finally, the final boss was really cool, but the last two attacks in the first phase felt too tight, and the "sphere" at the end of the last phase also, it was definitely way harder than it felt like it should be.
Those issues aside, I was still willing to play the game in one sitting and it took nearly six hours, of course my skills aren't prestine either but it's definitely mainly due to Ash being really long. It's a great game and I even went and got the secrets while playing, they are gems you can see on the screen so you won't miss them, but also do know they don't actually unlock anything, just adds some bling to your save file.
Highly recommended, it's a prestine adventure game.
[0] Likes
I did have a few issues with it, mainly 3 bosses but also some platforming which I'll talk a bit about here: First, the Pinwheel boss feels pretty damn cancerous, the hitbox of the objects you need to shoot is incredibly small and they don't even have a gaurenteed chance to do damage. Second, the Dr Wily water boss feels incredibly tedious and annoying, mainly because once again there is a really small hitbox on him. Third, the bullet bill section where you have to go back and forth was incredibly obnoxious alongside the alternating stop/move section at the end of Undertale, they felt really unbalanced from everything else. Finally, the final boss was really cool, but the last two attacks in the first phase felt too tight, and the "sphere" at the end of the last phase also, it was definitely way harder than it felt like it should be.
Those issues aside, I was still willing to play the game in one sitting and it took nearly six hours, of course my skills aren't prestine either but it's definitely mainly due to Ash being really long. It's a great game and I even went and got the secrets while playing, they are gems you can see on the screen so you won't miss them, but also do know they don't actually unlock anything, just adds some bling to your save file.
Highly recommended, it's a prestine adventure game.
Rating: 8.5 85
Difficulty: 55 55
May 3, 2022
CanusAntonius
For: I Wanna Eclipse
For: I Wanna Eclipse
I think this is one of the most well-produced adventure fangames visually if not the most so. Every aspect of this game is literally stunning and serves as a showcase of what someone can achieve with custom visuals they spend dozens (probably hundreds) of hours working on. And it all comes together pretty nicely, making a very solid game indeed, one worth every ounce of praise it can get.
I can't even imagine the amount of effort put in to make this game as beautiful as it is, and the gameplay is just as elegant. Insane boss battles alongside some wonderful platforming littered with plenty of different gimmicks make it a great adventure. It's definitely elegant enough to showcase as a flagship title for incoming Fangamers interested in some great games.
Highly recommend it, well done Gwiz.
[1] Like
I can't even imagine the amount of effort put in to make this game as beautiful as it is, and the gameplay is just as elegant. Insane boss battles alongside some wonderful platforming littered with plenty of different gimmicks make it a great adventure. It's definitely elegant enough to showcase as a flagship title for incoming Fangamers interested in some great games.
Highly recommend it, well done Gwiz.
Rating: 10.0 100
Difficulty: 60 60
May 2, 2022
CanusAntonius
For: Christmas Deliveries 2
For: Christmas Deliveries 2
Christmas Deliveries 2 is an overall good Needleventure game as it's predecessor was, and consists of various stages each with their own theme, and most of them having a boss battle at the end. The visuals are spectacular and a highlight of the game, nearly everything seems to be hand drawn by GWiz, and so I can comfortably say that this is one of the best-looking fangames available on Delfruit.
Gameplay-wise, I had some mixed thoughts. A lot of the game held a very unique style of Needle to it, there was never any sense of generic design or over usage of jumps, and most of this is heightened by the inclusion of gimmicks. The bosses are all enjoyable as well, they're all pretty easy for the most part and won't cause a struggle for anyone who mainly plays needle. One of the later stages is particularly interesting because they allow you to pick between gimmicks on each screen. With this said, I do want to mention some of the grievances I had with the game. First of all, the game is pretty damn hard, way more than what I expected. The last two stages are particularly brutal, mainly because of a teleporting line gimmick that makes each save last forever. If this wasn't in the game, I honestly think the game would be almost -10 difficulty overall, and frankly, it really was not fun to do. Another main issue I had was how almost every trigger also basically turned into a forced speed segment, so a lot of times you're just playing saves to each trigger and dying immediately, would be fine with it if there wasn't such an over usage in nearly every stage. On a side note, sometimes it's hard to check what triggers do since the screen turns black after you die, which is pretty undesirable.
These issues aside, I think the game was a lovely Christmas present to the community, and once again a visual masterpiece. Just know that it gets pretty hard near the end of the game, and continues to be so till the credits roll. You'll certainly want decent needle skills to open this present, but if you have them then I definitely recommend it.
[0] Likes
Gameplay-wise, I had some mixed thoughts. A lot of the game held a very unique style of Needle to it, there was never any sense of generic design or over usage of jumps, and most of this is heightened by the inclusion of gimmicks. The bosses are all enjoyable as well, they're all pretty easy for the most part and won't cause a struggle for anyone who mainly plays needle. One of the later stages is particularly interesting because they allow you to pick between gimmicks on each screen. With this said, I do want to mention some of the grievances I had with the game. First of all, the game is pretty damn hard, way more than what I expected. The last two stages are particularly brutal, mainly because of a teleporting line gimmick that makes each save last forever. If this wasn't in the game, I honestly think the game would be almost -10 difficulty overall, and frankly, it really was not fun to do. Another main issue I had was how almost every trigger also basically turned into a forced speed segment, so a lot of times you're just playing saves to each trigger and dying immediately, would be fine with it if there wasn't such an over usage in nearly every stage. On a side note, sometimes it's hard to check what triggers do since the screen turns black after you die, which is pretty undesirable.
These issues aside, I think the game was a lovely Christmas present to the community, and once again a visual masterpiece. Just know that it gets pretty hard near the end of the game, and continues to be so till the credits roll. You'll certainly want decent needle skills to open this present, but if you have them then I definitely recommend it.
Rating: 8.0 80
Difficulty: 68 68
May 1, 2022
CanusAntonius
For: I wanna afflict the Mashikaku
For: I wanna afflict the Mashikaku
Afflict the Mashikaku is one of the darling gems of classic adventure games, and very much one of my favorite fangames. So much about it just shows heart and passion, from the custom-made boss sprites to the interesting stages, it's really what you would want from an adventure fangame.
Everything in the game is full of some healthy fun, never really exceeding too much in a difficult jump. The stages are all unique and include some pretty interesting mechanics, such as a giant screen with coins hidden around it, buttons that change your gravity to be upside down or alternate reality itself, a stage that actually features a boss rush and an actually decent ice stage. The bosses are very much the highlight of the game and are all unique and interesting, some of them range from Touhoe-style attacks, some require shooting targets to damage, and there are even some avoidances and infinite jump segments.
Overall, this is a very good fangame, and I highly recommend it to all Adventurers.
[1] Like
Everything in the game is full of some healthy fun, never really exceeding too much in a difficult jump. The stages are all unique and include some pretty interesting mechanics, such as a giant screen with coins hidden around it, buttons that change your gravity to be upside down or alternate reality itself, a stage that actually features a boss rush and an actually decent ice stage. The bosses are very much the highlight of the game and are all unique and interesting, some of them range from Touhoe-style attacks, some require shooting targets to damage, and there are even some avoidances and infinite jump segments.
Overall, this is a very good fangame, and I highly recommend it to all Adventurers.
Rating: 9.0 90
Difficulty: 45 45
Apr 30, 2022
CanusAntonius
For: I wanna be the normal space
For: I wanna be the normal space
Rating based on using 2 HP per boss, which I definitely suggest.
Normal Space is a weird game due to how mixed my reaction to it is, for the most part, it's a chill experience that is pretty typical of the old school eastern game, but then there's one stage near the end that really just makes it feel way less fun than it should.
The game starts with a hub of four worlds, you can choose between one of the first two stages and then the other to unlock the next two. Each of these stages represents that classic feeling, traveling through common locations with typical tilesets like the grasslands and whatnot. Each of them also contains a boss, one of them actually being an avoidance that's pretty decent while the other is just those typical villainous cherries. I never found any of these stages to be unpleasant, except for one in the castle stage that involved shooting a Miniboss enemy in a pretty awkward arena.
What comes after this though is a god-awful boss rush stage, because who doesn't love those. You get to basically fight the previous four bosses again, except now they have been extremely buffed to the point they are basically new fights. That actually sounds interesting right, until you realize just how annoying the buffs made them, specifically on how long the fights are now. They all have I-Frames and can last a couple of minutes each attempt, and of course, are actually pretty difficult now while not actually being fun at all. It is this area I specifically recommend using the Heart Signs for, which allows you to toggle having 2 HP each boss instead of 1. The boss rush also ends with a fifth fight that's actually rather long with a couple of phases and has a pretty RNG final to it at the very end.
Past the boss rush stage the game actually manages to pick up in quality again somewhat, or at the very least it's two needle stages that aren't offensive at all. The visuals are also a lot better here since they're a bit more flashy, though I wish this could have just been applied to the entire game instead. Following the needle comes a final avoidance, and it's pretty decent, and certainly a lot easier than anything that was in boss rush.
Overall, I think Normal Space is a pretty solid game, but know that the boss rush is downright horrible if you choose to only have 1 HP, and still pretty bad in general. I'd recommend the game either way outside of it though.
[0] Likes
Normal Space is a weird game due to how mixed my reaction to it is, for the most part, it's a chill experience that is pretty typical of the old school eastern game, but then there's one stage near the end that really just makes it feel way less fun than it should.
The game starts with a hub of four worlds, you can choose between one of the first two stages and then the other to unlock the next two. Each of these stages represents that classic feeling, traveling through common locations with typical tilesets like the grasslands and whatnot. Each of them also contains a boss, one of them actually being an avoidance that's pretty decent while the other is just those typical villainous cherries. I never found any of these stages to be unpleasant, except for one in the castle stage that involved shooting a Miniboss enemy in a pretty awkward arena.
What comes after this though is a god-awful boss rush stage, because who doesn't love those. You get to basically fight the previous four bosses again, except now they have been extremely buffed to the point they are basically new fights. That actually sounds interesting right, until you realize just how annoying the buffs made them, specifically on how long the fights are now. They all have I-Frames and can last a couple of minutes each attempt, and of course, are actually pretty difficult now while not actually being fun at all. It is this area I specifically recommend using the Heart Signs for, which allows you to toggle having 2 HP each boss instead of 1. The boss rush also ends with a fifth fight that's actually rather long with a couple of phases and has a pretty RNG final to it at the very end.
Past the boss rush stage the game actually manages to pick up in quality again somewhat, or at the very least it's two needle stages that aren't offensive at all. The visuals are also a lot better here since they're a bit more flashy, though I wish this could have just been applied to the entire game instead. Following the needle comes a final avoidance, and it's pretty decent, and certainly a lot easier than anything that was in boss rush.
Overall, I think Normal Space is a pretty solid game, but know that the boss rush is downright horrible if you choose to only have 1 HP, and still pretty bad in general. I'd recommend the game either way outside of it though.
Rating: 7.0 70
Difficulty: 60 60
Apr 30, 2022
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3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna be the Kid Escape | 6.1 | 6.5 | 28 |
| I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
| Kid Tales - The Legend of Brom | 0.4 | 7.9 | 19 |
393 Favorite Games
684 Cleared Games
Delicious Fruit