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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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PlutoTheThing
For: I wanna be the Justice Guy
For: I wanna be the Justice Guy
This review is based on a 100% Clear
Justice Guy is a big game, and it's also one I have a lot to say about because just how interesting it is. The game can be divided into three major sections, so might as well start with the surface level stuff, the any% playthrough.
Before even talking about the actual content of the game, the mechanics need to be delved into a bit, because they aren't normal fangame controls. The main differences are weapon swapping and sliding, both of which are used very well throughout the game and feel extremely natural. Adding extra controls can sometimes be overwhelming or unintuitive, but it's very obvious these systems are not just an afterthought, they are deliberate and baked into the level and boss design.
The platforming is interesting. It's certainly the weaker part of the game and less notable since there's half as many platform stages as there are unique boss fights, and that's not an exaggeration, 18 vs 37. I would never however call these stages bad. There are definitely some strange things, like enemies that are sorta just super obnoxious, or some landmines which almost always get you because they are so tiny, but these stages are still really fun, and emphasize one of the strongest aspects of the game, flow. Finding efficient ways to kill enemies or the best weapon for a situation is fun and engaging, and most importantly, prepares you for the bosses. There is a dedicated tutorial, but these platforming stages REALLY get you used to the mechanics, and these are the true tutorials in my opinion. They might be a bit underrated, but at the same time this really isn't the reason this game is so beloved.
Okay so let's talk about the bosses, and there's a lot to say even when restricting ourselves to the 8 any% bosses. I mentioned that the games flow is one of it's strongest aspects, and the bosses emphasize this. There are exceptions but most bosses in this game are built on instincts and reactions. You need to react to the attacks you see, and use your instincts to know the most efficient ways to dodge. The bosses have learning curves, however they feel very natural to the gameplay (for the most part) because the things you learn aren't silly patterns that instantly kill you (again, for the most part, we will get there) but rather the best ways to handle certain situations, and make yourself more likely to survive or deal more damage. Just like how in the platforming you have to swap between weapons to get the best one for the job, in the bosses you need to use the best weapon to deal the safest and biggest damage. The missile launcher pierces defenses but is super slow, shotgun does tons of damage but has tiny range, and the machine gun is fast and safe, but super weak against defensive enemies. This dynamic works beautifully, and is best shown in some of the best bosses in this early leg of the game are the 4th boss, X1 and X2, and the first phase of the final boss, Deus and Leina. Now the second phase of the final boss I'm not nearly as keen on, but that's for when I bring up negatives.
Okay so after any% you unlock some secrets, and these are actually the last platforming in the game. You go back, get the 18 relics, and now the only content left in the game is 29 bosses back to back. 18 of these come in the form of the boss rush, and honestly I really like these. After the super hard final boss, having so many bite sized bosses you can quickly take down feels great honestly, and they are really fun. There's a wide range of difficulty here, but realistically if you can get this far, you can do all of these. This is all setting up for one of my favorite bosses in the game, and the true final boss of the Normal mode, Laplace. Laplace is an awesome fight, he's all about the aspects I mentioned early but REALLY emphasizes micromanaging space. It's super tough, I'm torn between if it's hardest boss or not because I think the very last boss of EXCEED might be a little harder, but it's just so rewarding and in my opinion is a definite highlight of the playthrough.
After Laplace you unlock EXCEED mode, which is really fun as well. It's boss refights, except you have 5 HP and the bosses are way stronger. I like these a lot, especially since many of them change the boss drastically and feel brand new. Several of the EXCEED fights are some of my favorites in the game, but if I had to pick standouts, they would be Boss 3, 4, 5, and both Leina phases.
Okay so now that I've talked about all the good, I need to talk about why my rating is not a 10/10, and part of it is the platforming not being absolutely AMAZING, but there's also two bosses dragging down the rating. To start, EXCEED Deus is just kinda annoying. It's a super reaction based fight, but not in an engaging way for me. It just feels like a reaction time test, and I'd rather go to human benchmark for one of those. It's easily the weakest part of EXCEED mode and probably the weakest fight in the game "objectively", but it's not my least favorite. My least favorite is the any% final boss, Deus and Leina phase 2. To explain briefly why I dislike this boss, it turns the learning element of "learn optimal ways to dodge to increase your chances of survival" to "learn 18 instagibby avoidance intermissions or you can't progress." It's such a blatant brick wall that it feels like it undermines the fun more random parts of the boss, as ultimately most of your attempts are waiting to get smashed by one of the many throwback bosses you haven't learned yet. On repeat playthroughs I'd likely enjoy this much more, but on the first playthrough it was rough to stomach.
If this review was based on any%, I'd give the game an 8.0/10 and a 76/100 difficulty rating. You can see based on my actual rating, that going for 100% is just the superior experience in my opinion. It's not much harder and gives you access to some of the best bosses, and easily offsets the weakest parts of the game. I encourage everyone who plays this game to at least TRY the Boss Rush, Laplace, and EXCEED mode stuff, because for me it was absolutely worth it, and made the experience that much more memorable and positive. Justice Guy is not a perfect fangame, but at it's peak it offers some of the most fun fangame gameplay out there, and easily has some of the best bosses of all time. A must play in my opinion.
[2] Likes
Justice Guy is a big game, and it's also one I have a lot to say about because just how interesting it is. The game can be divided into three major sections, so might as well start with the surface level stuff, the any% playthrough.
Before even talking about the actual content of the game, the mechanics need to be delved into a bit, because they aren't normal fangame controls. The main differences are weapon swapping and sliding, both of which are used very well throughout the game and feel extremely natural. Adding extra controls can sometimes be overwhelming or unintuitive, but it's very obvious these systems are not just an afterthought, they are deliberate and baked into the level and boss design.
The platforming is interesting. It's certainly the weaker part of the game and less notable since there's half as many platform stages as there are unique boss fights, and that's not an exaggeration, 18 vs 37. I would never however call these stages bad. There are definitely some strange things, like enemies that are sorta just super obnoxious, or some landmines which almost always get you because they are so tiny, but these stages are still really fun, and emphasize one of the strongest aspects of the game, flow. Finding efficient ways to kill enemies or the best weapon for a situation is fun and engaging, and most importantly, prepares you for the bosses. There is a dedicated tutorial, but these platforming stages REALLY get you used to the mechanics, and these are the true tutorials in my opinion. They might be a bit underrated, but at the same time this really isn't the reason this game is so beloved.
Okay so let's talk about the bosses, and there's a lot to say even when restricting ourselves to the 8 any% bosses. I mentioned that the games flow is one of it's strongest aspects, and the bosses emphasize this. There are exceptions but most bosses in this game are built on instincts and reactions. You need to react to the attacks you see, and use your instincts to know the most efficient ways to dodge. The bosses have learning curves, however they feel very natural to the gameplay (for the most part) because the things you learn aren't silly patterns that instantly kill you (again, for the most part, we will get there) but rather the best ways to handle certain situations, and make yourself more likely to survive or deal more damage. Just like how in the platforming you have to swap between weapons to get the best one for the job, in the bosses you need to use the best weapon to deal the safest and biggest damage. The missile launcher pierces defenses but is super slow, shotgun does tons of damage but has tiny range, and the machine gun is fast and safe, but super weak against defensive enemies. This dynamic works beautifully, and is best shown in some of the best bosses in this early leg of the game are the 4th boss, X1 and X2, and the first phase of the final boss, Deus and Leina. Now the second phase of the final boss I'm not nearly as keen on, but that's for when I bring up negatives.
Okay so after any% you unlock some secrets, and these are actually the last platforming in the game. You go back, get the 18 relics, and now the only content left in the game is 29 bosses back to back. 18 of these come in the form of the boss rush, and honestly I really like these. After the super hard final boss, having so many bite sized bosses you can quickly take down feels great honestly, and they are really fun. There's a wide range of difficulty here, but realistically if you can get this far, you can do all of these. This is all setting up for one of my favorite bosses in the game, and the true final boss of the Normal mode, Laplace. Laplace is an awesome fight, he's all about the aspects I mentioned early but REALLY emphasizes micromanaging space. It's super tough, I'm torn between if it's hardest boss or not because I think the very last boss of EXCEED might be a little harder, but it's just so rewarding and in my opinion is a definite highlight of the playthrough.
After Laplace you unlock EXCEED mode, which is really fun as well. It's boss refights, except you have 5 HP and the bosses are way stronger. I like these a lot, especially since many of them change the boss drastically and feel brand new. Several of the EXCEED fights are some of my favorites in the game, but if I had to pick standouts, they would be Boss 3, 4, 5, and both Leina phases.
Okay so now that I've talked about all the good, I need to talk about why my rating is not a 10/10, and part of it is the platforming not being absolutely AMAZING, but there's also two bosses dragging down the rating. To start, EXCEED Deus is just kinda annoying. It's a super reaction based fight, but not in an engaging way for me. It just feels like a reaction time test, and I'd rather go to human benchmark for one of those. It's easily the weakest part of EXCEED mode and probably the weakest fight in the game "objectively", but it's not my least favorite. My least favorite is the any% final boss, Deus and Leina phase 2. To explain briefly why I dislike this boss, it turns the learning element of "learn optimal ways to dodge to increase your chances of survival" to "learn 18 instagibby avoidance intermissions or you can't progress." It's such a blatant brick wall that it feels like it undermines the fun more random parts of the boss, as ultimately most of your attempts are waiting to get smashed by one of the many throwback bosses you haven't learned yet. On repeat playthroughs I'd likely enjoy this much more, but on the first playthrough it was rough to stomach.
If this review was based on any%, I'd give the game an 8.0/10 and a 76/100 difficulty rating. You can see based on my actual rating, that going for 100% is just the superior experience in my opinion. It's not much harder and gives you access to some of the best bosses, and easily offsets the weakest parts of the game. I encourage everyone who plays this game to at least TRY the Boss Rush, Laplace, and EXCEED mode stuff, because for me it was absolutely worth it, and made the experience that much more memorable and positive. Justice Guy is not a perfect fangame, but at it's peak it offers some of the most fun fangame gameplay out there, and easily has some of the best bosses of all time. A must play in my opinion.
Rating: 9.5 95
Difficulty: 78 78
May 16, 2023
PlutoTheThing
For: I wanna be the Treaser Hunter
For: I wanna be the Treaser Hunter
Charming adventure game, the main downside of the experience is the platforming which is pretty unmemorable and unremarkable in my opinion. The bosses are interesting, they are very long for a game of this difficulty but there's nothing wrong with that. They can be repetitive at times but it's really not that bad. As some bonus points, the visuals in this game are quite good. In my opinion it's nothing amazing, but it's far from bad.
[1] Like
Rating: 7.3 73
Difficulty: 48 48
May 14, 2023
PlutoTheThing
For: New I Wanna Be The Weegee
For: New I Wanna Be The Weegee
This review is based on a 100% Clear
Really amazing fangame, it's definitely one of the largest adventure games I've ever played, boasting 13 unique stages plus extra hidden ones and cool little collectibles along the way. The game has a great feeling of progression as you occasionally gain new items and abilities which tangibly change gameplay. Towards the end it gets quite intense with the constant item swapping, but mastering this mechanics is very satisfying. There's also an incredible amount of bosses, with lots of variety in this department as well. I had some minor gripes with a few bosses, but considering the scope of the game, it's really nothing worth reducing my rating for. One of the best adventure games of all time.
[5] Likes
Really amazing fangame, it's definitely one of the largest adventure games I've ever played, boasting 13 unique stages plus extra hidden ones and cool little collectibles along the way. The game has a great feeling of progression as you occasionally gain new items and abilities which tangibly change gameplay. Towards the end it gets quite intense with the constant item swapping, but mastering this mechanics is very satisfying. There's also an incredible amount of bosses, with lots of variety in this department as well. I had some minor gripes with a few bosses, but considering the scope of the game, it's really nothing worth reducing my rating for. One of the best adventure games of all time.
Rating: 10.0 100
Difficulty: 64 64
May 10, 2023
PlutoTheThing
For: I wanna try to Beat The Really Really Really Really Really Long Save
For: I wanna try to Beat The Really Really Really Really Really Long Save
I do think this save is good, but oh my god it is insanely frustrating. To get to the good first, long saves are pretty fun by default, so that's a plus, and I have no issues with the Orange, Yellow, and Pink sections. Now for the others, Purple is fun but it's so much harder than the rest it's insane, it carries the difficulty so hard. Red is extremely tedious and has a lot of annoying jumps. Blue is mostly cool but it has a bunch of annoying jumps at the start which boil down to "get the right jump height" and Green is super annoying and has a ton of jumps I hate, although I can't pinpoint why exactly I hate them. I do overall enjoy this game, but it's one of the most frustrating needle saves I've ever played and a large part of that is me getting very unlucky, but also the save could benefit from more interesting jumps and much better difficulty balance.
[1] Like
Rating: 6.5 65
Difficulty: 90 90
May 9, 2023
PlutoTheThing
For: I WANNA BE THE EXPLOSIVE
For: I WANNA BE THE EXPLOSIVE
Pretty cool adventure game, it's pretty old but I think it holds up decently well. Easily the strongest part of the game is the bosses, which are pretty solid and fun in my opinion. The obvious exception to me is the Mamizou fight which was really boring and repetitive, but outside of that they are solid. The platforming itself isn't amazing, it's very trap heavy, and there's some good ones, but it crosses the threshold of overbearing to me, as there's just too many in some areas, at least for me, but there are way worse trap based games. Due to the platforming just being "alright" I wouldn't recommend this game to people who aren't big on bosses, because I don't think you will get much out of it if you aren't very into that aspect of adventure games. If you are on board with that, like I am, then it's a solid game that holds up pretty well, and is sufficiently challenging.
[1] Like
Rating: 7.5 75
Difficulty: 74 74
May 7, 2023
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