PlutoTheThing's Profile
Send a PMJoined on: Oct 27, 2022
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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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604 Reviews!
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604 Games
604 Reviews
PlutoTheThing
For: I wanna seek the takenoko
For: I wanna seek the takenoko
Zany, weird, and easy, seek the takenoko provides a laid back fangame experience by gracing you with a different combat system to normal fangames, creating unique gameplay! It's a bit simple and maybe a little repetitive, but if you want something different and unique, there's few better places to look.
[0] Likes
Rating: 7.7 77
Difficulty: 27 27
Jun 18, 2023
PlutoTheThing
For: I wanna stop the Time
For: I wanna stop the Time
As far as trap-based adventures go, this is certainly one of the best, and at a low enough difficulty that it's very chill and charming the whole way. The only weak part was boss 3, a really insta-gibby avoidance, but beyond that I enjoyed the game a lot, especially when it came to seeing the unique gimmicks on display, like the 4 crystals gimmick, or the final stage. The bosses (besides the one I mentioned earlier) are quite good as well. Very cool little game!
[1] Like
Rating: 8.3 83
Difficulty: 34 34
Jun 18, 2023
PlutoTheThing
For: A written challenge from Death
For: A written challenge from Death
I'm not really huge on this game, it's kinda cute but some traps are annoying or repetitive, and the bosses are pretty weak. If you play on free mode, the last four bosses have zero consequences for getting hit, which is partially because they are ridiculous, but it's still kinda lame. Overall sort of unremarkable and I wasn't a big fan, but I must admit I liked some of the gimmicks, like the magic one or the more platforming based ones such as auto jumping and no jumping.
[1] Like
Rating: 5.5 55
Difficulty: 32 32
Jun 18, 2023
PlutoTheThing
For: I Wanna Nonamed Spike 2
For: I Wanna Nonamed Spike 2
As of writing this review, this is my least favorite needle game currently. It would be unfair to focus on the negatives so let's start with the good. That is that Gafro, PDPlayer, Dengol, and Soap have pretty decent stages. Now they aren't great, but I would say they are good, and the only stages I would say were better than a 5/10. They also take up a small portion of playtime, as they are some of the easiest stages, except maybe Soap. If you play these 4 areas, you will have played the only parts of this game worth playing.
The following stages range from meh to absolutely atrocious, so let's climb down the ladder. The stages provided by OccultCube and Whiteshadow are very basic and uninteresting, they are easy and chill but also don't feel amazing to play and are kinda nothing. Where the game starts getting bad starts with Medley and Shinobu, Medley is just awkward and annoying (and ends with the worlds most unnecessary micro - avoidance) and Shinobu made precision needle, which is like not that bad, but two saves near the middle are way harder than the rest and also way less fun than the rest, especially then one with the plane into nerfed ledge. Biogom has a kinda cool catharsis water thing, but his saves tend to suffer from "the first jump fucking sucks" syndrome, Mobiun's stage is hyper basic with a kinda annoying gimmick which makes controlling the kid very awkward, GlayTV's stage is hyper basic with the most annoying visuals I've seen in a needle game, and then Иyinmir's stage, while it deserves respects for creativity, has bottom of the barrel level design which makes any kind of creativity uninteresting and unfun.
Combining all these together would make a game that is flawed and not great, but nothing deserving of such a scathing review, just a decently negative one. The issue however, is we haven't talked about the stage made by AHS. This is easily the worst needle I've ever played. It's consistency needle but for some reason, the maker decided to throw in the most horrendous, inconsistent, awkward, annoying jumps in every save. The visuals also suck for needle this hard, the edges of the spikes are barely visible and make it hard to tell if you are inside a 16 pixel. Save 1 is meh, save 4 just feels like a luck grind to get the drops, save 3 has an obnoxious ending, a random 2 frame after every hard jump for no reason, an ending where the warps visual effects can make it hard to time the final drop, and a double corner for literally no reason. The REALLY horrible one is save 2, which took up nearly 1/4th of my playtime for the entire game. There is nothing fun about this save, it's exclusively just horrible inconsistent jumps that aren't fun to execute, it's the worst experience I've ever had with a needle game. Overall AHS's area took up 3.5 hours, when the entire game took 8.5. That's a massive portion of the game, and all because one guy decided he should make his stage WAY harder than what anyone else made. Without this stage, my difficulty rating would be around 20 points lower, and that's not an exaggeration. The entirety of the game is covered in the shadow of this one horrible, way too hard stage. It's not inherently bad to make a hard stage, but when it's THIS hard compared to everything else, it creates a massive issue of difficulty balance and very easily overshadows other parts of the game, which is terrible for a collab in my opinion.
To say the least, I absolutely do not recommend this game. If you want to play a game that's mostly basic vanilla needle without very much of interest, do yourself a favor and roll a game on delfruit roulette, as you are almost guaranteed to find a much more fulfilling experience.
[1] Like
The following stages range from meh to absolutely atrocious, so let's climb down the ladder. The stages provided by OccultCube and Whiteshadow are very basic and uninteresting, they are easy and chill but also don't feel amazing to play and are kinda nothing. Where the game starts getting bad starts with Medley and Shinobu, Medley is just awkward and annoying (and ends with the worlds most unnecessary micro - avoidance) and Shinobu made precision needle, which is like not that bad, but two saves near the middle are way harder than the rest and also way less fun than the rest, especially then one with the plane into nerfed ledge. Biogom has a kinda cool catharsis water thing, but his saves tend to suffer from "the first jump fucking sucks" syndrome, Mobiun's stage is hyper basic with a kinda annoying gimmick which makes controlling the kid very awkward, GlayTV's stage is hyper basic with the most annoying visuals I've seen in a needle game, and then Иyinmir's stage, while it deserves respects for creativity, has bottom of the barrel level design which makes any kind of creativity uninteresting and unfun.
Combining all these together would make a game that is flawed and not great, but nothing deserving of such a scathing review, just a decently negative one. The issue however, is we haven't talked about the stage made by AHS. This is easily the worst needle I've ever played. It's consistency needle but for some reason, the maker decided to throw in the most horrendous, inconsistent, awkward, annoying jumps in every save. The visuals also suck for needle this hard, the edges of the spikes are barely visible and make it hard to tell if you are inside a 16 pixel. Save 1 is meh, save 4 just feels like a luck grind to get the drops, save 3 has an obnoxious ending, a random 2 frame after every hard jump for no reason, an ending where the warps visual effects can make it hard to time the final drop, and a double corner for literally no reason. The REALLY horrible one is save 2, which took up nearly 1/4th of my playtime for the entire game. There is nothing fun about this save, it's exclusively just horrible inconsistent jumps that aren't fun to execute, it's the worst experience I've ever had with a needle game. Overall AHS's area took up 3.5 hours, when the entire game took 8.5. That's a massive portion of the game, and all because one guy decided he should make his stage WAY harder than what anyone else made. Without this stage, my difficulty rating would be around 20 points lower, and that's not an exaggeration. The entirety of the game is covered in the shadow of this one horrible, way too hard stage. It's not inherently bad to make a hard stage, but when it's THIS hard compared to everything else, it creates a massive issue of difficulty balance and very easily overshadows other parts of the game, which is terrible for a collab in my opinion.
To say the least, I absolutely do not recommend this game. If you want to play a game that's mostly basic vanilla needle without very much of interest, do yourself a favor and roll a game on delfruit roulette, as you are almost guaranteed to find a much more fulfilling experience.
Rating: 1.3 13
Difficulty: 86 86
Jun 17, 2023
PlutoTheThing
For: I Wanna Catch the Clown
For: I Wanna Catch the Clown
Super interesting game, it features a few simple gimmicks/enemies and uses them throughout in strange ways. The game is super unorthodox, there's a random car chase minigame in the middle, the final boss is super weird, and the aesthetic and general platforming is pretty random without any rhyme or reason. Despite this, I think almost everything here is quite good, and makes for one of the strangest and most fascinating fangames I've ever seen! Definitely worth looking into.
[1] Like
Rating: 8.7 87
Difficulty: 42 42
Jun 17, 2023
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