PlutoTheThing's Profile
Send a PMJoined on: Oct 27, 2022
Bio:
Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
I've submitted:
604 Ratings!
604 Reviews!
0 Screenshots!
Report this user
604 Games
604 Reviews
PlutoTheThing
For: I wanna kill the Kermit
For: I wanna kill the Kermit
This review is based on a 100% Clear
While it's definitely unpolished and uncomfortable at times, Kermit 1 is still a pretty interesting game. It lacks some of the variety and creativity in it's successors, but there's still a generally interesting needle style which makes Wonderful's platforming so fun in the first place. The bosses present are kind of silly, but show lots of personality which is also a staple of the Kermit series which again, would be enhanced in future games. I think even the weaker spots like the black and white stage are still at least interesting to play and still somewhat enjoyable. There's also some secret and extra content, it's nothing too special but it does help spice things up a bit. Overall I would definitely say Kermit 1 stands on it's own as a worthwhile experience, which is definitely impressive. Thank you Kermit.
[1] Like
While it's definitely unpolished and uncomfortable at times, Kermit 1 is still a pretty interesting game. It lacks some of the variety and creativity in it's successors, but there's still a generally interesting needle style which makes Wonderful's platforming so fun in the first place. The bosses present are kind of silly, but show lots of personality which is also a staple of the Kermit series which again, would be enhanced in future games. I think even the weaker spots like the black and white stage are still at least interesting to play and still somewhat enjoyable. There's also some secret and extra content, it's nothing too special but it does help spice things up a bit. Overall I would definitely say Kermit 1 stands on it's own as a worthwhile experience, which is definitely impressive. Thank you Kermit.
Rating: 8.3 83
Difficulty: 67 67
Sep 10, 2023
PlutoTheThing
For: I wanna Aleph 0
For: I wanna Aleph 0
Really fun avoidance, there's a lot of creativity in the attacks and visuals which make this one a treat, the progression of the fight with the song is nice and there's no attacks which are way harder than others. My only mild complaint is I think some of the RNG is weirdly balanced, in the sense that you can get literally nothing on a lot of attacks and then get extremely hard stuff on the same ones the next time, it's not unfair I'd say but it's also not great. It doesn't really take away from my enjoyment though, it's really cool.
[0] Likes
Rating: 8.5 85
Difficulty: 58 58
Sep 9, 2023
PlutoTheThing
For: I'm bored 2
For: I'm bored 2
I wasn't very big on this one, while some things are cool it ended up feeling like a pretty basic game as far as gameplay was concerned, there's some creativity and humor to it but a lot of it just didn't click with me personally. The bosses were often just boring and a lot of the platforming was just so forgettable to me, with not many points of interest. It's far from a horrible experience but I wouldn't say I walked away with positive feelings.
[0] Likes
Rating: 4.7 47
Difficulty: 36 36
Sep 7, 2023
PlutoTheThing
For: April is the Cruelest Month
For: April is the Cruelest Month
It's really not too hard to understand why I like this game on a bare-bones, fundamental level. It's a Figure-like, and you can see from my highest rated games that I quite like figure, along with a lot of other games Marc also likes that could have possibly influenced this game. The game has lots of cool jumps with gimmicks ranging from basic stuff to more complex and unique ideas that are used in some of the most creative ways I've seen, with great atmosphere and music. The gameplay is about as suited to my tastes as it gets, I like literally every single save. April Is The Cruelest Month is a very brilliantly designed game, but my feelings towards it are a bit more complicated than just, I like the needle. They extend to the core gameplay and theming of the game, which is hard to explain, but I will do my best.
So, the structure of a Figure-like is similar to a floor game, and this game does parallel the floor numbers that represent something, and they also are not in order. This in my opinion is actually integral to the overall feel the game gives, because there's a level of ambiguity towards what's coming next, and how far along you are. The game is deliberately very inconsistent, there are floors which are just one screen, but many can be multiple screens or a big area, the lack of clarity of how far along you are really does add to how you feel, especially because the difficulty balance is all over the place. I think the game keeping it's cards close to it's chest and not letting you really prepare for what comes is not just interesting to experience, it also ties into life itself, which for me makes the themes hit all the harder. You can't be prepared to get knocked down by some random obstacle out of nowhere, it just happens, and you have to live through it even if you don't think you can. It's in that aspect where I think the difficulty is actually instrumental to this game, because it's about heavy stuff, and if it was just a pleasant romp with zero struggles, you wouldn't feel it as much, and it wouldn't resonate as much. You spend a lot of time with most of the floors in April, you really get to take in the visuals, the audio, and the jumps. You have fun while doing it, but it does stick to you, and it is challenging.
I'm not really someone who cares about story, at least in most situations. There are instances where I do but in fangames, it just seems silly to care about, and the story of April does not impact my review at all, but it definitely impacts how I feel about it. The game is very personal, to the point where I think it's a bit odd for someone like me to try to tie it all into how I feel, because it's not about me, but ultimately while the game is a reflection of the person who made it, there are things that someone like me can take away from it which are relatable. I planned to write a lot about it, but I realized I can't really do my emotions justice, I never really have been able to. It's impossible for me to verbalize why I feel how I do, or what makes me even feel how I do. When thinking about how the game made me feel I did start crying, there's something about this game that makes me very fearful and anxious, and in my mind I know what it is, but I don't think it would make sense to anyone else. At the bare minimum, the end of the game does leave off on a somewhat positive note, which is maybe something I should think about more, but it's very easy to become addicted to the things that make you feel the worst.
Ultimately I don't really have any complaints about April. It's not perfect I guess, but there's not really any way I would care to improve it, it's perfect for my taste in other words. I really do think this is one of the most profound needle experiences of all time and something well worth playing, it's a contender for my favorite needle game and it's probably the only time that I will get this emotional over something in a silly precision platformer. Great work.
[3] Likes
So, the structure of a Figure-like is similar to a floor game, and this game does parallel the floor numbers that represent something, and they also are not in order. This in my opinion is actually integral to the overall feel the game gives, because there's a level of ambiguity towards what's coming next, and how far along you are. The game is deliberately very inconsistent, there are floors which are just one screen, but many can be multiple screens or a big area, the lack of clarity of how far along you are really does add to how you feel, especially because the difficulty balance is all over the place. I think the game keeping it's cards close to it's chest and not letting you really prepare for what comes is not just interesting to experience, it also ties into life itself, which for me makes the themes hit all the harder. You can't be prepared to get knocked down by some random obstacle out of nowhere, it just happens, and you have to live through it even if you don't think you can. It's in that aspect where I think the difficulty is actually instrumental to this game, because it's about heavy stuff, and if it was just a pleasant romp with zero struggles, you wouldn't feel it as much, and it wouldn't resonate as much. You spend a lot of time with most of the floors in April, you really get to take in the visuals, the audio, and the jumps. You have fun while doing it, but it does stick to you, and it is challenging.
I'm not really someone who cares about story, at least in most situations. There are instances where I do but in fangames, it just seems silly to care about, and the story of April does not impact my review at all, but it definitely impacts how I feel about it. The game is very personal, to the point where I think it's a bit odd for someone like me to try to tie it all into how I feel, because it's not about me, but ultimately while the game is a reflection of the person who made it, there are things that someone like me can take away from it which are relatable. I planned to write a lot about it, but I realized I can't really do my emotions justice, I never really have been able to. It's impossible for me to verbalize why I feel how I do, or what makes me even feel how I do. When thinking about how the game made me feel I did start crying, there's something about this game that makes me very fearful and anxious, and in my mind I know what it is, but I don't think it would make sense to anyone else. At the bare minimum, the end of the game does leave off on a somewhat positive note, which is maybe something I should think about more, but it's very easy to become addicted to the things that make you feel the worst.
Ultimately I don't really have any complaints about April. It's not perfect I guess, but there's not really any way I would care to improve it, it's perfect for my taste in other words. I really do think this is one of the most profound needle experiences of all time and something well worth playing, it's a contender for my favorite needle game and it's probably the only time that I will get this emotional over something in a silly precision platformer. Great work.
Rating: 10.0 100
Difficulty: 82 82
Sep 7, 2023
PlutoTheThing
For: I Wanna Take A Little Trip
For: I Wanna Take A Little Trip
This review is based on clearing both routes with secrets.
A decently cool game with bite sized stages, it's fun to go through and see the ideas, some of which are really creative, like the heavy visual challenge gimmick in Route B. The bosses are cool, although the Route A avoidance was easily my least favorite part of the game, as I found it a bit tedious, however the Route B avoidance easily makes up for it. It's fun for the short time it lasts.
[1] Like
A decently cool game with bite sized stages, it's fun to go through and see the ideas, some of which are really creative, like the heavy visual challenge gimmick in Route B. The bosses are cool, although the Route A avoidance was easily my least favorite part of the game, as I found it a bit tedious, however the Route B avoidance easily makes up for it. It's fun for the short time it lasts.
Rating: 8.7 87
Difficulty: 49 49
Sep 6, 2023
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
User's games list is empty!
264 Favorite Games
604 Cleared Games